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 [Solved] Scripter masuk donk

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yerry_great
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[Solved] Scripter masuk donk Empty
PostSubyek: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-24, 23:31

kan saya pake Script YEM v.10

1.kan pas kita mulai ada pilihan
-new game
-continue
-exit

tapi kok di YEM v1.0
-New Game
-Continue
-Icon View

nah masalahnyaa gimana tuh ngegganti menjadi Exit kembali bukan Iconview?


2.cara bikin efek malam?sore? pagi buta?

3.kan di script YEM setelah Battle si karakternya ngomong apalah nah cara ganti omongaan itu di mana?
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-24, 23:36

1. Disable Iconview di skripnya :|
2. pake Parallel Event, atawa pake Day/Night system. Soal ini, ane bahas diluar :v
3. ente kamsud, Victory Aftermath? coba cek aja skrip Victory Aftermath, disono ada konfigurasi sama petunjuknya :v
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[Solved] Scripter masuk donk Empty
PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-24, 23:38

1. Kalo ada script Icon View di Script list di apus aja.
Itu mungkin bawaan demo nya. Gatau juga sih ane gapake YEM :hammer:
Ato ga copy script YEMnya ke project baru tapi Icon Viewnya ga usa di copy :D

2. Effect malem sore pagi bisa pake event ato script
Pake script Day Night System aja.
Gua lebih sneng versi event nya > http://www.rpgmakervx.net/index.php?showtopic=7878

3. Gatau buka manualnya aja ato readme nya :D
Kayaknya di scriptnya bisa ubah kata" nya :D
Victory Aftermath kalo ga salah :D

[Edit : Keduluan richter]
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[Solved] Scripter masuk donk Empty
PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-24, 23:40

ternyata Negor Momod di Cb ampuh ya langsung datang orangnya =))

1.di sable gi mana?
di apus aja gitu scriptnya?

2.Sepp kalo gk salah ada deh yang bikin therednya tapi aku lupa

3.Ok Sepp :D

__

:hmm:
oke lah aku coba dulu nanti klo ada error aku kasih tau lag :D

EDITED

udah aku apus tapi kok Jadi cuman 2
Exitnya gk ada?

No multiple post di thread yang sama kcuali udah 24 jam :D liat rules lagi bro
Merged by mod
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 00:43

1. :doh: Let me guess... Icon Viewnya cuma muncul saat om PLAY TEST atau alias DEBUG kan? Itu emang gitu. Entar saat dibuka lewat Game.exe di foldernya, hilang kok.

2. Udah dijawab sama kedua orang di atas saya.

3. Cek script Yanfly yang judulnya Victory Aftermath. Nah, terus tinggal ikuti petunjuknya.
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 01:45

oh iyah 1 lagi itu kok layarnya gede gitu yah?
cara menormalkan lagi gimana?
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 05:02

tekan f1,atau kombinasi tombol...ah,saya lupa.
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 05:07

@Akbar
Ini maksudnya layarnya gede itu Resolusi gamenya ya?
Coba cari yang resolusi gitu di scriptnya
Anehnya..seingat saya gk ada deh di scriptnya itu yang ngatur resolusi :hmm:
Atau..
Kucoba download dulu deh..
Ane lupa soalnya :kabur:


EDIT :
Nah akhirnya ketemu....
Coba ke bagian script yang :
"YEM Core Fixes And Bug"
Terus disana tekan "Ctrl + F" (Search)..
Nah cari tulisan "Resolution"..
Dan setelah kamu sampe' disana..
Ganti jadi 544 dan 416..
maka entar jadinya normal :D

Terus yang kedua pergi ke bagian
"YEM Snapshot Battle Back"
dan disana cari juga tulisan "Resolution"
Nah abis itu ya sama seperti td..
GAnti jadi 544 dan 416..

Dan 1 lagi..
Aku ini downloadnya yang YEM version 1.01 bukan yang originalnya :D
Jadi kalau misalnya ada salah gitu atau perbedaan ya sorry
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 13:20

wah makasih banget om Marjan01 :thumbup:

Sirup Marjan Mrmang Yang Terbaik :peace:

EDITED : Mau Nanya Lagi[b]

Di Script YEM kan saat batle ada Skill baru sepert
-Limmit
-Tetra
-Comet
-1 lagi lupa

Nah itu gimana agar bisa di atur
jadi Skill itu akan di dapatkan di Level tertentu

itu gimana?aku dah otak atik dataabase gk ketemu ! otak atik script gk paham :D
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 19:24

Just FYI... YEM iconview module itu cuma support tool.... fungsinya cuma untuk ngeliat ID icon doank... d khususkan bagi mereka yg pake banyak icon dan malas ngitung ala barbar.... :swt:
Maksudnya, itu d pake agar nantinya d hapus ktika project slesai... :ngacay2:

Soal special skill gituan, tercantum sequence ny d script sektor actor special skill... :hmm:
Apa kali namanya :hammer: Tpi script YEM udah sebegitu rapih nya kok, jdi pastinya gampang nemuin nya~
Sayangnya susah klo mau d edit2 lgi d luar modul/config nya :swt:
Tinggal yang ga mau d pake langsung hapus~
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 21:30

aku dah ketemu tapi kayaknya gk bisa di Config gitu agar untuk level Tertentu

(Sebenernya si om marjan sih yang nemuiin =)) )
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-25, 21:40

Berarti emang ga di sedia in... :swt:
Klo memang pengennya hanya muncul ketika level tertentu, maka anda diharuskan mengedit scriptnya ~
Dan script yang udah terlanjur sangat rapih ini biasanya bakal rada tricky untuk d edit... :hmm:

Gimana kalo ga pake ajah? :v
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-26, 06:33

:hmm:

Kalo di apus aja error
atau saya salah ngapus?
:hmm: masih bingung mau ngapus yang mana :D
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-26, 06:59

Well buat aja kayak gini :

Code:

    #===========================================================================
    # Section III.D. Actor Command Window
    # -------------------------------------------------------------------------
    # Here, you can adjust the commands that appear for each class if you wish
    # to set them up that way. Using the following format, adjust the main hash
    # below to allow for different command sets. Here are the generic commands.
    #  :attack    Your typical attack command.
    #  :skill    Opens up the actor's skill menu.
    #  :guard    Sets the actor to guard.
    #  :item      Opens up the party's item menu.
    #  :equip    Allows actor to change equipment.
    #  :escape    Individual escape command.
    #===========================================================================
   
    # The following array will determine what commands each class will have for
    # their action commands. Adjust them accordingly. Class 0 will be the class
    # used for unlisted classes.
    CLASS_COMMANDS ={ # DO NOT REMOVE CLASS 0!
    # ID => [Commands],
      0  => [:attack, :skill,        :guard, :item, :equip, :escape],
      1  => [:attack, :skill,        :guard, :item, :equip, :escape],
      2  => [:attack, :skill,        :guard, :item, :equip, :escape],
      3  => [:attack, :skill,        :guard, :item, :equip, :escape],
      4  => [:attack, :skill,        :guard, :item, :equip, :escape],
    } # Do not remove.
   
    # This is the hash that will let you insert in your own custom actions.
    # Follow the examples shown to get a general idea of how to make them.
    # Whatever new commands you make here, you can use in the class command
    # arrays above for newer actions.
    SKILL_COMMANDS ={
    #  Symbol  => [Skill, Vocab]
      :limit  => [  84, "Limit"],
      :tetra  => [  85, "Tetra"],
      :smash  => [  86, "Smash"],
      :comet  => [  87, "Comet"],
    } # Do not remove this.

Well tau toh itu dibagian mana?
Itu replace aja sama yang ini :D
Dan Voila..ilang deh
Liat dan samakan :D
Di aku gk error tuh :D
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-26, 07:05

Seep Thans Banget

[Kalo mau di kunci silahkan momod]
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PostSubyek: Re: [Solved] Scripter masuk donk   [Solved] Scripter masuk donk Empty2012-08-26, 09:53

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