| [SOLVED] nanya cara pake script ini | |
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Radis3D Sang Iblis
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Awards: | Subyek: [SOLVED] nanya cara pake script ini 2012-11-11, 10:32 | |
| Lethrface's Splash Screen << cara pake nya gimna??
instruksinya udah ane ikutin gambar2 udah ane taruh di Title2 tapi tetep gak ngaruh
ane playtest ataupun ane coba play langsung ke title screen
ada yang bisa bantu???
Terakhir diubah oleh radis tanggal 2012-11-11, 12:54, total 1 kali diubah | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 10:41 | |
| Masa' sih? Ane coba bisa-bisa aja ntuh Bisa kasih demonya? Biar lebih cepet Jadi bisa tau dimana yang salah | |
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Radis3D Sang Iblis
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 10:50 | |
| klo demo ntar deh cz koneksi lagi jelek oya apa format imagenya itu ngaruh??? | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:03 | |
| Uh.. Format image mungkin aja sih Emang format imagemu apa? | |
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GagakItem Novice
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:06 | |
| gg usah demo mulu apa SS ane juga pake ini setting bagian "SHOW_PLAYTEST" nya ke true, kalo mau splash screennya nongol di playtest - Code:
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SHOW_PLAYTEST = true
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Radis3D Sang Iblis
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:20 | |
| @om marjoni : pake jpg 1 pake png 1
@blackCrow : udah, tetep aja... -_-
ni testing ane maaf pake forshare, MF nya gagal molo
http://www.4*shared.com/file/d0BN3LRZ/aneh.html
Ilangin tanda (*) bintang
Terakhir diubah oleh radis tanggal 2012-11-11, 11:24, total 1 kali diubah | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:21 | |
| @Radis Harusnya sih bisa Atau mungkin gara-gara kamu salah settingannya? Kurang jelas mah kalau gini Ane soalnya nyoba bisa-bisa aja | |
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Radis3D Sang Iblis
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:25 | |
| noh testing ane di ane gak nongol | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:31 | |
| Well kalau gitu let's see.. Coba ulang dari langkah pertama.. Copy script dari http://rmrk.net/index.php?topic=45768.0 ke projectmu terus atur : - Code:
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# Set the amount of time the splash image will remain on the # screen after fading in before fading out. LENGTH = 2
Ubah Length jadi 10 coba Terus - Code:
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# Set the number of splash screens you plan to use for your project. # This can be any number of splash screens...but use them within reason... # Nobody wants to see 100 splash screens before seeing the title screen # and if they do, they are narcisists. TOTAL_SPLASH_IMAGES = 3
Ubah Total_Splash_images jadi 1 karena ini cuman percobaan terus - Code:
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SPLASH_IMAGES = { # Set the filename of the images and/or movies that you want to be used # for your splash screens. # You can add more past the three that you see now. If you do, make sure # that the TOTAL_SPLASH_IMAGES count is set to the total you have here. # Use just the filename of the image or movie. # Your first one will always start with "0" as your first # Splash image. # ex. 0 => "filename", 0 => "Logo", 1 => "Logo2", 2 => "spacemovie1.theora", } # Do not delete this bracket
Coba deh masukin Gambar disini dan bukan Movie disini percobaan kita tunjukkan gambar aja terus - Code:
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# Do you want to see your Splash screens before your title screen when # you playtest? True for yes, false for no. SHOW_PLAYTEST = true
Coba deh ini true Kalau gak bisa.. Berarti ada kesalahan di dalam bagian - Code:
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MOVIE = { # Set which splash images are actually movies. # Each entry corresponds with the images/movies assigned # in the SPLASH_IMAGES array. # Just like the SPLASH_IMAGES array, you can add more past the # three that you see now. If here are more than three images # set in SPLASH_IMAGES, you add more variables to reflect # the number of values for SPLASH_IMAGES. # ex. 0 => false, <== means it's an image # ex 0 => true, <== it will be a movie. 0 => false, 1 => false, 2 => true, } # Do not delete this bracket
And...
Terakhir diubah oleh marjoni01 tanggal 2012-11-11, 11:40, total 1 kali diubah | |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:37 | |
| tetep gak nongol... klo gitu coba ane minta demo punya om.. -_- | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 11:56 | |
| Well Here you go : http://www.media*fire.com/?735fq5hge6vjc97 Sorry agak lama | |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:09 | |
| ane coba deh.... sungguh2 aneh... -_-
EDIT: mantapsss
WORK om... Thankz banget
♥
Terakhir diubah oleh radis tanggal 2012-11-11, 12:20, total 1 kali diubah | |
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GagakItem Novice
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:18 | |
| mungkin kesalahan nya di script yang bawah bagian "Don't edit anything below this" gak rapi tuh scriptnya (mungkin juga berpengaruh ma scriptnya)
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marjoni01 Senior
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| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:19 | |
| @BC Tapi ane baik2 aja kok Dan bukannya katanya anda juga make' ini? | |
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Radis3D Sang Iblis
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:21 | |
| udah work kok padahal ane udah copas dari sourcenya tapi gak bekerja...
copas dari om Marjon, WORK!!! | |
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GagakItem Novice
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:23 | |
| @joni memang ane make ini koq dia pake 2 image tuk splash screen.. tapi pas ane liat2 skrip dia (bagian DONT MODIFY ANYTHING BELOW THIS) layoutnya begini: - Code:
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#===============================================================# # DONT MODIFY ANYTHING BELOW THIS # #===============================================================# end end
module SceneManager def self.first_scene_class $BTEST ? Scene_Battle : Scene_Splash end end
class Scene_Splash < Scene_Base
def start super show_playtest = LethrMod::SPLASH::SHOW_PLAYTEST SceneManager.goto(Scene_Title) if $TEST and !show_playtest SceneManager.clear create_image end
def create_image @current_splash = 0 @splash = Sprite.new set_vars end
def set_vars @phase = 0 if LethrMod::SPLASH::MOVIE == false @splash.bitmap = Cache.title2(LethrMod::SPLASH::SPLASH_IMAGES.to_s) end @splash.opacity = 0 @splash_duration = LethrMod::SPLASH::LENGTH * 60 end
def update Graphics.update if LethrMod::SPLASH::TOTAL_SPLASH_IMAGES > 0 if LethrMod::SPLASH::MOVIE == true Graphics.play_movie("Movies/" + LethrMod::SPLASH::SPLASH_IMAGES) @phase = 3 end
if @phase == 0 @splash.opacity += 10 if @splash.opacity >= 255 @phase = 1 end end
if @phase == 1 if @splash_duration > 0 @splash_duration -= 1 return else @phase = 2 end end
if @phase == 2 @splash.opacity -= 10 if @splash.opacity <= 0 @phase = 3 end end
if @phase == 3 @current_splash += 1 if @current_splash >= LethrMod::SPLASH::TOTAL_SPLASH_IMAGES SceneManager.goto(Scene_Title) else set_vars end end else SceneManager.goto(Scene_Title) end
end end
bukan begini: - Code:
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#===============================================================# # DONT MODIFY ANYTHING BELOW THIS # #===============================================================# end end
module SceneManager def self.first_scene_class $BTEST ? Scene_Battle : Scene_Splash end end
class Scene_Splash < Scene_Base def start super show_playtest = LethrMod::SPLASH::SHOW_PLAYTEST SceneManager.goto(Scene_Title) if $TEST and !show_playtest SceneManager.clear create_image end def create_image @current_splash = 0 @splash = Sprite.new set_vars end def set_vars @phase = 0 if LethrMod::SPLASH::MOVIE[@current_splash] == false @splash.bitmap = Cache.title2(LethrMod::SPLASH::SPLASH_IMAGES[@current_splash].to_s) end @splash.opacity = 0 @splash_duration = LethrMod::SPLASH::LENGTH * 60 end def update Graphics.update if LethrMod::SPLASH::TOTAL_SPLASH_IMAGES > 0 if LethrMod::SPLASH::MOVIE[@current_splash] == true Graphics.play_movie("Movies/" + LethrMod::SPLASH::SPLASH_IMAGES[@current_splash]) @phase = 3 end if @phase == 0 @splash.opacity += 10 if @splash.opacity >= 255 @phase = 1 end end if @phase == 1 if @splash_duration > 0 @splash_duration -= 1 return else @phase = 2 end end if @phase == 2 @splash.opacity -= 10 if @splash.opacity <= 0 @phase = 3 end end if @phase == 3 @current_splash += 1 if @current_splash >= LethrMod::SPLASH::TOTAL_SPLASH_IMAGES SceneManager.goto(Scene_Title) else set_vars end end else SceneManager.goto(Scene_Title) end end end
sumpah, ini hasil copas punya radis ma kk joni @radis: ente copas semua dari scriptnya apa sebagian? btw congrats... mau ditutup nih trid? | |
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Radis3D Sang Iblis
Posts : 755 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Writer
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Awards: | Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:28 | |
| punya ane copas dari sourcenya.. hasilnya bgono... -_-
ane kan gak tahu :p | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 12:34 | |
| Well intinya solved toh? Oke momod silahkan lock jika emang solved | |
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richter_h Salto Master Hancip RMID
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| Subyek: Re: [SOLVED] nanya cara pake script ini 2012-11-11, 14:36 | |
| udah solved kah? ane ijin gembok ya kalo ada apa2 hubungi dokter ane atawa momod lain *locked* | |
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| [SOLVED] nanya cara pake script ini | |
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