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| Sprite asking | |
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GamerNgiler Newbie
Posts : 7 Thanked : 0 Engine : RMVX Skill : Beginner Type : Artist
| Subyek: Sprite asking 2012-04-25, 07:55 | |
| Senior-senior,saya mau tanya
Apakah sprite bisa digambar sendiri??(digambar dikertas,trus discan) kalo bisa,ukurannya harus berapa?Setelah di scan,trus permak spritenya pake apa??n untuk dapat dimasukkan ke gamenya,carana gmn??
Thx..... | |
| | | Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: Sprite asking 2012-04-25, 08:09 | |
| - Quote :
- Apakah sprite bisa digambar sendiri??(digambar dikertas,trus discan)
bisa - Quote :
- kalo bisa,ukurannya harus berapa?
terserah, mau 1x1 pixel kek ato 99999x99999 pixel kek, yang penting mata anda kuat. . . - Quote :
- Setelah di scan,trus permak spritenya pake apa??
pake program buat nggambar, kayak paint, sai, PS, dll. yang penting jangan Corel dan Blender - Quote :
- untuk dapat dimasukkan ke gamenya,carana gmn??
tergantung itu sprite apa, kalo charset ya masukin ke charset, kalo tileset ya masukin ke tileset,dll cara masukinnya? lewat resource manager ( sebelah kanan database ) | |
| | | Aegis Legendary
Posts : 2152 Thanked : 56 Engine : Multi-Engine User Skill : Very Beginner Type : Artist
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| Subyek: Re: Sprite asking 2012-04-25, 08:36 | |
| - GamerNgiler wrote:
- Senior-senior,saya mau tanya
Apakah sprite bisa digambar sendiri??(digambar dikertas,trus discan) kalo bisa,ukurannya harus berapa?Setelah di scan,trus permak spritenya pake apa??n untuk dapat dimasukkan ke gamenya,carana gmn??
Thx..... bisa banget, kalau bukan digambar sendiri masa gambaran alien ukuran yg masuk akal, di PS gak bisa buat gambar 1x1 pixel dan 99999x99999 pixel itu bukan sprite lagi liat atas saya | |
| | | ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: Sprite asking 2012-04-25, 08:44 | |
| Vx ya. Kalo yg standar 96x128. Itu ukuran 3x4 sprite chibi.
Kalo software2 ane gak tau, biasanya PS. Trus kalo udah impor pake f8 (resos manager). | |
| | | kareem_ramd Novice
Posts : 189 Thanked : 1 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: Sprite asking 2012-04-25, 11:50 | |
| menurut saya sih klo make scan ribet, klo mau niban sprite yg udah ada aja | |
| | | ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: Sprite asking 2012-04-25, 11:54 | |
| @kareem : dia mungkin mau gambar pake tangan.
Btw kan ada template nya. Oh ia, utk ukuran sih bebas asal tinggi sprite = 1/4 file dan lebar nya 1/3 file. | |
| | | kareem_ramd Novice
Posts : 189 Thanked : 1 Engine : RMXP Skill : Beginner Type : Spriter
| | | | richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: Sprite asking 2012-04-26, 00:25 | |
| sprite? kalo base-nya pixel mending buat langsung di GraphicsGale atawa sotosop kesayangan agan soalnya ngga bakalan bener kalo langsung niban sketsa dijadiin pixel (itu juga kalo yang gambarnya kuat bikin gambarnya per frame ) kalo vektor? sama. mending bikin langsung dari kompi kesayangan agan karena sprite itu beda analoginya sama artwork buat ane buat VX (seinget ane) 96x128 per sprite sheet, alias 32x32 per image dan satu sprite sheet ada 12 frame (atas, kiri, kanan, bawah) itu buat karakter kalo monster, betul kata yang di atas ane, asal tingginya 1/3 lebar ukuran sheet dan 1/4 tinggi ukuran sheet. itung aja kalo udah bikin spritenya, gampang; A. di VX kesayangan agan masuk ke Resource Manager B. lantas pilih Characters, Import -> cari file sprite kesayangan agan C. sajikan selagi hangat maklum, dulunya spriter buat VX | |
| | | GamerNgiler Newbie
Posts : 7 Thanked : 0 Engine : RMVX Skill : Beginner Type : Artist
| Subyek: Re: Sprite asking 2012-04-26, 11:35 | |
| ane uda make galegraphics gan,cuma masih bingung ajah...hehehe coznya mbulet bgt.... kalo ada tutorialnya,link ya gan..... | |
| | | Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: Sprite asking 2012-04-26, 11:50 | |
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