| [Ide & Suggestion] RMID TCG | |
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+11minato ashm fly-man hyperkudit shikami fredy Kuro Ethernite wltr3565 nisamerica Yaden LowlingLife 15 posters |
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LowlingLife Administrator
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| Subyek: [Ide & Suggestion] RMID TCG 2011-08-21, 21:19 | |
| Saat dI CB, om hart berkata seandainya ada RMID TCG... Saya tertegun.... Lalu, saya mencoba menciptakan TCG RMID yang fun tapi tidak ribet... Hasilnya adalah The Chronicles of RMID.... Ini adalah sample kartunya.. Ini masih dalam tahap development.. Jadi, kalo ada masukkan, comment aja di sini... Rulesnya masih disusun.... Credit : Suzaku Trance by om LighNighKnight... Hero Card | |
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Yaden Legendary
Posts : 2056 Thanked : 17 Engine : RMVX Skill : Very Beginner Type : Artist
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-21, 21:35 | |
| Ide bagus.. tapi nanti mainnya gimana? | |
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LowlingLife Administrator
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-21, 21:37 | |
| lagi dalam tahap development.... | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-21, 21:47 | |
| "Pedangku, hidupku! Biarlah aku mati jika pedangku hancur!!" << sapa yang ngidein ini?? Btw bagus juga, menarik ni idenya Melihat bar HP dan MP nya, sepertinya battle akan lebih mirip RPG melihat angkanya lumayan besar Btw artistnya bukannya Shikami ya? | |
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wltr3565 Senior
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-21, 21:58 | |
| Iya, mainnya. Nanti kayak gimana? | |
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Kuro Ethernite The Creator
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-21, 22:11 | |
| khas RPG, jelas turn based, right ?? then, command2 umum RPG.... Attack = nyerang lawan Skill = aktifkan card effect Guard = defense position Item = spell card run = give up kalo ABS, cukup seru juga, ntar gelut2 in kartu mana yg penyet dluan.... permainan slesai, klo ada kartu Hero OC yg mampus.... | |
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Yaden Legendary
Posts : 2056 Thanked : 17 Engine : RMVX Skill : Very Beginner Type : Artist
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-21, 23:47 | |
| Wah kalau mau dibuat kedalam RM kayanya bakalan menarik sih.. Coba suruh bang wltr buat | |
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fredy Senior
Posts : 612 Thanked : 4 Engine : RMVX
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 00:58 | |
| A TCG Menarik, pengen liat kyk gimana jadinya Tapi game playnya gimana? Card parameternya apaan aja? | |
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shikami Member 1000 Konsep
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 04:10 | |
| yang susah dari tcg itu balancingnya biar ga ada imba card, dan kaeknya hart juga bilang bkinnya jelas ga di RM. oh well,game strategy rumit AInya. | |
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hyperkudit Pahlawan Super
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 05:22 | |
| AI nya gimana?? apa ntar kyk standar rpg yg nyerang n ngeskill secara random??
Secara tcg itu bener2 ke strategi kan?? | |
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fly-man
Poison Elemental Anak Cantik
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 05:42 | |
| hmmm... idenya si lumayan.. tapi sepertinya agak sulit juga untuk d realisasikan.. lagian mainan gini bikin RULE-nya harus jelas dan menarik.. AI nya harus makin berkembang... g bisa sembarangan main Random... trus... mmm.. apa lagi y? wah pokonya mah masih banyak yang harus d persiapkan | |
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ashm Veteran
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 07:32 | |
| Just my ideas. Read following ideas mean you agree these term. Warning ! can cause : Headache, uncontrollable diarrhea, glaring eye, confuse, and sudden death Here I go ! - Spoiler:
-Simple calculation : Atk - Def = damage HP -pake 4 Parameter : Atk, def, HP, MP -Class sistem : 1 Hero card, 1 jenis class -Secara general ada 3 macam kartu. Kartu hero, skill, and assist -Saran sih ada 3 kelas aja : STR, INT, AGI -Kartu Hero tuh nggak perlu di shuffle -Kartu skill itu hanya bisa dipake berdasarkan class. -Kartu skill mengkonsumsi MP, percuma pake kartu skill kalo MP habis -Kartu assist adalah kartu hero lain untuk kombo dgn hero utama, cara penggunaannya adalah dia berfungsi sbg hero non permanen [dia mati, the game still going on], dia bisa menggunakan satu skill [tanpa butuh skill card], dia hpnya sangat2 dikit. Just like.... getting hurt ? then I'll retreat
- Spoiler:
Here's the rule : -Setiap deck, ada 20 kartu ato lebih. -Hero card hanya ada 4, Tapi sebelum maen, hanya bisa milih satu secara random mana yang di pakai maen. Dan nggak ikut di shuffle -Jan-ken-pon -The winner choose first / second turn -Draw setiap awal giliran, pas awal battle ambil 5 kartu -setiap giliran hanya boleh memanggil satu kartu assist ato skill -Setiap kartu skill dipakai, letakan di deck, trus di shuffle ulang -Setiap kartu assist dipakai, dia bisa aktif di field selama dia nggak mati. Kalo mati, dia ke "graveyard" -Untuk battle phase, Player bisa menyerang dgn 2 cara. >kartu hero hanya boleh menyerang biasa, pakai skill [pake card dulu, dan konsumsi MP], >Makai assist card, dia hanya bisa menyerang ato cast skill -permainan habis kalo hero tsb mati. -Saat battle phase, player yg sedang dapat giliran dapat memilih tidak menyerang/ Def, tapi damage tidak berkurang. Tapi next turn, boleh draw 2 kartu dan recover MP equal next draw card type. Skill card recover => minor recover, Assist card => Moderate recover
If you don't agree terms above, just ignore this post | |
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minato Novice
Posts : 240 Thanked : 1 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 09:51 | |
| wow nice idea sample kartunya juga bagus tapi bikin TCG di RM kayaknya harus rombak script sampai ke akar nih dari ikon2 di sample kartunya kayaknya rulenya bakalan rumit nih yg jelas saya nungguin Rulenya aja dulu deh Btw @ kk Ashm rulenya terasa mirip Digimon Card battle digabung dengan sedikit Yugi Oh | |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 12:17 | |
| Umm TCG itu permainan kartu yah ? Ide bagus.. masalah rulesnya mungkin ane bisa bantu tapi gk sekarang, mau pikir2 dulu tunggu sajalah @ashm Yu Gi Oh Bgt tuh mungkin rules wa beda sama si ashm Thx....d(=_=)b.... | |
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LowlingLife Administrator
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| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 17:39 | |
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LightNightKnight Topeng Buaya
Posts : 799 Thanked : 6 Engine : RMVX Skill : Intermediate Type : Developer
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 17:57 | |
| 1st one is better anyway, meski line ny Suzaku salah, terimakasih telah memakai karakter GG macam Suzaku sebagai contoh kartu pertama anda btw ane dlu juga sempet bkin konsep yg sama seh https://rmid.forumotion.net/t1877-my-own-tcgsilahkan diliat2 meski udah ane cancel~ | |
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nisamerica Living Skeleton
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hart Senior
Posts : 805 Thanked : 38 Engine : Other Skill : Very Beginner Type : Developer
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 18:24 | |
| wah TCG, mantap bener, saya dukung dengan doa deh BTW sistem mainnya udah ditentuin belum? Kalau belum... IMO harusnya bikin sistemnya dulu donk baru bikin template kartunya.. soalnya kita kan belum tau parameter dari tiap kartu itu apa2 aja... ya kecuali yg belakang sih BTW gambarnya cantik bener cuy, hebadh soal yg belakang, saya pilih yg kedua atau ketiga, soalnya yg 1 dan 4 terkesan agak lebay? | |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 18:37 | |
| setuju sama hart, mending yg ke 2/3. btw bleh nyumbang peraturan kan? soalnya udah mikirin | |
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hart Senior
Posts : 805 Thanked : 38 Engine : Other Skill : Very Beginner Type : Developer
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 18:58 | |
| BTW, menanggapi soal komen2 yg tanya tentang AI, menurut saya AI nya bego2 pun gpp sih (random juga boleh ), asalkan bisa jadi bahan untuk coba2. Tujuan utama dari TCG itu kan untuk bermain dengan sesama manusia... ya pasti harus bisa online donk... Saya dukung project ini dengan do'a deh.. semoga berhasil | |
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Yaden Legendary
Posts : 2056 Thanked : 17 Engine : RMVX Skill : Very Beginner Type : Artist
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-22, 20:06 | |
| itu lambang vesspa ya? (CMIIW) IMO bagusan yang keempat.. serasa ngekhas gimana gitu.. | |
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minato Novice
Posts : 240 Thanked : 1 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-23, 11:22 | |
| untuk card back saya suka yg kedua tapi lambangnya diganti dong, masa pake lambang peacemaker nanti kita dikira komunitas hippies lagi | |
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W Crazy RMer
Posts : 869 Thanked : 7 Engine : RMVX Skill : Very Beginner
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-23, 12:15 | |
| Yah sama aja kek rpg nantinya. Kalo mau buat TCG tuh kek yugi, DM, dsb Maksudnya tuh jgn terlalu ribet itungannya ( kek ad HP, MP, atk, deff, dsb dsb ) Coba kalo di implementasikan ke dunia nyata, kan bakal ribet harus ngingetin ato nyatet sisa darah, MP, dsb | |
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Yaden Legendary
Posts : 2056 Thanked : 17 Engine : RMVX Skill : Very Beginner Type : Artist
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-23, 12:20 | |
| nah, setuju sama om warrior.. (lho!? war!? kapan kesini!? ) liat aja kartu yugi.. cuma attack-deffense, sama life point doang itungannya.. lebihnya sih ada atribut, level kartu, type, sama effect aja.. (bukan bersifat hitungan) | |
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Roronoa_Zojo Senior
Posts : 833 Thanked : 3 Engine : Multi-Engine User Skill : Skilled Type : Mapper
| Subyek: Re: [Ide & Suggestion] RMID TCG 2011-08-23, 12:30 | |
| Setuju juga sama Yaden + Warrior (lho den kapan ngomen ) jadi mungkin mm Attack, Defense, Job(Warrior, Swordman, dll) sama Ras mungkin. dan IMO gimana kalau dalam game ini ada 3 jenis kartu.. Character Card, Equipment Card, sama Skill Card. Contoh Equipment Fire Sword - Hanya bisa di equip ke Elf Legendary Sword - Bisa di Equip ke semua Character Dsb | |
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