|
| [VXA]Cook System | |
| | Pengirim | Message |
---|
DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: [VXA]Cook System 2012-05-17, 09:36 | |
| Cook System Versi: 1.a Tipe: System PengenalanScript Convertan dari Cook System nya Lukas di thread https://rmid.forumotion.net/t5914-vxcook-systemYang ini diambil dari versi 1 nya, dan ada beberapa yang kurubah Fitur
- Cooking.
- Bisa menambahkan resep melalui event
ScreenshotsOra ono DemoOra ono Scripts- Spoiler:
- Code:
-
=begin
* Simple Cook System. Vers. 1.a Original Creator: Lukas Cahyadi Gunawan: 03/5/2012 Converted and add more feature by DrDhoom/WhiteHopper: 17/5/2012
How To Use ? Place above Main. For RPG VXA (RGSS3)
Feature: - Cooking. =end #=============================================================================# # ▼ CONFIGURATION ▼ #-----------------------------------------------------------------------------# $DRRECIPE = [] #DRRECIPE[RECIPE ID] = [NAME OF RECIPE, [[ITEM ID, QUANTITY],[ITEM ID, QUANTITY], ...], [EQUIPMENT, ...], ITEM ID THAT WILL BE CREATED, TIME, DESCRIPTION(LEAVE BLANK IF YOU WANT USE ITEM DESCRIPTION)] #You also can add more recipe with event and script command, just write it with this format $DRRECIPE[0] = ['Ikan Goreng', [[1,2],[2,1]], [3], 4, 140, ''] $DRRECIPE[1] = ['Potion', [[5,2],[6,1]], [7], 8, 140, ''] # To call script : SceneManager.call(Scene_Resep)
module Dhoom module CookSystem CONFIRM_MESSAGE = ["Yes", "No"] CONFIRM_HELP = "Are you sure to create this item?" RECIPE_INGREDIENT = 'Bahan yang diperlukan: ' RECIPE_EQUIP = 'Peralatan yang diperlukan: ' RECIPE_WAIT = 'Process...' CREATED_MESSAGE = "You've just created:" end end #-----------------------------------------------------------------------------# # ▲ CONFIGURATION ▲ #=============================================================================#
class Game_Temp attr_accessor :bisa_masak attr_accessor :bahan alias masak_masak initialize def initialize masak_masak @bisa_masak = true @bahan = {} end end
class Window_Help_Str < Window_Base def initialize super(0, 0, Graphics.width, 56) end def set_text(text) if text != @text @text = text refresh end end def clear set_text("") end def set_item(item) set_text(item ? item.description : "") end def refresh contents.clear draw_text(4, 0, Graphics.width, 32, @text, 1) end end
class Window_Resep < Window_Selectable def initialize super(0, 56, 272, 360) @data = [] refresh self.index = 0 end def item_max $DRRECIPE.size end def item return @data[@index] end def refresh @i = 0 @item_max = $DRRECIPE.size if @item_max > 0 create_contents for resep in $DRRECIPE self.contents.draw_text(4, @i * line_height, 320, line_height, resep[0]) @data.push(resep) @i += 1 end end end def update_help if @data[@index][5] == '' @help_window.set_text($data_items[@data[@index][3]].description) else @help_window.set_text(@data[@index][5]) end end end
class Window_PrsMasak < Window_Base def initialize super(192, 176, 160, line_height + 32) refresh end def refresh self.contents.clear self.contents.draw_text(4, 0, width - 40, line_height, Dhoom::CookSystem::RECIPE_WAIT,1) end end
class Window_Bahan < Window_Base def initialize super(272, 56, 272, 360) refresh end def set(item) @item = item @i = 0 refresh end def refresh self.contents.clear $game_temp.bisa_masak = true $game_temp.bahan.clear @i = 0 self.contents.font.color = system_color self.contents.draw_text(4, 0, 240, line_height, Dhoom::CookSystem::RECIPE_INGREDIENT) if @item != nil for bahan in @item[1] @i += 1 number = $game_party.item_number($data_items[bahan[0]]) self.contents.font.color = normal_color if number >= bahan[1] self.contents.font.color.alpha = 255 $game_temp.bisa_masak = true if $game_temp.bisa_masak else self.contents.font.color.alpha = 128 $game_temp.bisa_masak = false end $game_temp.bahan[bahan[0]] = bahan[1] draw_item_name($data_items[bahan[0]], 4, @i * line_height, number >= bahan[1] ? true : false) self.contents.draw_text(248, @i * line_height, 32, line_height,'x ' + bahan[1].to_s) end @i += 1 self.contents.font.color = system_color self.contents.draw_text(4, @i * line_height, 240, line_height, Dhoom::CookSystem::RECIPE_EQUIP) if @item != nil for perl in @item[2] @i += 1 number = $game_party.item_number($data_items[perl]) if number > 0 $game_temp.bisa_masak = true if $game_temp.bisa_masak else $game_temp.bisa_masak = false end draw_item_name($data_items[perl],4 ,@i * line_height, number > 0 ? true : false) end end end end end
class Window_Confirm < Window_Command def initalize(x, y) super(x, y) end def window_width return 160 end def visible_line_number return 2 end def make_command_list add_command(Dhoom::CookSystem::CONFIRM_MESSAGE[0], :yes) add_command(Dhoom::CookSystem::CONFIRM_MESSAGE[1], :no) end def update_help @help_window.set_text(Dhoom::CookSystem::CONFIRM_HELP) end end
class Window_Created < Window_Base def initialize(item) super(112,128,320,160) @item = $data_items[item] refresh end def refresh draw_text(0,0,288,32,Dhoom::CookSystem::CREATED_MESSAGE,1) draw_item_name(@item, 0, 48) end end
class Scene_Resep < Scene_MenuBase def start super create_background @viewport = Viewport.new(0, 0, 544, 416) $DRRECIPE.compact! @resep_window = Window_Resep.new @bahan_window = Window_Bahan.new @bahan_window.set(@resep_window.item) @help_window = Window_Help_Str.new @resep_window.help_window = @help_window @resep_window.active = true @wait_window = Window_PrsMasak.new @wait_window.visible = false @wait_window.z = 888 @confirm_window = Window_Confirm.new(192, 180) @confirm_window.set_handler(:yes, method(:on_confirm_yes)) @confirm_window.set_handler(:no, method(:on_confirm_no)) @confirm_window.set_handler(:cancel, method(:on_confirm_no)) @confirm_window.active = false @confirm_window.visible = false @confirm_window.help_window = @help_window Sound.play_ok end def terminate super dispose_background @viewport.dispose @bahan_window.dispose @resep_window.dispose @wait_window.dispose @help_window.dispose @confirm_window.dispose end def on_confirm_yes @item = @resep_window.item for bahan in @item[1] $game_party.lose_item($data_items[bahan[0]], bahan[1]) end @bahan_window.refresh @wait = @item[4] @tiaw = 0 @resep_window.active = false @wait_window.visible = true end def on_confirm_no Sound.play_cancel @confirm_window.active = false @resep_window.active = true @confirm_window.visible = false end def update super @help_window.update if @resep_window.active if Input.trigger?(Input::UP) || Input.trigger?(Input::DOWN) @bahan_window.set(@resep_window.item) end update_resep return end if @wait_window.visible @wait -= 1 if @wait > 0 @tiaw += 1 if @wait > 0 if @tiaw >= 10 @tiaw = 0 end if @wait <= 0 if @created_window.nil? Audio.se_play('Audio/SE/chime2', 100, 100) $game_party.gain_item($data_items[@resep_window.item[3]], 1) @created_window = Window_Created.new(@resep_window.item[3]) @wait_window.visible = false end end return end if @created_window != nil if Input.trigger?(Input::C) Sound.play_ok SceneManager.call(Scene_Map) end end end def update_resep if Input.trigger?(Input::C) unless $game_temp.bisa_masak Sound.play_buzzer return end Sound.play_ok @resep_window.active = false @confirm_window.active = true @confirm_window.visible = true return elsif Input.trigger?(Input::B) Sound.play_cancel SceneManager.call(Scene_Map) end end end
Credits
- Lukas (The Original Creator)
- DrDhoom/WhiteHopper (Converter and Added more feature)
Terakhir diubah oleh WhiteHopper tanggal 2012-05-17, 14:21, total 5 kali diubah | |
| | | shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
Trophies
Awards:
| Subyek: Re: [VXA]Cook System 2012-05-17, 11:27 | |
| sipp yg simple one malah lebih bagus dari advance one aslinya belum nyoba yg advance di versi lain tapi kok kaeknya kelewat ribet good job, cendol sent ! edit.. kalo boleh saran sih yg simple bisa ga resep bisa disembunyikan dulu gitu ato nambah resep baru dan ada konfirmasi kalo masakan udah jadi | |
| | | marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [VXA]Cook System 2012-05-17, 11:33 | |
| Maut~ Sekarang udh kena' Lebih simple lagi Anyway, Thanks ~Cendol~ | |
| | | Lukas Senior
Posts : 618 Thanked : 22
| Subyek: Re: [VXA]Cook System 2012-05-17, 12:14 | |
| hohoho tadi aku kira lagi convert yg versi advancenya, bedanya script cook yg simple dan advance : simple = - pake hash advance = - pake array dan hash. pake array atas saran om Drago. dengan tujuan mempermudah setting, menurutku emang lebih mudah. tp kok kayanya malah pada kesulitan ? - bisa taruh gambar. - bisa seolah membuat recipe baru. - setting makanan gosong. - setting class makanan. (saran om Drago) (ex : misal klo masak kan blom tentu hasilnya maksimal, bisa aja agak kurang enak / lebih enak dari standartnya. nah di versi advance tuh bisa di buat gitu. dengan presentasi yg bisa di atur.) om @shik, klo mau disembunyiin tambahin $game_system aja. | |
| | | shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
Trophies
Awards:
| Subyek: Re: [VXA]Cook System 2012-05-17, 12:18 | |
| - Quote :
- dengan tujuan mempermudah setting, menurutku emang lebih mudah. tp kok kayanya malah pada kesulitan ?
- bisa taruh gambar. - bisa seolah membuat recipe baru. - setting makanan gosong. - setting class makanan. (saran om Drago) (ex : misal klo masak kan blom tentu hasilnya maksimal, bisa aja agak kurang enak / lebih enak dari standartnya. nah di versi advance tuh bisa di buat gitu. dengan presentasi yg bisa di atur.)
om @shik, klo mau disembunyiin tambahin $game_system aja. pertama, makenya terlalu ribet wong memasak cuma sekedar tambahan aja bukan fitur utama dan kompabilitasnya rada ga jalan masih error dan user interface sangat nggak nyaman whitehopper mo diubah dikit lagi sih,so relax | |
| | | DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [VXA]Cook System 2012-05-17, 13:02 | |
| wes udah ku ubah dicoba silahkan @lukas: awal nya emang yg advanced, namun ternyata njlumet saya | |
| | | marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [VXA]Cook System 2012-05-17, 13:09 | |
| | |
| | | DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [VXA]Cook System 2012-05-17, 13:12 | |
| command apaan? ga ngerti, diperinci please | |
| | | marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [VXA]Cook System 2012-05-17, 13:21 | |
| Nvm Found my answer Thanks btw | |
| | | Sponsored content
| Subyek: Re: [VXA]Cook System | |
| |
| | | | [VXA]Cook System | |
|
Similar topics | |
|
| Permissions in this forum: | Anda tidak dapat menjawab topik
| |
| |
| Latest topics | » [Web Novel] Gloria Infidelis by LightNightKnight 2016-11-17, 21:27
» [Announcement] Forum baru untuk RMID by TheoAllen 2016-08-25, 16:39
» Where I'm Wrong ? by ReydVires 2016-07-24, 16:10
» flakeheartnet's Resources part III by flakeheartnet 2016-07-08, 14:30
» Keira's Art Warehouse by KeiraBlaze 2016-06-28, 19:27
» Theo Core Time System + Bingung by Lockin 2016-06-27, 16:24
» Error Script, Maybe ? by Lockin 2016-06-27, 16:20
» Nusaimoe @ RMID Lounge by Jihad Bagas 2016-06-21, 05:02
» Call Random Battle by Lockin 2016-06-15, 17:04
» Flakeheartnet Resources Part II [come back gift] by flakeheartnet 2016-06-07, 15:51
|
Statistics
|
Members: [ 4947 ]
Topics: [ 8258 ]
Posts: [ 112606 ]
Newest member: [ https://rmid.forumotion.net/u4968 ]
|
|
|
|