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| finding x and y | |
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aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| Subyek: finding x and y 2012-05-20, 16:22 | |
| om om sekalian, cara menentukan nilai x sama y di layar rmxp/vx gimana ya? | |
| | | LowlingLife Administrator
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| Subyek: Re: finding x and y 2012-05-20, 16:29 | |
| Maksudnya? Koordinatnya om? Kalo X dan Y player, bisa di event om. Jadi di store di variable. Kalo WIndow, cek di scriptnya... | |
| | | aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| Subyek: Re: finding x and y 2012-05-20, 16:31 | |
| cek di script yang mana? (saya mau coba mindahin window status di menu, tapi gak tahu koordinat x sama y nya ) | |
| | | LowlingLife Administrator
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| Subyek: Re: finding x and y 2012-05-20, 16:33 | |
| XP : Maksudnya Menu Status kan? Di script Scene_Menu line ke 55 & 56. VX : Cek di Scene_Menu baris ke 23. Urutannya : (x, y) | |
| | | aidilriski Senior
Posts : 643 Thanked : 2 Engine : Multi-Engine User Type : Mapper
| Subyek: Re: finding x and y 2012-05-20, 16:40 | |
| nah, sekarang mau saya ubah tempatnya status window, jadi dibawah, masalahnya, nilai koordinat x nya saya gk tahu | |
| | | ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: finding x and y 2012-05-20, 16:45 | |
| Kalo Vx, 544 x 416. Kalo mau di tgh2 berarti / 2.
Kalo mau ngedit window via script biasanya 2 angka terdpan adalah x dan y. Misal draw.rect (0,40,24,40). Bakal di gambar persegi pada kordinat x = 0 y = 40 panjang = 24 tinggi = 40
cmiiw | |
| | | richter_h Salto Master Hancip RMID
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| Subyek: Re: finding x and y 2012-05-20, 18:56 | |
| - ashm wrote:
- Kalo Vx, 544 x 416.
Kalo mau di tgh2 berarti / 2.
Kalo mau ngedit window via script biasanya 2 angka terdpan adalah x dan y. Misal draw.rect (0,40,24,40). Bakal di gambar persegi pada kordinat x = 0 y = 40 panjang = 24 tinggi = 40
cmiiw koreksi Rect.new(x,y,w,h) x = koordinat inisial x. makin gede nilainya makin ke kanan titik x-nya y = kooridnat inisial y. makin gede nilainya makin ke bawah titik y-nya titik x sama y mengacu pada sudut kiri atas si Rect w = width/lebar si Rect h = height/tinggi si Rect sekian. dan cmiiw cendol me if i'm wrong | |
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