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 [discussion]efek standar elemen

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PostSubyek: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 16:13

kalo dh ada yg bahas beginian, ini dihapus saja..

Pasti setidaknya pernah mikir kalo serangan berelemen gk cuman buat musuh yg lemah buat elemen tsb, pasti adalah efek2 yg ditimbulkan kalo kena.
Disini ayo kita ngeshare pendapat kita masing2, efek2 apa aja yg cocok buat elemen2 berikut :

1. Fire
2. Water
3. Earth
4. Wind
5. Thunder
6. Ice
7. light
8. Dark

*Etc (end of thinking capacity, kalo mo nambahin silahkan tambahkan sendiri :P )

Mulai dari gwa ye..

1. Fire : efek burning, kurang lebih kyk poison, tapi bisa nular kalo kena yg kena efek beginian sebelumnya, cuman lebih cepet reda ketimbang poison.

2. Water/ice : efek freezing, membeku gk bisa gerak (gwa water ama ice digabungin aja ye kyknya..)

3. Thunder : efek chain reaction sama efek nembus defense..

4. Wind : entah ini belom kepikiran

6. Earth : stun.

itu aja sih yg gwa pikirin, elemen light ama dark gk pernah gwa pake di ojekan soale, jadi gwa buang biar gk menuh2in otak..


Terakhir diubah oleh superkudit tanggal 2012-02-17, 17:00, total 2 kali diubah
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 16:41

Wah aslinya mirip2 sih :D

  1. Fire: Burn, HP ngurang tiap turn, tapi kekuatan offensive berkurang. :D
  2. Ice: Froze, ga bisa gerak, bila dikenai serangan sembuh, pertahanan fisik berkurang pesat. :D
  3. Water: Bubbled, ga bisa gerak, bila dikenai serangan sembuh, pertahanan magis berkurang pesat. :D
  4. Thunder: Paralyze, ga bisa gerak, tapi agility berkurang. :D
  5. Earth: Stun, ga bisa gerak, tingkat kesembuhan random. :D
  6. Wind: Sleep =)), ga bisa gerak, tingkat kesembuhan random, bila dikenai seranagn ada kemungkinan sembuh. :D
  7. Light: Dazzled, blind, buta gitu lah, sering miss2an. :D
  8. Dark: Poison, HP ngurang tiap turn, dan kemampuan defensif berkurang. :D


Maksa? Emang =))
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 16:45

Fire : Membuat musuh terkena damage stiap 3 putaran (burn), meningkatkan temperatur udara (untuk membuat hujan)
Ice : Freeze slama beberapa putaran,
Lightning : Membuat paralyze, menjatuhkan snjata, kencing d clana, dll :D
Earth : Membuat prtahanan, ato menaikkan def
Wind : Menyingkap rok wanita, mempercepat serangan/ menambah damage :D
Water : Menyingkap BH wanita,
Menetralkan status, dll :D

Gk tau lg.. Tunggu dpt ide baru post lg :D
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 16:51

@sid : maksa =)) mosok gk bisa gerak kabeh =))
@mc : campur2 ye positif ma negatif..

Yah pendapat pribadi masing2 jugaan, gwa jadi dpt inspirasi lagi :hammer:

Fire : walo kena efek burn, tapi atk nambah, dan punya kemungkinan kecil serangannya jd splash.
(orang kebakar biasanya panas kalo kita pegang)

Ice : membeku tapi hp ngeregen dikit (kodok katanya bisa awet muda kalo dibekuin)
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 19:11

kalo aku mah :
- racun = poison, dan pengguna elemen poison bisa drain jika musuh berstatus poison
- tanah = stun
- petir = paralized
- cahaya = blind
- dark = slow
- metal = stun
- fire = burn
- water = freeze
- wind = sleep/ float
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[discussion]efek standar elemen Empty
PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 19:17

Fire = burn. effect slip damage lebih kuat dari poison ato bleeding selama 3 turn dan ga isa di obatin pake "cure" :hammer: ada skil / item khusus yg isa ngobatin. :hammer: Namun kemungkinan kena state burn kecil banget. dan hanya terdapat di skill fire level 2 keatas (kalo penjelasan pendek, tar dikira nyontek :hammer: )

Water = SPI / Int down. Bayangkan aja kalo orang abis tenggelam minum banyak air bikin konsentrasi down =)) hanya berlaku untuk Water level 3 keatas. ato resistance terhadap fire bertambah, sedangkan ama thunder berkurang. :hmm:

Ice = Freeze. Tidak bisa gerak. Resistansi terhadap magic besar. Namun lemah di serangan fisik. buat HP regen boleh juga

Earth = Stun. end of thinking capacity :hammer:

Thunder = Untuk thunder level rendah. cukup mengurangi AGI. kalo level tinggi udah paralyze

Light = Kebutaan boleh juga. Ato stun juga bisa sih. Buat skill namanya "Flashlight". biasanya itu buat mengalihkan perhatian musuh.

Dark = Suer. gw ga tau sebenernya ini elemen apaan :hammer: kalo bayangan gw sih semacem santet gt :kabur:

Wind = Bleeding (ngaco :hammer:). Kalo serangannya macem angin penyayat gt bisa bikin lawan berdarah-darah :kabur: ato bisa juga blind untuk sementara. dalam bahasa jawa "kelilipen" :hammer:

:kabur:


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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 19:27

1. Fire : jadi panas
2. Water : jadi basah
3. Earth : jadi kotor
4. Wind : jadi masuk angin
5. Thunder : jadi gosong
6. Ice : jadi dingin
7. light : jadi silau
8. Dark : jadi gelap

gitu aja, gampang kan :D
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 20:13

@Kudit
Sebetulnya bukan soal ga bisa geraknya sih yang gwa bilang maksa :- :kabur:

Ada tambahan, magic jenis khusus efeknya membuat lawan menjadi lemah terhadap elemen yang berlawanan terhadap elemen magic tersebut. Contoh: Water magic, musuh jadi lemah sama Thunder. :D
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 20:50

Dark jadi blind, nyambung gak ya?
Tapi ashm lebih kepikiran dark itu bisa mempengaruhi mind.
Entah berserk, blind, confuse atau sadness

btw kok pada ngomongin negative buff sih.
Nyumbang yg positif dah :
fire : fury (double OD gain), flame bless (skill based fire can be performed or add fire on atk)
water : debuff (banyak, dari burn, poison, berserk)
wind : eva++, slow, reflect range projectile
ice : regen mana kek brilliance aura =))
thunder : cleansing shock gitu2 (ilangin smua buff, either good or bad)
earth : Res ++, earth barrier.
Holy : debuff juga tapi lebih ke arah magic buff
dark : convert incoming damage to mp (bisa aktif, pasif atau buff. Yg pasti gak nge absorb. Inspired from dark pact nya shaman LS)
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-17, 21:29

wat?

Fire:
Burn << DPS
Fire Bless << Fire attr. buff; adds fire element to each attack
Immolation << Fire attr. buff; burns nearby enemies, a.k.a Fire Shield--resist Fire, weak against Water and Ice

Thunder:
Paralyzation << Paralyze effect
Static Shock << After-damage effect; add substantional damage, slowing and damaging more
Lightning Bless << Thunder Attr. buff; adds thunder element to each attack

Ice:
Freeze << Keeps frozen until dead or melted by Fire-based attack
Frigid Shock << Slowing enemies with frost blast, nullify Fire effect
Ice Bless << ICe Attr. buff; adds ice element to each attack

Earth:
Ground Shield << Nullify Fire, Thunder, Ice damages, reducing Wind damage, increases defense rate
Unbalance << Drives enemies off the ground

Wind:
Confusion << Strong Wind-type attacks--drives enemy off the ground
Quickster << Buff; increases movement rate(which affects evasion rate)

Water:
Poison << Poisonous water FTW
Recover << Mainly heal allies

Light:
Blind << self-explained
Recover << Heal allies
Repel << Mainly repels any kind of damage

Dark:
Blind << self-explained, as well
Curse << Ceases performance; manily forbids attacking actions
Petrify << Turns it to the ROCK

sometimes it's illogical, but that's why it called THE GAME :ngacay2:
btw, you lose it.
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[discussion]efek standar elemen Empty
PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-18, 01:14

1. Light, Possibility :
  • Bless : Increase Money drop of target negate all other status
  • Blind : Drop accuracy

2. Dark, Possibly :
  • Curse : Damage both HP and MP remove regeneration rate
  • Blind : Drop accuracy
  • Condemned : Your live remain for certain number of time or turn, Healed at the end of battle
  • Zombie : You became a literal undead
  • Fear : Suffer All Stat Penalty, except HP and MP
  • Petrify : Turn target Built to Stone. Completely Immobilize Target, Fatal damage from Blunt damage, healed after said element attack. Greatly reduce damage from other.

3. Plague (a.k.a poison)
  • Poison : Slight HP damage ( Only damage Build of flesh)
  • Badly Poison / Venom : Greater Poison Damage ( Only damage Build of flesh)

4. Water, Possibly :
  • Wet : Damage taken from Thunder damage rendered Fatal, Halve fire, resistant to Burn
  • Short circuit (only if target is machine and build of metal) : Greatly Damage and Cease movement

5. Earth, Possibly :
  • Stun (Normally because Blunt damage) : Stop target from doing action remain for one turn
  • Blind : Drop accuracy (if it uses dust or sand)
  • Petrify : Turn target Built to Stone. Completely Immobilize Target, Fatal damage from Blunt damage, healed after said element attack. Greatly reduce damage from other.
  • Gravity : Pull target to Ground removing Earth resistance, suffer speed and evasive penalty

6. Wind, Possibility :
  • Confuse : Standard Confusion, may attack friend (due to tornado Spin)
  • Bleeding : HP Damage Between Poison and Badly Poison Naturally heal after certain time or turn automatically healed after battle ( used on mostly razor attack, Only damage Build of flesh)

7. Thunder, Possibly :
  • Paralyzed : Randomly Stop target from doing action, suffer speed and evasive penalty
  • Short circuit (only if target is machine and build of metal) : Greatly Damage and Cease movement

8. Ice, Possibly :
  • Fear : Suffer All Stat Penalty, except HP and MP ( Due to Chill )
  • Freeze : Turn target Built to Ice. Completely Immobilize Target, Double damage taken From Fire, Fatal damage from Blunt damage, healed after said element attack. Greatly reduce damage from other. Automatically Healed after certain amount of turn (slower during snow, blizzard, hail and quicker during sunny) and at the end of battle

9. Fire, possibly :
  • Burn : HP damage, Attack down Penalty, More damage if target made out of wood
    Automatically Healed after certain amount of turn (slower sunny and quicker during rain) and at the end of battle
  • Melt : Burn Variation Damage Gradually Increased By the time or turn (Only if target is build of Ice, Stone, OR Metal)


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[discussion]efek standar elemen Empty
PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-18, 07:03

efeknya menurut saya (sumber : Game saya, FightForLife 2 : Twilight Destiny)

1. Fire :
- ke party : efek Solar Eclipse, Double Physical Damage, tambah serangan Fire ke normal attack
- ke musuh : efek Soul Burn, HP Degen Lvl 1, kurangi Fire Resistance

2. Water :
- ke party : efek Aqua Pulse, Double Magical Damage, Recharge 10% MP per turn, tambah serangan Water ke normal attack
- ke musuh : efek Silent Pulse, Silence Skill, kurangi Water Resistance

3. Earth :
- ke party : efek Ancient Power, Lock Max - Min HP around 50% - 75%, tambah serangan Earth ke normal attack
- ke musuh : efek HeadQuake, Stun, kurangi Earth Resistance

4. Wind :
- ke party : efek SpeedStep, Double Initiative Order, tambah serangan Wind ke normal attack
- ke musuh : efek Slow Cyclone, Slow, kurangi Wind Resistance

5. Thunder :
- ke party : efek Electric Volts, Critical Damage Chance + 50%, tambah serangan Thunder ke normal attack
- ke musuh : efek Shock Tempest, Paralyze, kurangi Thunder Resistance

6. Ice :
- ke party : efek Frozen Strength, Regen 10% HP per turn, tambah serangan Ice ke normal attack
- ke musuh : efek Null Frost, Freeze, kurangi Ice Resistance

7. Light :
- ke party : efek Light Sight, Double Accuracy, tambah serangan Light ke normal attack
- ke musuh : efek Blur Sight, Half Accuracy, kurangi Light Resistance

8. Dark :
- ke party : efek Moon Eclipse, Absorb Damage while attacking, tambah serangan Dark ke normal attack
- ke musuh, efek Terror Curse, attempts to stop enemy actions at 25% chance, kurangi Dark Resistance
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[discussion]efek standar elemen Empty
PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-18, 14:29

wa ikut ah~
pertama FIRE
menurut wa itu nge heal eh nge heal? sori maksud nya damage gede ato burn (3% per turn) ato nambah attack~
2. Water
lebih fokus ke heal dan cure (mungkin) ato silence
3. Earth
slow down (kurangi speed) nambah deffend,etc
4. Wind
nambah speed,damage x2 ke tipe udara
5. Thunder
paralyze, dmg x2 ke tipe air
6. Ice
Frost (beku) 3 turn dll
7. light
heal juga mungkin,x2 ke undead
8. Dark
lebih ke blind dan debuff negatif lainya
sori ya kalo agak aneh :v
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-18, 20:08

  • Fire
    Burned.... Tpi ga stuju ama nular... :swt:
  • Water
    Slowed.... Cause chance of Instant-Freeze just too mainstream ~ :ngacay2:
  • Air
    Disturbed.... (?) Q ga kpikiran hal lain :swt: Just lost 1 turn ~
  • Earth
    Stun..... Just the way it is.... :swt:
  • Light
    Fear.... The first word which came out from my brain ~ :ngacay2:
  • Dark
    Blind.... 100% chance hit them, 0% chance miss them ~ :ngacay2:
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[discussion]efek standar elemen Empty
PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-19, 01:05

1. Fire:
Weak: Water, Ice
Effective: Earth, Wind
Status Ailment: Burn Up: Atk + 20% but minor HP Damage Over time

2. Water
Weak: Earth Thunder
Effective: Fire
Status Ailment: Soaked (Chance up kena Freeze/Burn [coz Hydrogen is fukken flammable, through alchemy it is possible lulz])

3. Earth
Weak: Water, Wind
Effective: Fire, Ice, Thunder
Status Ailment: Slow Movement/ Stun

4. Wind
Weak: Fire, Thunder
Effective: Earth
Status Ailment: Evade Up, but Accuracy Down

5. Thunder
Weak: Earth, Ice
Effective: Water, Wind
Status Ailments: Paralyze (ga bisa nyerang, tapi inflict damage kalo musuh melakukan kontak fisik, seperti jotos wajah, grepe2, etx etx :hammer:)

6. Ice
Weak: Wind, Earth
Effective: Fire, Thunder
Status Ailment: Freeze Up: Defense +30% but speed down, attack down (atau bahkan ga bisa attack)

7. light
Eff/Weak: Dark
Status Ailment: Blind (sriously, FLASHBANG anyone?)

8. Dark
Eff/Weak: Light
Status Ailment: Curse (minor HP Damage over time ATAU instant kill setelah beberapa turn curse dilakukan)
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-19, 04:44

klw ane.. :hmm: klw char kita gunakan elemen, efeck nya..
Fire - Attack down (serangan musuh menurun)
Water - Agility down (musuh jadi sering ke hit ketimbang menghindar)
Earth - Defence down (musuh jadi lemah)
Wind - Evasion down (musuh sulit menghindar)
Thunder - Spirit down (magic musuh nggak menyakitkan)
Light - Mengobati player (ilmu heal)
Dark - mengurangi MP target (ilmu nyusahke musuh) XD
begitu sebaliknya... jika musuh menggunakan elemen, kita juga kena efect itu.. :D
tentunya efect nya hanya berlaku pada battle tersebut ;)
klw gak logis tolong di maafkan,., :hammer:
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-19, 05:59

@all : gk masalah sih gk logis ato maksa.. Just opini kan

@ashm :hmm: efek positifnya brarti dipisah untuk skill support kan? Bkan offense...
@sid : wogh keren tuh.. Ngubah elemen musuh, tp kalo berlaku buat player jg enak :hammer:
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-19, 12:36

Selain efek nyerang, efek yang pantas untuk 3 element : Wind, Water dan light adalah recovery/heal/cure.
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PostSubyek: Re: [discussion]efek standar elemen   [discussion]efek standar elemen Empty2012-02-19, 12:49

kalo biasanya yang gw terapin di game gw :hmm:

1. Fire - Berserk : uncontrolable. attack naik 2 kali lipat. defense berkurang 70 %.
2. Ice - Sleep : tidak bergerak. pertahanan turun hingga 50%
3. Thunder - Stun : tidak dapat bergerak dalam beberapa turn. defense turun. masih dapat evade.
4. Water - Poison : hp berkurang per turn.
5. Air - Confused : uncontrolable. efek tidak dapat di command dengan baik.
6. Earth - Paralyze : tidak dapat bergerak. pertahanan naik.
7. Light - Blind : tidak dapat melihat. serangan turun hingga 50%. sering miss.
8. Darkness - Silent : tidak dapat menggunakan spell.

emang,pada dasarnya efek yg gw pake adalah efek standar RM =))
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