| Cara Di Menu " Save " Tidak Bisa Di Pencet | |
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+4EmperorAlan Ameron richter_h wildhan49 8 posters |
Apakah Tutorial Ini Bermanfaat ? | Bermanfaat | | 33% | [ 2 ] | Tidak | | 17% | [ 1 ] | Tidak Membantu | | 17% | [ 1 ] | Hanya Lewat | | 33% | [ 2 ] |
| Total Suara : 6 | | Poll closed |
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wildhan49 Novice
Posts : 159 Thanked : 3 Engine : RMVX Skill : Very Beginner Type : Mapper
| Subyek: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 17:24 | |
| 1. Buka RM anda 2. Dan Mencet Script Editor Seperti Gambar Di Atas (Jika Tidak Bisa Di Buka Ke Link http://img.bhs4.com/a7/4/a74c22c17bf1ff3f0a70598076caf1f6ba9301f8_large.jpg ) 3.Pencet Scene System Seperti Gambar Di Bawah Ini Kalau Tidak Bisa Buka Link http://img.bhs4.com/57/9/57961c0a6ff76112f9ae4d7d8f8e140aa1642faf_large.jpg 4.Lihat Di Barisan 21 - 30 Dan Edit Di Bagian [code] def intialize @ timer = 0 @timer_working = false @save_disabled = true @menu_disabled = false @encounted_disabled = false @save_count = 0 @version_id = 0 end [/quote] 5. Dan Jadilah Seperti Gambar Berikut : Jika Tidak Bisa Di Buka Atau Gak Muncul Gambarnya Buka Di http://img.bhs4.com/09/0/09000ea081e485561e612ebdc22c51c2d01b7253_large.jpg | |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 17:33 | |
| padahal yang kek ginian bisa diset via Event saat Event diproses, masukin aja command "Change Save Access" lalu set Disabledan balikin lagi pake cara sama, cuman setnya Enabletergantung CMS-nya, bisa dipake ginian atawa nggak sasuga raja langit~ | |
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Ameron ♚ Leader of Ameron™ ♚
Posts : 440 Thanked : 3 Engine : RMVX Skill : Intermediate Type : Developer
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Awards: | Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 17:35 | |
| Terimakasih Raja telah membuat Tuts untuk para sesepuh bisa pake eevent juga kok cara om richter lebih mudah | |
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EmperorAlan Senior
Posts : 622 Thanked : 5 Engine : RMVX Ace Skill : Very Beginner Type : Developer
| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 17:38 | |
| Change Save Acces di awal game kan udah selesai. Cara kayak ini kayaknya terlalu repot. Sasuga raja langit, trid yang bermanfaat. Thnx. | |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 18:50 | |
| Nah sekarang bagaimana membuat menu save bisa dipencet lagi jika menggunakan cara om? Dan bahkan menurut saya kemungkinan besar om gak akan bales post ini Sepertinya panen cendolnya gagal - OOT:
Nanti saya juga pengen bikin trit tutorial kaya gini juga ah~
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Mynamenicholas Novice
Posts : 149 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Writer
| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 18:55 | |
| +1 mayan.
kalo ngilangin gimana ya? jadi ngesave cuman bisa di inn. sama event | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 19:09 | |
| - Spoiler:
- Code:
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#============================================================================== # ** Scene_Menu #------------------------------------------------------------------------------ # This class performs the menu screen processing. #==============================================================================
class Scene_Menu < Scene_Base #-------------------------------------------------------------------------- # * Object Initialization # menu_index : command cursor's initial position #-------------------------------------------------------------------------- def initialize(menu_index = 0) @menu_index = menu_index end #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start super create_menu_background create_command_window @gold_window = Window_Gold.new(0, 360) @status_window = Window_MenuStatus.new(160, 0) end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super dispose_menu_background @command_window.dispose @gold_window.dispose @status_window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super update_menu_background @command_window.update @gold_window.update @status_window.update if @command_window.active update_command_selection elsif @status_window.active update_actor_selection end end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window s1 = Vocab::item s2 = Vocab::skill s3 = Vocab::equip s4 = Vocab::status s5 = Vocab::save s6 = Vocab::game_end @command_window = Window_Command.new(160, [s1, s2, s3, s4, s6]) @command_window.index = @menu_index if $game_party.members.size == 0 # If number of party members is 0 @command_window.draw_item(0, false) # Disable item @command_window.draw_item(1, false) # Disable skill @command_window.draw_item(2, false) # Disable equipment @command_window.draw_item(3, false) # Disable status end end #-------------------------------------------------------------------------- # * Update Command Selection #-------------------------------------------------------------------------- def update_command_selection if Input.trigger?(Input::B) Sound.play_cancel $scene = Scene_Map.new elsif Input.trigger?(Input::C) if $game_party.members.size == 0 and @command_window.index < 4 Sound.play_buzzer return elsif $game_system.save_disabled and @command_window.index == 4 Sound.play_buzzer return end Sound.play_decision case @command_window.index when 0 # Item $scene = Scene_Item.new when 1,2,3 # Skill, equipment, status start_actor_selection when 4 # End Game $scene = Scene_End.new end end end #-------------------------------------------------------------------------- # * Start Actor Selection #-------------------------------------------------------------------------- def start_actor_selection @command_window.active = false @status_window.active = true if $game_party.last_actor_index < @status_window.item_max @status_window.index = $game_party.last_actor_index else @status_window.index = 0 end end #-------------------------------------------------------------------------- # * End Actor Selection #-------------------------------------------------------------------------- def end_actor_selection @command_window.active = true @status_window.active = false @status_window.index = -1 end #-------------------------------------------------------------------------- # * Update Actor Selection #-------------------------------------------------------------------------- def update_actor_selection if Input.trigger?(Input::B) Sound.play_cancel end_actor_selection elsif Input.trigger?(Input::C) $game_party.last_actor_index = @status_window.index Sound.play_decision case @command_window.index when 1 # skill $scene = Scene_Skill.new(@status_window.index) when 2 # equipment $scene = Scene_Equip.new(@status_window.index) when 3 # status $scene = Scene_Status.new(@status_window.index) end end end end
Copas ke script editor untuk menghilangkan opsi save | |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet 2012-08-17, 23:24 | |
| wah... Ada sekeripter baru Ebadh bner Ane aja bru buka menu event udah tahu mna yg bisa bikin ga bisa dipencet Kaga perlu nyekrip mah ane | |
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| Subyek: Re: Cara Di Menu " Save " Tidak Bisa Di Pencet | |
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| Cara Di Menu " Save " Tidak Bisa Di Pencet | |
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