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| [SOLVED] Request script (benahi aja) | |
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Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: [SOLVED] Request script (benahi aja) 2011-10-22, 17:18 | |
| Buat para master scripter atau yang bisa script... Tolong benahi ini script dong. - Spoiler:
#================================================== # ** Oni Stamina #---------------------------------- # Developed by Onidsouza # Do not redestribute without permission #------------------------------------------------- module OniStamina Initial = 100 # Initial Stamina Value EvolutionRate = 1.3 # Decimal number that represents the stamina value evolution # when leveling up # Leave 1.0 for none. InitialRecoverFrames = 30 # Recover Speed (In frames, considering default 60fps) RecoverEvolutionRate = 1.3 #Decimal number that represents the recover evolution #when leveling up. #Leave 1.0 for none. ActorMember = 0 # Advanced Using, leave 0.
end
class Game_Actor alias onistamina_init initialize alias onistamina_lvlup level_up attr_reader :stamina attr_accessor :maxsta attr_reader :recover def initialize(actor_id) onistamina_init(actor_id) @stamina = OniStamina::Initial @maxsta = @stamina @recover = OniStamina::InitialRecoverFrames end def level_up @maxsta = @maxsta * OniStamina::EvolutionRate @recover = @recover / OniStamina::RecoverEvolutionRate @maxsta = @maxsta.to_i @recover = @recover.to_i onistamina_lvlup end def stamina_text (@stamina).to_s + '/' + (@maxsta).to_s end def lose_sta(x) if ((@stamina - x) >= 0) @stamina = @stamina - x else @stamina = 0 end end def gain_sta(x) if ((@stamina + x) <= @maxsta) @stamina = @stamina + x end end end
class Window_Stamina < Window_Base def initialize(x, y, wid, hei) super(x, y, wid, hei) @stamina = $game_party.members[OniStaminaActorMember].stamina @maxsta = $game_party.members[OniStaminaActorMember].stamina self.opacity = 0 end def refresh self.contents.clear draw_stamina(0, 0) end def draw_stamina(x, y, width = 100) wd = width * $game_party.members[OniStaminaActorMember].stamina / $game_party.members[OniStaminaActorMember].maxsta self.contents.fill_rect(x, y, width, 10, Color.new(0, 0, 0)) self.contents.fill_rect(x, y, wd, 10, Color.new(255, 255, 0)) text_wid = contents.text_size($game_party.members[OniStaminaActorMember].stamina_text).width self.contents.draw_text(x + 20, y + 15, text_wid, 20, $game_party.members[OniStaminaActorMember].stamina_text) end end
class Scene_Map alias onista_start start alias onista_terminate terminate alias onista_update update attr_reader :winsta def start onista_start @waiting_sta = 0 @winsta = Window_Stamina.new(0, 0, 150, 80) end def terminate onista_terminate @winsta.dispose end def update onista_update if $game_player.moving? and $game_player.dash? $game_party.members[OniStaminaActorMember].lose_sta(1) end if $game_system.waiting_sta == $game_party.members[OniStaminaActorMember].recover $game_party.members[OniStaminaActorMember].gain_sta(1) end @winsta.refresh end end
class Game_Player < Game_Character alias sta_dash? dash? def dash? return false if $game_party.members[OniStaminaActorMember].stamina == 0 sta_dash? end end
class Game_System attr_reader :waiting_sta alias onista_update update alias onista_initialize initialize def initialize @waiting_sta = 0 onista_initialize end def update @waiting_sta = @waiting_sta + 15 @waiting_sta = 0 if @waiting_sta > $game_party.members[OniStaminaActorMember].recover onista_update end end
Itu script buat stamina lari. Aku pengennya bar stamina bisa di pindah" gitu, terus kalau pas battle jangan di munculin . . . Kalau bisa graphic barnya pakek gambar. Kalau yang ini mah dari scriptnya itu, jadi gak bisa di ganti Nambah deh (sekalian) - Spoiler:
module Rafidelis_Equipamentos #==============================================================================| # S T A R T O F C O N F I G U R A T I O N S | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Leave at True to show the icon Equipment | False not to Show | MOSTRAR_ARMA = true # Leave at True to show the icon of the Shield | False not to Show | MOSTRAR_ESCUDO = true # Leave at True to show the icon of the helmet | False not to Show | MOSTRAR_ELMO = true # Leave at True to show the icon of Armor | False not to Show | MOSTRAR_ARMADURA = true # Usar Imagem de fundo? # Leave at True to show the icon of Acessories| False not to Show | MOSTRAR_ACESSORIO = true # Opacity of Windows that will show the icons of Equipment OPACIDADE = 0 # Use background image? USAR_IMG = true # If above is true, what is the name of the image being used? IMG_NOME = "Equipt1-1" #==============================================================================| # D I S P L A Y T Y P E | # 1 to display the icons horizontally on top of the SCREEN | #------------------------------------------------- -----------------------------| # 2 To view the icons at the left corner of VERTICAL SCREEN | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # 3 To view the icons horizontally in the bottom of the SCREEN | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| TIPO = 3 end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
class Rafidelis_Equip_Window < Window_Base def initialize(x,y,n) @n = n @x = x @y = y super(x,y,56,56) refresh end end #==============================================================================| # R E F R E S H #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| def refresh self.contents.clear @actor = $game_party.members[0] draw_item_name(@actor.equips[@n], 0, 0) end #==============================================================================| # S T A R T O F C L A S S S C E N E M A P | #------------------------------------------------------------------------------|
class Scene_Map include Rafidelis_Equipamentos alias rafidelis_start start alias rafidelis_terminate terminate alias rafidelis_update update def start #------------------------------------------------------------------------------- @Window_Equip = nil if TIPO == 1 @Window_Equip = Rafidelis_Equip_Window.new(0,0,0) elsif TIPO == 2 @Window_Equip = Rafidelis_Equip_Window.new(0,0,0) elsif TIPO == 3 @Window_Equip = Rafidelis_Equip_Window.new(0,360,0) end if MOSTRAR_ARMA == true @Window_Equip.visible = true else @Window_Equip.visible = false end @Window_Equip.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip2 = nil if TIPO == 1 @Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1) elsif TIPO == 2 @Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1) elsif TIPO == 3 @Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1) end if MOSTRAR_ESCUDO == true @Window_Equip2.visible = true else @Window_Equip2.visible = false end @Window_Equip2.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip3 = nil if TIPO == 1 @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2) elsif TIPO == 2 @Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2) elsif TIPO == 3 @Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2) end if MOSTRAR_ELMO == true @Window_Equip3.visible = true else @Window_Equip3.visible = false end @Window_Equip3.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip4 = nil if TIPO == 1 @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3) elsif TIPO == 2 @Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3) elsif TIPO == 3 @Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3) end if MOSTRAR_ARMADURA == true @Window_Equip4.visible = true else @Window_Equip4.visible = false end @Window_Equip4.opacity = OPACIDADE #------------------------------------------------------------------------------- @Window_Equip5 = nil if TIPO == 1 @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4) elsif TIPO == 2 @Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4) elsif TIPO == 3 @Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4) end if MOSTRAR_ACESSORIO == true @Window_Equip5.visible = true else @Window_Equip5.visible = false end @Window_Equip5.opacity = OPACIDADE if USAR_IMG if TIPO == 1 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 1 @bg.y = 1 end end if TIPO == 2 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 54 @bg.y = 1 @bg.angle = 270.5 end if TIPO == 3 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 3 @bg.y = 360 end #------------------------------------------------------------------------------- rafidelis_start end def terminate @Window_Equip.dispose @Window_Equip2.dispose @Window_Equip3.dispose @Window_Equip4.dispose @Window_Equip5.dispose rafidelis_terminate end def update @Window_Equip.update @Window_Equip2.update @Window_Equip3.update @Window_Equip4.update @Window_Equip5.update rafidelis_update end end #================================================================= # www.ReinoRpg.com #=================================================================
Kalau yang ini, pas battle kok muncul ya kotaknya itu? bisa di hilangin apa gak? Tolong buat yang scripter . . . Tangkayu
Terakhir diubah oleh LowlingLife tanggal 2014-02-09, 18:48, total 3 kali diubah (Reason for editing : Salah copas :hihi:) | |
| | | LowlingLife Administrator
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| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:00 | |
| Jadi yang mana pengen dibenahin? | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:06 | |
| Dua"nya kalau mau Kalau gak mau ya 1 aja gak pa". Yang bawah deh . . . Tapi aku butuh keduanya | |
| | | New Reborn Newbie
Posts : 36 Thanked : 1 Engine : Multi-Engine User Skill : Beginner Type : Databaser
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:11 | |
| | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:19 | |
| Namanya juga manusia Situ bisa gak benahi itu script?? | |
| | | LowlingLife Administrator
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| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:21 | |
| Oke deh kakak Gary, saya coba benahi... Itu bukannya scriptnya sama antara yang atas dan bawah? | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:25 | |
| | |
| | | New Reborn Newbie
Posts : 36 Thanked : 1 Engine : Multi-Engine User Skill : Beginner Type : Databaser
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 18:26 | |
| | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| | | | LowlingLife Administrator
Posts : 2000 Thanked : 25 Engine : Multi-Engine User
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| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 19:41 | |
| Kakak Garry, udah aku benahin scriptnya. 1. Oni Stamina - Spoiler:
- Code:
-
#================================================== # ** Oni Stamina #---------------------------------- # Developed by Onidsouza # Edited by LowlingLife # Do not redestribute without permission #------------------------------------------------- module OniStamina Initial = 100 # Initial Stamina Value EvolutionRate = 1.3 # Decimal number that represents the stamina value evolution # when leveling up # Leave 1.0 for none. InitialRecoverFrames = 30 # Recover Speed (In frames, considering default 60fps) RecoverEvolutionRate = 1.3 #Decimal number that represents the recover evolution #when leveling up. #Leave 1.0 for none. ActorMember = 0 # Advanced Using, leave 0.
BarX = 0 # X Coordinate of Stamina Bar BarY = 0 # Y Coordinate of Stamina Bar PictureFill = false # Use picture to fill the bar or not. PictureName = "BarFill" # Put the pictures in Graphics/System folder. end
class Game_Actor alias onistamina_init initialize alias onistamina_lvlup level_up attr_reader :stamina attr_accessor :maxsta attr_reader :recover def initialize(actor_id) onistamina_init(actor_id) @stamina = OniStamina::Initial @maxsta = @stamina @recover = OniStamina::InitialRecoverFrames end def level_up @maxsta = @maxsta * OniStamina::EvolutionRate @recover = @recover / OniStamina::RecoverEvolutionRate @maxsta = @maxsta.to_i @recover = @recover.to_i onistamina_lvlup end def stamina_text (@stamina).to_s + '/' + (@maxsta).to_s end def lose_sta(x) if ((@stamina - x) >= 0) @stamina = @stamina - x else @stamina = 0 end end def gain_sta(x) if ((@stamina + x) <= @maxsta) @stamina = @stamina + x end end end
class Window_Stamina < Window_Base def initialize(x, y, wid, hei) super(x, y, wid, hei) @stamina = $game_party.members[OniStamina::ActorMember].stamina @maxsta = $game_party.members[OniStamina::ActorMember].stamina self.opacity = 0 end def refresh self.contents.clear draw_stamina(0, 0) end def draw_stamina(x, y, width = 100) wd = width * $game_party.members[OniStamina::ActorMember].stamina / $game_party.members[OniStamina::ActorMember].maxsta if OniStamina::PictureFill barfill = Cache.system(OniStamina::PictureName) fill = Rect.new(0, 0, wd, 10) self.contents.blt(0, 0, barfill, fill) else self.contents.fill_rect(x, y, width, 10, Color.new(0, 0, 0)) self.contents.fill_rect(x, y, wd, 10, Color.new(255, 255, 0)) end text_wid = contents.text_size($game_party.members[OniStamina::ActorMember].stamina_text).width self.contents.draw_text(x + 20, y + 15, text_wid, 20, $game_party.members[OniStamina::ActorMember].stamina_text) end end
class Scene_Map alias onista_start start alias onista_terminate terminate alias onista_update update attr_reader :winsta def start onista_start @waiting_sta = 0 @winsta = Window_Stamina.new(OniStamina::BarX, OniStamina::BarY, 150, 80) end def terminate onista_terminate @winsta.dispose end def update onista_update if $game_player.moving? and $game_player.dash? $game_party.members[OniStamina::ActorMember].lose_sta(1) end if $game_system.waiting_sta == $game_party.members[OniStamina::ActorMember].recover $game_party.members[OniStamina::ActorMember].gain_sta(1) end @winsta.refresh end end
class Game_Player < Game_Character alias sta_dash? dash? def dash? return false if $game_party.members[OniStamina::ActorMember].stamina == 0 sta_dash? end end
class Game_System attr_reader :waiting_sta alias onista_update update alias onista_initialize initialize def initialize @waiting_sta = 0 onista_initialize end def update @waiting_sta = @waiting_sta + 1 @waiting_sta = 0 if @waiting_sta > $game_party.members[OniStamina::ActorMember].recover onista_update end
end
2. Rafidelis Equipment on Screen - Spoiler:
- Code:
-
#============================================================================== # Edited by : LowlingLife #============================================================================== module Rafidelis_Equipamentos #==============================================================================| # S T A R T O F C O N F I G U R A T I O N S | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Leave at True to show the icon Equipment | False not to Show | MOSTRAR_ARMA = true # Leave at True to show the icon of the Shield | False not to Show | MOSTRAR_ESCUDO = true # Leave at True to show the icon of the helmet | False not to Show | MOSTRAR_ELMO = true # Leave at True to show the icon of Armor | False not to Show | MOSTRAR_ARMADURA = true # Usar Imagem de fundo? # Leave at True to show the icon of Acessories| False not to Show | MOSTRAR_ACESSORIO = true # Opacity of Windows that will show the icons of Equipment OPACIDADE = 0 # Use background image? USAR_IMG = true # If above is true, what is the name of the image being used? IMG_NOME = "Equipt1-1"
#==============================================================================| # D I S P L A Y T Y P E | # 1 to display the icons horizontally on top of the SCREEN | #------------------------------------------------- -----------------------------| # 2 To view the icons at the left corner of VERTICAL SCREEN | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # 3 To view the icons horizontally in the bottom of the SCREEN | #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| # IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| TIPO = 3 end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| #==============================================================================| # R A F I D E L I S E Q U I P W I N D O W #------------------------------------------------------------------------------| class Rafidelis_Equip_Window < Window_Base def initialize(x,y,n) @n = n @x = x @y = y super(x,y,56,56) refresh end end #==============================================================================| # R E F R E S H #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| def refresh self.contents.clear @actor = $game_party.members[0] draw_item_name(@actor.equips[@n], 0, 0) end #==============================================================================| # S T A R T O F C L A S S S C E N E M A P | #------------------------------------------------------------------------------|
class Scene_Map include Rafidelis_Equipamentos alias rafidelis_start start alias rafidelis_terminate terminate alias rafidelis_update update
def start rafidelis_start if MOSTRAR_ARMA if TIPO == 1 @window_equip = Rafidelis_Equip_Window.new(0,0,0) elsif TIPO == 2 @window_equip = Rafidelis_Equip_Window.new(0,0,0) elsif TIPO == 3 @window_equip = Rafidelis_Equip_Window.new(0,360,0) end @window_equip.opacity = OPACIDADE end if MOSTRAR_ESCUDO if TIPO == 1 @window_equip2 = Rafidelis_Equip_Window.new(56,0,1) elsif TIPO == 2 @window_equip2 = Rafidelis_Equip_Window.new(0,56,1) elsif TIPO == 3 @window_equip2 = Rafidelis_Equip_Window.new(56,360,1) end @window_equip2.opacity = OPACIDADE end if MOSTRAR_ELMO if TIPO == 1 @window_equip3 = Rafidelis_Equip_Window.new(56*2,0,2) elsif TIPO == 2 @window_equip3 = Rafidelis_Equip_Window.new(0,56*2,2) elsif TIPO == 3 @window_equip3 = Rafidelis_Equip_Window.new(56*2,360,2) end @window_equip3.opacity = OPACIDADE end if MOSTRAR_ARMADURA if TIPO == 1 @window_equip4 = Rafidelis_Equip_Window.new(56*3,0,3) elsif TIPO == 2 @window_equip4 = Rafidelis_Equip_Window.new(0,56*3,3) elsif TIPO == 3 @window_equip4 = Rafidelis_Equip_Window.new(56*3,360,3) end @window_equip4.opacity = OPACIDADE end if MOSTRAR_ACESSORIO if TIPO == 1 @window_equip5 = Rafidelis_Equip_Window.new(56*4,0,4) elsif TIPO == 2 @window_equip5 = Rafidelis_Equip_Window.new(56*4,0,4) elsif TIPO == 3 @window_equip5 = Rafidelis_Equip_Window.new(56*4,360,4) end @window_equip5.opacity = OPACIDADE end if USAR_IMG if TIPO == 1 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 1 @bg.y = 1 elsif TIPO == 2 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 54 @bg.y = 1 @bg.angle = 270.5 elsif TIPO == 3 @bg = Sprite.new @bg.bitmap = Cache.picture(IMG_NOME) @bg.x = 3 @bg.y = 360 end end def terminate rafidelis_terminate @window_equip.dispose @window_equip2.dispose @window_equip3.dispose @window_equip4.dispose @window_equip5.dispose @bg.dispose end end def update rafidelis_update @window_equip.update @window_equip2.update @window_equip3.update @window_equip4.update @window_equip5.update @bg.update end end
Credit : Terserah mau kasih atau gak.... Yang penting script ini bukan punyaku... Aku hanya meng-editnya... Sorry, salah copas.. Script udah di replace...
Terakhir diubah oleh LowlingLife tanggal 2011-10-22, 20:26, total 3 kali diubah | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 20:12 | |
| @low Yang script pertama, cara pindah tempatnya gimana?? Terus yang kedua, pas battle kok bar equipnya masih keluar ya? Jadi menghalangi Btw, terimakasih banyak atas bantuannya Semua yang berhubungan dengan project gameku pasti aku tulis semua nama"nya di credit | |
| | | LowlingLife Administrator
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| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 20:20 | |
| Aku coba udah enggak kok kakak Garry.. Untuk yang script pertama masukkin X & Y koordinat yang baru di BarX & BarY... Coba kasih screenshotnya waktu battle itu....
Edit : Sorry, salah copas.. Script Pertama + Kedua udah di replace...
| |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 20:41 | |
| Oke lah udah solved Makasih banyak atas bantuannya ^_^ Jangan di baca : - Spoiler:
Sebenernya pengen request lagi
| |
| | | LowlingLife Administrator
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| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 21:03 | |
| | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 21:22 | |
| Bisa apa gak bikinin script bar HP, MP EXP pas di main itu... Kayak ABS gitu. Kalau scriptnya ABS yg bar HP MP EXP aja itu aku copas, malah gak ada reaksi . . . Bisa apa gak? Nambah : Kalau gak bisa. Bikinin input name tapi yang pakai mode huruf keyboard. Jadi kalau tekan T yang muncul huruf T, kalau tekan E yang muncul huruf E. yahh seperti itulah Masalah tampilan sih terserah situ Bisa apa gak? Kalau masih gak bisa, ya udah gak pa". Gak jadi request
Terakhir diubah oleh Garry tanggal 2011-10-22, 21:28, total 1 kali diubah (Reason for editing : Nambah :D) | |
| | | LowlingLife Administrator
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| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 21:28 | |
| Di Map Gitu? Oke deh... Tapi jangan di sini... PMan aja....
Kalo yang input itu udah ada yang buat... Saya juga gak sanggup... Ada listnya... Tinggal pilih yang mana yang suka... http://save-point.org/showthread.php?pid=1999#pid1999
Terakhir diubah oleh LowlingLife tanggal 2011-10-22, 21:33, total 1 kali diubah | |
| | | Garry Laly Senior
Posts : 651 Thanked : 3 Engine : Multi-Engine User Skill : Beginner
| Subyek: Re: [SOLVED] Request script (benahi aja) 2011-10-22, 21:30 | |
| Oke... PM deh | |
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