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 [SOLVED] Script Background For Victory Scene

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wltr3565
kareem_ramd
Deenos
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Deenos
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-21, 18:25

gini.... XD
aku punya 1 permintaan...
gimana cara nampilin background setelah menang?
aku cuman minta script background victory scene...
aku pakai Engine RMVXAce...
pakai script Yanfly Engine Victory Aftermath....
mohon di jawab... :D
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kareem_ramd
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-21, 19:17

knapa gk pake event aja? :hmm:
lgian kan lebih gampang pake event :hmm:
lgian saya perhatiin game RM biasanya victory scene nya pake event :hmm:
lgian lu kan jago maen event deen =w=b
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-21, 19:45

maksud aku....
kan lagi victory scene nih...
nanti muncul background...
nanti muncul battle result...
dari EXP, dan item found...
yang pernah main chrono cross pasti ngerti...
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wltr3565
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-21, 20:12

Code:
module WLTR
AFTERMATH_BG = "bg1" # File background. Harus ada di Graphics/System
end
class Scene_Battle < Scene_Base
alias create_back_aftermath show_victory_display_exp
def show_victory_display_exp
    create_back_aftermath
    @aftermath_back = Sprite.new
    @aftermath_back.bitmap = Cache.system(WLTR::AFTERMATH_BG)
    @aftermath_back.z = @victory_exp_window_back.z - 1
  end

alias close_back_aftermath close_victory_windows
def close_victory_windows
close_back_aftermath
@aftermath_back.dispose
end
end

Aku belum tes sama sekali ya, ditambah aku langsung buat ini di replier tridnya. Good luck.
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-21, 22:00

sudah aku tess...
rupanya gambarnya gx ilang....
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larkuzo
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-21, 22:29

Gambar apanya yang ilang?
Gambar backgroundnya kah? :v

Kalo begitu coba yang ini

Code:

module WLTR
AFTERMATH_BG = "bg1" #
File background. Harus ada
di Graphics/System
end
class Scene_Battle < Scene_
Base
alias create_back_aftermath
show_victory_display_exp
def show_victory_display_
exp
create_back_aftermath
@aftermath_back =
Sprite.new
@aftermath_back.bitmap =
Cache.system
(WLTR::AFTERMATH_BG)
@aftermath_back.z = @
victory_exp_window_back.z -
1
end
alias close_back_aftermath
close_victory_windows
def close_victory_windows
close_back_aftermath
@aftermath_back.bitmap.dispose
@aftermath_back.dispose
end
end

Untested :tf:
Error gak tanggung jawab :lol:
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-22, 05:53

pada saat selesai battle tuh gambar gx mau ilang...
dan apa nama command di script untuk ganti color tone screen? :o
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-22, 13:44

Buka help, search 'tone' :v

Itu yang script editan ane dah dicoba?
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-22, 17:34

udah wa coba script lo...
tapi masih gx berhasil :ngacay2:
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-22, 20:35

Code:
module WLTR
AFTERMATH_BG = "bg1" #File background. Harus adadi Graphics/System
end
class Scene_Battle < Scene_Base
alias create_back_aftermath
show_victory_display_exp
def show_victory_display_exp
create_back_aftermath
@aftermath_back =Sprite.new
@aftermath_back.bitmap =Cache.system(WLTR::AFTERMATH_BG)
@aftermath_back.z = @victory_exp_window_back.z -1
end
alias close_back_aftermath
close_victory_windows
def close_victory_windows
@aftermath_back.dispose
@aftermath_back = nil
close_back_aftermath
end
end

Coba ini. Untested, gak tanggung jawab :tf:
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 07:34

@wltr masih gx mau hilang tuh background...
gimana nih?
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 07:42

Kamu taruh dibawah victory aftermath kan patchnya?
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 08:39

@wltr tepat dibawah sekali....
tapi gx mau2 hilang tuh backgroundnya T_T
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 11:05

bntar, maksud'e gk ilang gimana? Ane tes ilang kok bg nya :hmm:
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 11:17

@aidil boleh minta scriptnya? :hmm:
nanti wa cek soalnya wa pakai yanfly battle engine, yanfly victory aftermath, dan tankentai VXA...
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 11:29

skrip nya yg buatan om wltr pertama kli :hmm:
Btw, ane gk pke Yanfly Battle Engine ama tankentai :-
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 16:25

Code:

module WLTR
AFTERMATH_BG = "bg1" #
File background. Harus ada
di Graphics/System
end
class Scene_Battle < Scene_
Base
alias create_back_aftermath
show_victory_display_exp
def show_victory_display_
exp
create_back_aftermath
@aftermath_back =
Sprite.new
@aftermath_back.bitmap =
Cache.system
(WLTR::AFTERMATH_BG)
@aftermath_back.z = @
victory_exp_window_back.z -
1
end
alias close_back_aftermath
close_victory_windows
def close_victory_windows
close_back_aftermath
@aftermath_back.bitmap.opacity = 0
@aftermath_back.bitmap.dispose
@aftermath_back.dispose
end
end
Untested, ada kemungkinan error :-
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 16:49

bntar :hmm: Bkannya semua editan om wltr ama om lar dari skrip wltr yg pertama cman ngutak ngatik fungsi dispose aja y? :hmm: Tpi ane msih ga ngerti apa mksud ts yang "Ga bisa ilang", dimanaya? Apa abis battle msih ada pict nya? Seharusnya sih udah ilang :hmm:

OOT:
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:11

ok...
masalah background aftermath gx mau wa pakai lagi...
gara2 gx mau kehapus :swt:...
sekarang rikues wa yang kedua...
gimana nambahin EXP bar pada main menu (bukan status)...
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:20

Loh kenapa gak jadi dipake om?
Kan gak membahayakan ojekan :v
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:28

@deenos main menu maksudnya Scene Menu itu ya???

@aidil Alias berfungsi untuk membaca perintah2 dan variable dalam def dan class yang sama << saya gk pandai merangkai kata2 nya :hammer:

misal
Code:

alias create_back_aftermath
show_victory_display_exp
def show_victory_display_
exp
create_back_aftermath
@aftermath_back =
Sprite.new
@aftermath_back.bitmap =
Cache.system
(WLTR::AFTERMATH_BG)
@aftermath_back.z = @
victory_exp_window_back.z -
1
end
Quote :


alias create_back_aftermath
show_victory_display_exp
def show_victory_display_exp
berarti pembuat skrip hanya menambahkan beberapa code di def show_victory_display_exp yang sebelumnya telah dibuat di halaman lain.
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[SOLVED] Script Background For Victory Scene Empty
PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:35

sory oot :tf:
Jdi, alias itu kayak meng-kopi apa yg udah ada di def/class sebelumnya, lalu ditambahkan, gitu to? :ngacay2:
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:40

@aidil ya gitu deh yang jelas alias membaca def yang sebelumnya telah ditulis pembuat..
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:40

@rian
iya di Scene_Menu...
wa udah utak atik tapi gx mau2 :hmm:...
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PostSubyek: Re: [SOLVED] Script Background For Victory Scene   [SOLVED] Script Background For Victory Scene Empty2012-09-23, 20:41

@deenos bisa share scriptnya ?
mungkin saya bisa bantu :)
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