Alucard666 Advance
Posts : 450 Thanked : 4 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: (ASK) Enemy Animated Battler Kaduki 2011-11-17, 07:13 | |
| Sori kalau mengganggu Ane m bertanya soal animated batter kaduki.. kn wktu ane install script kaduki n ane uda lakukan smua prosedur disana mulai dari ngopy sprite ampe 3 bgian trus d copy di bagian battler am character nya Ex: $People21 (battler Folder) Trus d copy am yang laen laen EX : $People21_1 $People21_2 $People21_3 Tp pas ane cba malahan gambar sprite musuhnya ttep gak mau gerak Ni bagian script nya - Spoiler:
#============================================================================== # ■ Enemy Animated Battlers for RPG Tankentai Sideview Battle System # 7.28.2008 #------------------------------------------------------------------------------ # Script by: Kylock #============================================================================== # Easy to implement interface to specify animated battlers for enemies. Note # enemy batters must be formatted THE SAME as your character battlers. Also, # you must have 2 copies of your enemy battler: # <game folder>\Graphics\Battlers\$<enemy name>.png # <game folder>\Graphics\Characters\$<enemy name>_1.png #------------------------------------------------------------------------------ # ● Adjusting Enemy Positioning ( position_plus alias altered by Mr. Bubble ) #------------------------------------------------------------------------------ # What I've realized is that a single universal position change in Kylock's # original Enemy Animated Battlers Addon will not suffice. If you use the # popular 11-row pose animated battlers, you may notice that their sprites will # appear much farther up on your screen than what you assigned in your enemy # troops tab in your Database. Generally, the larger a battler sprite's cell # is, the more "up" the sprite will appear in the battle scene. # # In order to better accommodate animated battlers, I've changed # Kylock's original script to allow specified adjustment for a specified enemy. # # You will need to add each case to your list like this: # # when enemyID# # return [ X, Y ] # # X = Pixels sprite will move on the x-axis. # Y = Pixels sprite will move on the y-axis. # # You won't need to make X anything else besides zero. For Y, positive # values will move the sprite down on your screen. It will likely take a few # tries in battle test to get the position of the battler down where you want.
module K_ENEMY_BATTLERS ENEMY_ID = [1,2,3] # list of enemies with batter sprites(ex. [1,24]) end
class Game_Enemy < Game_Battler alias bubs_position_plus position_plus def position_plus case @enemy_id when 1 return [0, 0] when 2 return [0, 0] when 3 return [0, 0] # when enemyID# <--Example of how you add a new adjustment in # return [ X, Y ] <--the script.
#===================== STOP =================================================== end bubs_position_plus end alias keb_anime_on anime_on def anime_on for x in K_ENEMY_BATTLERS::ENEMY_ID return true if @enemy_id == x end keb_anime_on end alias keb_action_mirror action_mirror def action_mirror for x in K_ENEMY_BATTLERS::ENEMY_ID return true if @enemy_id == x end keb_action_mirror end end
Apa ada yang harus di rubah, ane gak ngerti dah Trima kasih n Maaf kalau salah kamar | |
|
ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
Trophies
Awards:
| Subyek: Re: (ASK) Enemy Animated Battler Kaduki 2011-11-17, 09:06 | |
| Untuk char, ada 4 sheet. Yaitu monster.png, monster_1.png, monster_2.png, monster_3.png.
Untuk battler, cukup monster.png aja.
Di tab enemy yg di database kasih <animated> dan <miror> *untuk demo tankentai 3.4e keatas.
Kalo pake script, bukan nya tinggal masukin id nya aja? Maap mobmod. | |
|
Alucard666 Advance
Posts : 450 Thanked : 4 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: Re: (ASK) Enemy Animated Battler Kaduki 2011-11-17, 17:03 | |
| Oh di Kasih Nonetags di Battle Databasenya ya... waduh saya lupa thx banget ya Td sya uda gnti alna wktu itu pke kaduki Ver di bawah 3.4 n sya gnti dgan 3.4 waduh thx banget yah | |
|
Sponsored content
| Subyek: Re: (ASK) Enemy Animated Battler Kaduki | |
| |
|