| [rgss2-support] invisible di tankentai | |
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+4IAmGust MYRohman Deenos ashm 8 posters |
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ashm Veteran
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| Subyek: [rgss2-support] invisible di tankentai 2012-07-06, 17:55 | |
| Gimana cara ngilangin (invisible) semua battler (actors ma enemies) ya ? Buat turn itu doang.
Ane pake force action buat invisible in battler yg kena dummy state index 35, sebelum nya ane tempel "apply_state_35_A" dgn target all allies, ama "apply_state_35_E" dgn target all enemies.
Tapi si "caster" gak ngilang. Ada punya metode yg lebih baik?
P.s : dummy state itu dah ane ceklis non-resist nya. | |
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Deenos Advance
Posts : 487 Thanked : 7 Engine : RMVX Ace Skill : Skilled Type : Databaser
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Awards: | Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 17:58 | |
| pakai common event aja bang &change grapik | |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 18:01 | |
| @deenos : cuman turn itu, gak sampe setengah turn pula. | |
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MYRohman Newbie
Posts : 40 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Jack of All Trades
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 18:58 | |
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IAmGust Novice
Posts : 120 Thanked : 0 Engine : RMVX Type : Artist
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 19:00 | |
| kalo ane sih buat nge-invinsible-in actor ane pake animation. Work aja buat ane, tapi kan battle systemnya beda takentai ya? ane jarang make sih jadi nya cuma bisa kasih saran yang animation aja | |
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Lukas Senior
Posts : 618 Thanked : 22
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 19:34 | |
| - Code:
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class Game_Temp attr_accessor :visib_battle alias lcg_temp_visib initialize def initialize lcg_temp_visib @visib_battle = true end end class Spriteset_Battle def battler_visible(v) @enemy_sprites.each {|i| i.visible = v} @actor_sprites.each {|i| i.visible = v} end end class Scene_Battle def process_battle_event loop do return if judge_win_loss return if $game_temp.next_scene != nil $game_troop.interpreter.update $game_troop.setup_battle_event @spriteset.battler_visible($game_temp.visib_battle) @message_window.update if $game_message.visible @message_window.visible = true @status_window.visible = false end wait_for_message @message_window.visible = false @status_window.visible = true process_action if $game_troop.forcing_battler != nil return unless $game_troop.interpreter.running? update_basic end end end aku barusan download demo sbs 2.6, dan itu dah di test work, cuman untuk shadownya bloman. shadow mw ikut ilang ? cara makenya taruh $game_temp.visib_battle = true/false di command script. edited : upss.. jgn lupa taruh di bawah script battle | |
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Grassland Newbie
Posts : 5 Thanked : 0 Engine : RMXP Skill : Intermediate Type : Mapper
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 20:37 | |
| Kaka IAmGust .. itu bikin grafik ky gt pake software apaan ? bleh tau ? | |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 21:03 | |
| @lukas : aw, perlu patch ya...
Btw, ane ada error "undefined method" buat `each'
itu maksudnya taro command gimana? Apakah kalo di set true, dan selama dalam game gak di ubah, battler akan gak ada shadow nya?
"End" nya kelebihan satu.
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Lukas Senior
Posts : 618 Thanked : 22
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ashm Veteran
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| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-06, 23:21 | |
| Ane sbs 3.4e di demo 2.6.
Ane abis nge search dan ada ".each" di script bagian 2, tapi cuman atu.
Ane juga sebenernya udah ketemu biar invis (action standby state nya jadi invisible). Tapi kalo ada yg lagi nge cast, dia gak kena state dummy itu.
Bisa minta buat patch lagi gak bang, jadi sprite ketutup ma pict. Di map sih default bisa, tinggal yg battle aja. Kalo di simpulkan ama request ane kmaren, layer ke satu = sprite kedua = pict ketiga = animation. | |
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Lukas Senior
Posts : 618 Thanked : 22
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-07, 06:30 | |
| - Quote :
- layer ke satu = sprite
kedua = pict ketiga = animation.
itu kayanya ga mungkin om sprite battler dan animation itu jadi 1 viewport, dan di tambah lagi sprite battler di SBS setiap battler itu berbeda dimensinya just info, yg kmarin itu harusnya jadi gini : | |
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Surenem Newbie
Posts : 8 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-07, 06:35 | |
| enggak ko IMO , animation itu d atas sprite.. buktinya kalo make layer gelap d animation bisa ketutup t sprite2? | |
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Lukas Senior
Posts : 618 Thanked : 22
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-07, 06:54 | |
| - Surenem wrote:
- enggak ko IMO , animation itu d atas sprite.. buktinya kalo make layer gelap d animation bisa ketutup t sprite2?
, memang di atas sprite, kan aku bilang 1 viewport om. ga mungkin utk nutupin smua battler dengan gambar sedangkan animation tetap kliatan. sprite battler yg di bawah beda z dengan sprite battler yg di atas | |
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vlytha Newbie
Posts : 1 Thanked : 0 Engine : RMVX Skill : Beginner Type : Composer
| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-07, 06:57 | |
| ooOO.. mankanya picturenya d akalin d masukin k animation sheet aja kalo mau kaya yang d bilang TS, secara animation sheet juga layernya g terbatas kan? gitu aja saran dari aku mah | |
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ashm Veteran
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| Subyek: Re: [rgss2-support] invisible di tankentai 2012-07-07, 09:39 | |
| Err... Setelah ngulik anime key lain, bisa deng. Charging action nya diganti jadi standby aja, bukan skill pose.
Ya akibat nya delay na rada lama. Ntar ane uplod kalo sempet.
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