| [ASK] Cara membuat Intro | |
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+5Rmvx_New Adhe45 ashm marjoni01 yade26 9 posters |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: [ASK] Cara membuat Intro 2012-04-06, 13:45 | |
| Ada yang tau gak..? cara buat cerita intro sebelum masuk ke Game... itu pake script ato event?? gmana cranya...?
NB : Bukan Intro sebelum Main Title | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 13:55 | |
| Bukannya cuman pake' event ya? Caranya: 1) buat event trs set triggernya jadi autorun 2) Show text kalau mau diberi tulisan2 gitu..(Gk Wajib...Karena bisa diganti jadi show picture) 3) Setelah itu transfer player ke tempat yang anda mau (Gk Wajib) 4) Kembangkan sesukamu | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 13:59 | |
| nggak ada efek.... apa nggak di set as starting player ??? | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:05 | |
| Ups...Forget... Yes pake' set as starting player untuk tempat kamu mau intronya dimana.. sorry kelupaan | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:08 | |
| tapi, gmana cara ngilangin/ ngehide sprite actornya dari Intro ?? trus ngedisable hotkeys "X" ?? | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:24 | |
| Cara menghilangkan actor:
1) Buka database 2) Pergi ke System 3) Cari Intial party 4) Delete Semua
cara alternative
1) Pake' Set Event Route / kalau kamu tidak tahu yang mana silahkan Lihat gambar ini : https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk.png 2) Pilih Transparent ON 3) Ilang deh (Kalau gk bisa pake' cara yang pertama tadi)
Dan maksudnya Hotkeys "X" itu dari keyboard atau dari gamenya? | |
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ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:38 | |
| Kalo mau lebih jelas, pake project yg gak di gembok aja. Banyak kok. Rata2 juga pake cara agan joni di atas. | |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:43 | |
| untuk ngedisable hotkeys "X", pergi ke page event 3 dan cari "change menu acsess" lalu pilih disable, ok. | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:45 | |
| @Adhe Bukannya itu cuman Menu ya? Sebenarnya yang ditanya ini buat ngedisable menu atau hotkeys "X" seh? | |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:47 | |
| @joni : ketika "X" dipencet maka yang keluar adalah menu. . . | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:49 | |
| Pertanyaan saya adalah...Bukannya dia bilang disable hotkeys "X"... Itu ngedisable hotkeysnya ataukah menunya yang gue tanya ini... Bingung2 Note: pake' ESC juga bisa buka menu | |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 14:57 | |
| @joni : kupikir menunya n kalo menu udah di disable, pake esc pun gak akan keluar. . .
dan lagi pula eventnya kan autorun jadi, mencet "X" pun gak akan berpengaruh (mungkin. . . ) | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:03 | |
| - Quote :
- Cara menghilangkan actor:
1) Buka database 2) Pergi ke System 3) Cari Intial party 4) Delete Semua
klo pake cara yang ini, nantinya setelah ditransfer gk ada aktornya dong... gmana nih...? | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:04 | |
| Lah maka dari itu langsung pake' event Change Actor party dan kemudian pilih actor yang kamu mau Kalau blm jelas bisa ngomong saya beri picturenya | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:11 | |
| gan, klo mw pake background gmana ?? apakah pake parallax?? trus supaya keliatan idup gitu parallaxnya gmana?? | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:13 | |
| Ya pake' parallax Dan idup itu maksudnya gmn? Mau ditambah atmosfer atau gmn? | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:14 | |
| kyak idup aja.... bergerak gerak si parallaxnya... | |
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Adhe45 Senior
Posts : 665 Thanked : 4 Engine : RMXP Skill : Beginner Type : Spriter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:16 | |
| loop horizontal/vertikal nya di cawang | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:18 | |
| Kalau itu sih dari gambar ini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk-1.png Lihat Loop Horizontal dan Loop Vertical? Itu dicentang dan sesuaikan.. Note: Horizontal = Kanan Kiri Vertical = Atas Bawah Kalau misalnya salah ya berarti saya kebalik.. | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:21 | |
| Ok SIp... langsung praktekan... - Quote :
Mau ditambah atmosfer atau gmn? ini atmosfer kayak gmana ?? bsa lebih di jelaskan... | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:24 | |
| Kalau atmosfer bisa pake' ini: - Spoiler:
- Code:
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#=============================================================== # ● [VX] ◦ Multiple Fogs ◦ □ # * Use unlimited layers of fog * #-------------------------------------------------------------- # ◦ by Woratana [woratana@hotmail.com] # ◦ Thaiware RPG Maker Community # ◦ Released on: 13/05/2008 # ◦ Version: 1.0 #--------------------------------------------------------------
#================================================================== # ** HOW TO USE ** # * use event command 'Script...' for the any script line below~ #----------------------------------------------------------------- # #--------------------------------------------------------------- # ** SETUP FOG PROPERTIES & SHOW FOG ** # * You have to setup fog properties, before show fog~ #------------------------------------------------------------- # * There are 3 ways to setup fog properties: # >> Setup Fog [Custom]: # $fog.name = 'image_name' # Image file name, must be in fog image path (setup path below). # $fog.hue = (integer) # Fog's hue. 0 - 360, 0 for no hue. # $fog.tone = [red, green, blue, gray] # Fog's tone color. # $fog.opacity = (integer) # Fog's opacity. 0 - 255, you will not see fog in 0. # $fog.blend = (0, 1, or 2) # Fog's blend type. 0 for Normal, 1 for Add, 2 for Subtract. # $fog.zoom = (integer) # Fog's size (in %). 100 for normal size. # $fog.sx = (+ or - integer) # Fog's horizontal move speed. # $fog.sy = (+ or - integer) # Fog's vertical move speed. # # >> Setup Fog [From Preset]: # (You can setup fog presets, in part FOG PRESET SETUP below) # $fog.load_preset(preset_id) # # >> Setup Fog [From Fog that showing]: # $fog.load_fog(fog_id) # #-------------------------------------------------------------- # ** SHOW FOG ** #------------------------------------------------------------- # After setup the fog, show fog by call script: # $fog.show(fog_id) # # In case you want to show new fog on same ox, oy, tone as old fog. Call Script: # $fog.show(old_fog_id, false) # # * fog_id: the ID number you want to put this fog in. # (It can be any positive number or zero) # # After you show fog, the fog properties you've set will replace with default setting. # (You can setup default setting, in part FOG DEFAULT SETTING below) # #-------------------------------------------------------------- # ** DELETE FOG ** #------------------------------------------------------------- # You can delete 1 or more fog(s) at a time by call script: # $fog.delete(fog_id, fog_id, fog_id, ...) # #--------------------------------------------------------------- # ** OLD FOG CONTROL EVENT COMMANDS ** #------------------------------------------------------------- # Change Fog Tone: # $game_map.fogtone(fog_id, [red, green, blue, gray], duration) # e.g. $game_map.fogtone(1, [100,200,-100,0], 10)
# Change Fog Opacity: # $game_map.fogopac(fog_id, new_opacity, duration) # e.g. $game_map.fogopac(2, 200, 10) # #--------------------------------------------------------------- # ** ADDITIONAL SETTINGS ** #------------------------------------------------------------- # Change Fog Image's Path: # $game_map.fog_path = 'image_path' # e.g. $game_map.fog_path = 'Graphics/Pictures/'
# Turn ON/OFF [Automatically clear all fogs when transfer player]: # $game_map.fog_reset = (true / false) # #===============================================================
#================================================================== # START ** MULTIPLE FOG SETUP ** #================================================================== class Game_Map alias wora_mulfog_gammap_ini initialize def initialize wora_mulfog_gammap_ini #================================================================== # ** MULTIPLE FOG SETUP ** SETTINGS #-------------------------------------------------------------- @fog_path = 'Graphics/Pictures/' # Fog image's path @fog_reset = true # (true or false) # Automatically clear all multiple fogs when transfer player #================================================================== @mulfog_name = [] @mulfog_hue = [] @mulfog_opacity = [] @mulfog_blend_type = [] @mulfog_zoom = [] @mulfog_sx = [] @mulfog_sy = [] @mulfog_ox = [] @mulfog_oy = [] @mulfog_tone = [] @mulfog_tone_target = [] @mulfog_tone_duration = [] @mulfog_opacity_duration = [] @mulfog_opacity_target = [] end end class Wora_Multiple_Fog def set_default #================================================================== # ** MULTIPLE FOG SETUP ** FOG DEFAULT SETTING #-------------------------------------------------------------- @name = '' @hue = 0 @opacity = 64 @blend = 0 @zoom = 200 @sx = 0 @sy = 0 @tone = [0,0,0,0] #================================================================== end def load_preset(preset_id) case preset_id #================================================================== # ** MULTIPLE FOG SETUP ** FOG PRESET SETUP #-------------------------------------------------------------- when 1 # Preset ID 1 @name = '001-Fog01' @hue = 0 @tone = [100,-255,20,0] @opacity = 60 @blend = 0 @zoom = 200 @sx = 10 @sy = 0 when 2 # Preset ID 2 @name = '002-Clouds01' @hue = 0 @tone = [0,0,0,0] @opacity = 200 @blend = 1 @zoom = 200 @sx = -2 @sy = -2 #================================================================== end end #================================================================== # END ** MULTIPLE FOG SETUP ** # * Don't change anything below unless you know what you're doing. #==================================================================
attr_accessor :name, :hue, :opacity, :blend, :zoom, :sx, :sy, :tone def initialize set_default end def load_fog(id) @name = $game_map.mulfog_name[id].sub($game_map.fog_path, '') @hue = $game_map.mulfog_hue[id] @opacity = $game_map.mulfog_opacity[id] @blend = $game_map.mulfog_blend_type[id] @zoom = $game_map.mulfog_zoom[id] @sx = $game_map.mulfog_sx[id] @sy = $game_map.mulfog_sy[id] tn = $game_map.mulfog_tone[id] @tone = [tn.red, tn.blue, tn.green, tn.gray] end
def show(id, reset_all = true) $game_map.mulfog_name[id] = $game_map.fog_path + @name $game_map.mulfog_hue[id] = @hue $game_map.mulfog_opacity[id] = @opacity $game_map.mulfog_blend_type[id] = @blend $game_map.mulfog_zoom[id] = @zoom $game_map.mulfog_sx[id] = @sx $game_map.mulfog_sy[id] = @sy $game_map.mulfog_tone[id] = Tone.new(@tone[0], @tone[1], @tone[2], @tone[3]) if $game_map.mulfog_ox[id].nil? or reset_all $game_map.mulfog_ox[id] = 0 $game_map.mulfog_oy[id] = 0 $game_map.mulfog_tone_target[id] = Tone.new(0, 0, 0, 0) $game_map.mulfog_tone_duration[id] = 0 $game_map.mulfog_opacity_duration[id] = 0 $game_map.mulfog_opacity_target[id] = 0 end set_default end def delete(*args) args.each do |id| $game_map.mulfog_name[id] = '' end end end
class Game_Interpreter alias wora_mulfog_interpret_com201 command_201 #-------------------------------------------------------------------------- # * Transfer Player #-------------------------------------------------------------------------- def command_201 if $game_map.fog_reset if @params[0] == 0; id_map = @params[1] else; id_map = $game_variables[@params[1]] end $game_map.clear_mulfog if id_map != @map_id end wora_mulfog_interpret_com201 end end
class Game_Map attr_accessor :mulfog_name, :mulfog_hue, :mulfog_opacity, :mulfog_blend_type, :mulfog_zoom, :mulfog_sx, :mulfog_sy, :mulfog_ox, :mulfog_oy, :mulfog_tone, :mulfog_tone_target, :mulfog_tone_duration, :mulfog_opacity_duration, :mulfog_opacity_target, :fog_reset, :fog_path alias wora_mulfog_gammap_upd update def update wora_mulfog_gammap_upd @mulfog_name.each_index do |i| next if @mulfog_name[i].nil? or @mulfog_name[i] == '' # Manage fog scrolling @mulfog_ox[i] -= @mulfog_sx[i] / 8.0 @mulfog_oy[i] -= @mulfog_sy[i] / 8.0 # Manage change in fog color tone if @mulfog_tone_duration[i] >= 1 d = @mulfog_tone_duration[i] target = @mulfog_tone_target[i] @mulfog_tone[i].red = (@mulfog_tone[i].red * (d - 1) + target.red) / d @mulfog_tone[i].green = (@mulfog_tone[i].green * (d - 1) + target.green) / d @mulfog_tone[i].blue = (@mulfog_tone[i].blue * (d - 1) + target.blue) / d @mulfog_tone[i].gray = (@mulfog_tone[i].gray * (d - 1) + target.gray) / d @mulfog_tone_duration[i] -= 1 end # Manage change in fog opacity level if @mulfog_opacity_duration[i] >= 1 d = @mulfog_opacity_duration[i] @mulfog_opacity[i] = (@mulfog_opacity[i] * (d - 1) + @mulfog_opacity_target[i]) / d @mulfog_opacity_duration[i] -= 1 end end end #-------------------------------------------------------------------------- # * Start Changing Fog Color Tone #-------------------------------------------------------------------------- def fogtone(i, tone, duration) duration = duration * 2 tone = Tone.new(tone[0], tone[1], tone[2], tone[3]) @mulfog_tone_target[i] = tone.clone @mulfog_tone_duration[i] = duration if @mulfog_tone_duration[i] == 0 @mulfog_tone[i] = @mulfog_tone_target[i].clone end end #-------------------------------------------------------------------------- # * Start Changing Fog Opacity Level #-------------------------------------------------------------------------- def fogopac(i, opacity, duration) duration = duration * 2 @mulfog_opacity_target[i] = opacity * 1.0 @mulfog_opacity_duration[i] = duration if @mulfog_opacity_duration[i] == 0 @mulfog_opacity[i] = @mulfog_opacity_target[i] end end def clear_mulfog @mulfog_name.each_index {|i| @mulfog_name[i] = '' } end end $worale = {} if !$worale $worale['MutipleFog'] = true $fog = Wora_Multiple_Fog.new class Spriteset_Map alias wora_mulfog_sprmap_crepal create_parallax alias wora_mulfog_sprmap_updpal update_parallax alias wora_mulfog_sprmap_dispal dispose_parallax def create_parallax @mulfog = [] @mulfog_name = [] @mulfog_hue = [] wora_mulfog_sprmap_crepal end def update_parallax wora_mulfog_sprmap_updpal $game_map.mulfog_name.each_index do |i| next if $game_map.mulfog_name[i].nil? # If fog is different than current fog if @mulfog_name[i] != $game_map.mulfog_name[i] or @mulfog_hue[i] != $game_map.mulfog_hue[i] @mulfog_name[i] = $game_map.mulfog_name[i] @mulfog_hue[i] = $game_map.mulfog_hue[i] if @mulfog[i].nil? @mulfog[i] = Plane.new(@viewport1) @mulfog[i].z = 3000 end if @mulfog[i].bitmap != nil @mulfog[i].bitmap.dispose @mulfog[i].bitmap = nil end if @mulfog_name[i] != '' @mulfog[i].bitmap = Cache.load_bitmap('', @mulfog_name[i], @mulfog_hue[i]) end Graphics.frame_reset end next if @mulfog[i].bitmap.nil? # Update fog plane @mulfog[i].zoom_x = ($game_map.mulfog_zoom[i] / 100.0) if @mulfog[i].zoom_x != ($game_map.mulfog_zoom[i] / 100.0) @mulfog[i].zoom_y = ($game_map.mulfog_zoom[i] / 100.0) if @mulfog[i].zoom_y != ($game_map.mulfog_zoom[i] / 100.0) @mulfog[i].opacity = $game_map.mulfog_opacity[i] if @mulfog[i].opacity != $game_map.mulfog_opacity[i] @mulfog[i].blend_type = $game_map.mulfog_blend_type[i] if @mulfog[i].blend_type != $game_map.mulfog_blend_type[i] @mulfog[i].ox = ($game_map.display_x / 8.0 + $game_map.mulfog_ox[i]) if @mulfog[i].ox != ($game_map.display_x / 8.0 + $game_map.mulfog_ox[i]) @mulfog[i].oy = ($game_map.display_y / 8.0 + $game_map.mulfog_oy[i]) if @mulfog[i].oy != ($game_map.display_y / 8.0 + $game_map.mulfog_oy[i]) @mulfog[i].tone = $game_map.mulfog_tone[i] if @mulfog[i].tone != $game_map.mulfog_tone[i] end end def dispose_parallax @mulfog.each_index do |i| next if @mulfog[i].nil? @mulfog[i].bitmap.dispose if !@mulfog[i].bitmap.nil? @mulfog[i].dispose end wora_mulfog_sprmap_dispal end end #================================================================== # [END] VX Multiple Fog by Woratana [woratana@hotmail.com] #==================================================================
Itu perlu beberapa gambar yang tersedia disini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/001-Fog01.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/002-Clouds01.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/003-Shade01.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/004-Shade02.png https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/005-Sandstorm01.png Semoga membantu | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:33 | |
| ma'af, tutorialnya gimana?? masih newbie... | |
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:41 | |
| Jadi begini : 1) Taruh gambar2 yang kukasih di Graphics/Pictures 2) Untuk menggunakannya kamu harus menggunakan script call yang berada pada bagian ini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk-2.png 3) Selanjutnya tulis ini: - Code:
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$fog.name = x $fog.hue = x $fog.tone = [x,x,x,x] $fog.opacity = x $fog.blend = x $fog.zoom = x $fog.sx = x $fog.sy = x $fog.show(x) Ganti huruf x dengan ketentuan yang sesukamu 4) Buat event di map seperti ini: https://2img.net/h/i1234.photobucket.com/albums/ff413/marjoni01/Petunjuk-3.png Yang diperhatikan hanya Trigger dan erase eventnya..untuk scriptnya bisa diutak atik Setiap map harus ada 1 event kayak gini kalau kamu mau semua map ada atmosfernya 5)Play test dan kemudian lihat hasilnya 6) blm jelas bisa tanya lagi | |
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yade26 Novice
Posts : 132 Thanked : 0 Engine : RMVX Ace Skill : Skilled Type : Scripter
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:47 | |
| gk work gan... error mungkin ada yang kelewatan,,, itu script yang dari woratana di taruh dimana???
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marjoni01 Senior
Posts : 971 Thanked : 5 Engine : RMVX Ace Skill : Intermediate Type : Developer
| Subyek: Re: [ASK] Cara membuat Intro 2012-04-06, 15:50 | |
| @Yaden Bisa lihat errornya kayak gmn? Ada tulisannya atau emang cuman gk work? | |
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| [ASK] Cara membuat Intro | |
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