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Dumabass99 Newbie
Posts : 44 Thanked : 0 Engine : RMXP Skill : Beginner Type : Writer
| Subyek: MIunculin Intro 2012-07-01, 10:17 | |
| Cara Munculin Gambar Intro Sebelum Title Menu ? | |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: MIunculin Intro 2012-07-01, 10:21 | |
| intro? intro macem apa dulu gan? kalo Scene sebelum intro ataupun cuma splash screen doang, seinget ane ada tambahan skrip liat2 lagi di kamar RGSS Support, kali aja ada yang ente pengen FYI ane pake RMVX, jadi kayaknya beda Outlander | |
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Dumabass99 Newbie
Posts : 44 Thanked : 0 Engine : RMXP Skill : Beginner Type : Writer
| Subyek: Re: MIunculin Intro 2012-07-01, 10:23 | |
| Yang Splash Screen... | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: MIunculin Intro 2012-07-01, 10:25 | |
| btw ini engine apaan ya? kok di non-rm? salah kamar kah? | |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: MIunculin Intro 2012-07-01, 10:25 | |
| coba cek dimari, seinget ane ada yang bikin masuk aja ke RGSS Scripts, atawa pake tu fitur Search sebelum nanya cari2 dulu ya ngga semua Inlander bakalan jawab pertanyaan yang udha sering ditanyain EDIT: momod ini trid salah kamar pindahin yaw
Terakhir diubah oleh richter_h tanggal 2012-07-01, 10:26, total 1 kali diubah | |
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Dumabass99 Newbie
Posts : 44 Thanked : 0 Engine : RMXP Skill : Beginner Type : Writer
| Subyek: Re: MIunculin Intro 2012-07-01, 10:26 | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: MIunculin Intro 2012-07-01, 10:56 | |
| ini enginenya apa dulu nih? XP, VX, VX-A, apa Game Maker? tapi kalo seandainya ini RM series, coba pasang snippet ini dibawah Scene_Debug - Code:
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class Scene_Title SPLASH_IMAGE = 's2' alias drg144_main main unless method_defined?(:drg144_main) def main @sprite = Sprite.new @sprite.bitmap = RPG::Cache.picture(SPLASH_IMAGE) Graphics.transition (0..120).each {|i| [Graphics,Input].each {|s| s.update} @sprite.opacity -= 5 if i > 40 break if Input.trigger?(Input::C) || @sprite.opacity <= 0} drg144_main end end SPLASH_IMAGE nya diset ke gambar yg kk mau gambarnya ditaro di folder pictures btw itu skrip untuk engine RMXP, kalo kk pake VX / VX-A, rubah RPG::Cache menjadi Cache | |
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Dumabass99 Newbie
Posts : 44 Thanked : 0 Engine : RMXP Skill : Beginner Type : Writer
| Subyek: Re: MIunculin Intro 2012-07-02, 08:35 | |
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F# != Admin
Stupid Moderator
Posts : 396 Thanked : 11 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| Subyek: Re: MIunculin Intro 2012-07-02, 12:41 | |
| waah berhasil, dan sepertinya udah clear masalahnya ok. move & lock | |
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