| Maling system [RM Engine][VXA] | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Maling system [RM Engine][VXA] 2012-07-22, 14:10 | |
| Maling SystemVersi: V1.0Tipe: Map PengenalanRikuesan Kareem ramd Fitur- Kehilangan duit saat di perjalanan
- Supaya bank system yang dibuat dari event berguna
Screenshotsliat di demo sono FileEpic[VXA] Versi Roosyval - Code:
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http://www.media*fire.com/?2e3athnofnz1u0j Credits- Deenos
- Kareem_ramd atas rikuesnya
- Roosyval atas pengupdatetannya
NB* : sebenernya marjoni01 udah ada sih tapi dia males share
Terakhir diubah oleh Deenos tanggal 2012-08-15, 17:23, total 1 kali diubah | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 14:25 | |
| Nanggung gk komen.. Well anyway, Beberapa poin yang kerasa janggal adalah - Pada saat uang tinggal 0 kenapa masih aja ada maling? - Kalau tidak ada sprite gitu kurang berasa Kalau katamu gk ada coba aja gunaiin sprite lain seadanya..toh cuman contoh - Kalau misalnya kalah dari maling bukannya kita juga harusnya kehilangan duit dikit ya? dan bukannya malah cuman ngomong doang Well anyway that's all Remember..itu hanya kejanggalan yang berada dimataku doang Entah kalau yang lainnya~ | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 14:29 | |
| @^ aku gx bisa bikin sprite berjalan kearah character masalahnya gini cara penempatan spritenya itu gimana? | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 14:31 | |
| @^ Makanya imajinasimulah yang dimainin atau paling gk ya gk usah deh kalau misalnya gk mampu Karena emang agak ribet But still bagaimana dengan pertanyaan lainnya? | |
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McPherson Senior
Posts : 777 Thanked : 7 Engine : Multi-Engine User Skill : Intermediate Type : Mapper
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| Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 15:18 | |
| munculinnya pake kordinat aja, d cek dulu playernya lokasi dmana, ato gk maenin condition branch jadinya random munculnya, sulit saya jelaskan sih, tapi sepertinya memungkinkan.. btw, good job! | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 15:36 | |
| @^ wa udah coba cara cam gitu tapi tetep gx mau | |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 15:55 | |
| - Deenos wrote:
- @^
aku gx bisa bikin sprite berjalan kearah character masalahnya gini cara penempatan spritenya itu gimana? pake move toward player ? | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 17:08 | |
| @^ nope it doesn't work after all i tried... dan hasilnya tetep 0 BESAR!!! HURRAAA | |
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larkuzo Advance
Posts : 445 Thanked : 12 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-07-22, 18:17 | |
| Hmm aneh lagian belum saya cobain sih nanti deh kapan2 saya donlod dan cobain demonya mobmod | |
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Roosyval Novice
Posts : 116 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-08-13, 20:18 | |
| bsa pke animasi kli mnculin sprite maling nya klo jln di tepi sungai, mling nya mncul jln diatas air klo diantara diinding, maling nya muncul nembus tembok atau bsa tentuin aja tmptnya dmna maling nya muncul, nggk usah kya random encounter bsa juga pke var=steps count atau bsa kya gini.... disable dulu common event pertama, trigger nya set ke none lalu buat commont event - C.Event1:
- C.Event1:
- C.Event1:
buat satu lagi - C.Event2:
- C.Event2:
buat event yg namanya maling, specify juga sprite nya di event yg aktifin switch maling system, tambahin juga var JAHANAM!!!=10 (fleksibel) event nya juga harus cma skali jlan. var kena maling bisa diatur jdi lebih frekuen atau jarang kekurangan nya sprite maling ga bsa muncul 2 langkah di belakang soalnya keganggu ama terain yg lebih ahli mohon pencerahannya bagus ni idenya untuk game yg life-like-experience edit: kekurangan event sprite maling ga bsa di setiap map, hrus di set satux2 di tiap map..... edit: kok ga bsa ya spoilernya? edit: spoiler dah beres, bca newbie guide, lol
Terakhir diubah oleh Roosyval tanggal 2012-08-13, 23:15, total 3 kali diubah | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-13, 22:09 | |
| @^ thx atas sarannya.. kalau bisa buatin demonya solanya aku malas utak atik... - OOT:
kalau bisa masukin picturenya di spoiler ini kodenya kalau gx tahu - Code:
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[/spoiler=Judul]Isi[/spoiler]
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Roosyval Novice
Posts : 116 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-08-13, 22:37 | |
| @^ sorry om nubi tak edit deh post na edit: OOT (buanget) kode spoiler apa ya? itu yg di atas salah kodenya edit: demo, http://www.media*fire.com/?2e3athnofnz1u0j MF free itu, gak tahan lama........ | |
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arls Advance
Posts : 412 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Mapper
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 16:01 | |
| demo nya ini pakai engine apa? Vxa kah? | |
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Roosyval Novice
Posts : 116 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 16:17 | |
| @^ ho,oh ace, tpi cma event kok, jdi bsa di mimic ke VX/XP... | |
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arls Advance
Posts : 412 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Mapper
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 16:23 | |
| aduuh...,saya gk punya VXA... Gk bisa lht event nya dong...
Adakah yg mau convert ke XP/VX ? | |
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Roosyval Novice
Posts : 116 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 16:49 | |
| skrinsut strukturnya aja ya wkwkwkwwk ijin ts nya dulu, ori, bukan punya ane soalnya | |
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arls Advance
Posts : 412 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Mapper
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 17:12 | |
| oh.jika bisa pakai lingk ya..kalau spoiler saya gk bsa buka. Thnx ya.. | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 17:21 | |
| - Roosyval wrote:
- @^ sorry om nubi
tak edit deh post na
edit: OOT (buanget) kode spoiler apa ya? itu yg di atas salah kodenya
edit: demo, http://www.media*fire.com/?2e3athnofnz1u0j MF free itu, gak tahan lama........ hohoho.... makasih... udah buat demonya... soalnya wa males update lagi tapi jangan bajak thread aku lah | |
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Roosyval Novice
Posts : 116 Thanked : 0 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
| Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 17:25 | |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 18:12 | |
| @^ bajak itu, misalnya orang bikin trit, trus malah jdi kamu yg aktif di trit itu, melebihi si TS, itu sih IMO | |
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arls Advance
Posts : 412 Thanked : 3 Engine : RMVX Ace Skill : Very Beginner Type : Mapper
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-15, 18:18 | |
| @deenos:
Saya pdhl cuma ingin minta demo maling system versi vx/xp. Sorry kk.....lupa juga kalau ini d sbut bjak thread | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: Maling system [RM Engine][VXA] 2012-08-16, 04:28 | |
| @arls : Insya Allah aku akan buatkan versi VX dan XP nya mohon bersabar... kemungkinan aku bisa buat habis lebaran sampai abang aku pulang.... karena kompi abang aku yang pakai nih internet... | |
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