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 [PSS]DefendRecover

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[PSS]DefendRecover Empty2012-05-06, 11:03
Post[PSS]DefendRecover
#1
privateer 
Novice
Novice
privateer

Level 5
Posts : 253
Thanked : 1
Engine : RMXP
Skill : Advanced
Type : Scripter

[PSS]DefendRecover Vide
[PSS]DefendRecover
Versi: 1.0
Tipe: Custom Battle Add-on


Pengenalan

Ini hasil kerja saya selama 1 jam...
Fungsi si script banyak direferensikan oleh KGC


Fitur


  • Bilinggual Edition
  • Restorasi HP/SP jika unit ngedefend



Screenshots
Gak perlu....


Demo
Gak Perlu...


Scripts
Code:

#==============================================================================
# ** Defend Recover
# ** Version : 1.0
# ** Author : privateer
#------------------------------------------------------------------------------
# ** Category : Custom Battle Add-on
# ** Date Created : 06/05/2012
#------------------------------------------------------------------------------
# * INTRODUCTION
# A script based on my curiosity in the world of RGSS
# Functions reference by KGC
#------------------------------------------------------------------------------
# * FUNCTION
# Units who used "Defend" command will recover their HP/SP.
# Hero yang nge-defend akan merecover HP/SPnya
#------------------------------------------------------------------------------
# * INSTRUCTION
# Plug'N'Play, please read the instructions in the comment!
#
#  This work is protected by the following license:
# #----------------------------------------------------------------------------
# # 
# #  Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
# #  ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
# # 
# #  You are free:
# # 
# #  to Share - to copy, distribute and transmit the work
# #  to Remix - to adapt the work
# # 
# #  Under the following conditions:
# # 
# #  Attribution. You must attribute the work in the manner specified by the
# #  author or licensor (but not in any way that suggests that they endorse you
# #  or your use of the work).
# # 
# #  Noncommercial. You may not use this work for commercial purposes.
# # 
# #  Share alike. If you alter, transform, or build upon this work, you may
# #  distribute the resulting work only under the same or similar license to
# #  this one.
# # 
# #  - For any reuse or distribution, you must make clear to others the license
# #    terms of this work. The best way to do this is with a link to this web
# #    page.
# # 
# #  - Any of the above conditions can be waived if you get permission from the
# #    copyright holder.
# # 
# #  - Nothing in this license impairs or restricts the author's moral rights.
# # 
# #----------------------------------------------------------------------------
#
$imported = {} if $imported == nil
$imported["PSS_DR"] = true
#==============================================================================
# ** CONFIGURATION START! START CONFIGURING HERE!
#==============================================================================
module PSS_DR 
  # Default HP rate percentage value for actors
  # Persentase default untuk HP aktor
  DEFAULT_ACTOR_HP_RATE = 10
  # Default SP rate percentage value for actors
  # Persentase default untuk SP aktor
  DEFAULT_ACTOR_SP_RATE = 10
  # Default HP rate percentage value for enemies
  # Persentase default untuk HP musuh
  DEFAULT_ENEMY_HP_RATE = 5
  # Default SP rate percentage value for enemies
  # Persentase default untuk SP musuh
  DEFAULT_ENEMY_SP_RATE = 5
################################################################################
# Custom Unit HP/SP Restoration Rate
################################################################################
  # Don't remove this line!
  CUSTOM_ACTOR_RESTORATION_RATE = {}
  CUSTOM_ENEMY_RESTORATION_RATE = {}
  # Don't remove this line!
 
  ##############################################################################
  # Custom Unit Restoration Rate :
  # CUSTOM_ACTOR_RESTORATION_RATE[unit_id] = [hp_rate, sp_rate] for actors.
  # CUSTOM_ENEMY_RESTORATION_RATE[unit_id] = [hp_rate, sp_rate] for enemies.
  # For unlisted units, they will automatically use the DEFAULT_UNIT_RATE value.
  ##############################################################################
 
  CUSTOM_ACTOR_RESTORATION_RATE[2] = [15, 15]
  CUSTOM_ENEMY_RESTORATION_RATE[1] = [7, 7]
  end
#==============================================================================
# ** CONFIGURATION END! DON'T EDIT FURTHER UNLESS YOU KNOW WHAT YOU ARE DOING!
#==============================================================================
#
#==============================================================================
# â–  Scene_Battle (part 4)
#==============================================================================

class Scene_Battle
  include PSS_DR
  #--------------------------------------------------------------------------
  # â—Ź Create Basic Action Result
  #--------------------------------------------------------------------------
  alias make_basic_action_result_PSS_DR make_basic_action_result
  def make_basic_action_result
    # Perform the original method
    make_basic_action_result_PSS_DR
    # Checking the battler's action
    if @active_battler.current_action.kind == 0 &&
        @active_battler.current_action.basic == 1
      # Calculating recovery rate
      if @active_battler.is_a?(Game_Actor) && CUSTOM_ACTOR_RESTORATION_RATE.include?(@active_battler.id)
        defend_recover(CUSTOM_ACTOR_RESTORATION_RATE[@active_battler.id][0], CUSTOM_ACTOR_RESTORATION_RATE[@active_battler.id][1])
      elsif @active_battler.is_a?(Game_Actor) && !CUSTOM_ACTOR_RESTORATION_RATE.include?(@active_battler.id)
        defend_recover(DEFAULT_ACTOR_HP_RATE, DEFAULT_ACTOR_SP_RATE)
      elsif @active_battler.is_a?(Game_Enemy) && CUSTOM_ENEMY_RESTORATION_RATE.include?(@active_battler.id)
        defend_recover(CUSTOM_ENEMY_RESTORATION_RATE[@active_battler.id][0], CUSTOM_ENEMY_RESTORATION_RATE[@active_battler.id][1])
      else
        defend_recover(DEFAULT_ENEMY_HP_RATE, DEFAULT_ENEMY_SP_RATE)
      end
    end
  end
    def defend_recover(hp_rate, sp_rate)
      recover_hp = @active_battler.maxhp * hp_rate / 100
      recover_sp = @active_battler.maxsp * sp_rate / 100
      @active_battler.damage = "#{$data_system.words.hp} + #{recover_hp} #{$data_system.words.sp} + #{recover_sp}"   
      @active_battler.hp += recover_hp
      @active_battler.sp += recover_sp
      # Display the recovered HP/SP
      @target_battlers |= [@active_battler]     
    end
end   


Credits

  • privateer
  • KGC
[PSS]DefendRecover Empty2012-05-06, 14:32
PostRe: [PSS]DefendRecover
#2
Kuru 
Senior
Senior
Kuru

Level 5
Posts : 985
Thanked : 9
Engine : RMVX
Skill : Beginner
Type : Writer
Awards:

[PSS]DefendRecover Vide
Wah Keren kayak game "Legend of Dragoon" dong. Defend terus kalau mau recovery, jadi nggak perlu makai potion :P . Sip :D
 

[PSS]DefendRecover

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