bayeeazaeeb Newbie
Posts : 48 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: skill rapid attack 2011-08-02, 15:47 | |
| mau tanya nih.. aku make tankentai SBS 3.4e+ATB 1.2c kaduki tentang rapid attack, apa skill tersebut damagenya ga berdasarkan weapon equipped? soalnya di keterangannya ditulis gini : - Code:
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# "WEAPON_DAMAGE" # - Deal damage AND plays equipped Weapon animation (even if a skill # or item is used) nah terus contoh skill tankentainya - Code:
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# "RAPID_MULTI_ATTACK" - A multi-hit Action Sequence that hits quickly. # "FORCE_KNOCKBACK" is used to "RAPID_MULTI_ATTACK" => ["MOVE_TO_TARGET","WPN_SWING_V","FORCE_KNOCKBACK","WEAPON_DAMAGE", "MOVE_TO_TARGET_FAST","WPN_SWING_V","FORCE_KNOCKBACK","WPN_SWING_VL","WEAPON_DAMAGE", "MOVE_TO_TARGET_FAST","WPN_SWING_V","FORCE_KNOCKBACK","WPN_SWING_VL","WEAPON_DAMAGE", "MOVE_TO_TARGET_FAST","WPN_SWING_V","FORCE_KNOCKBACK","WPN_SWING_VL","WEAPON_DAMAGE", "MOVE_TO_TARGET_FAST","WPN_SWING_V","FORCE_KNOCKBACK","WPN_SWING_VL","WEAPON_DAMAGE", "MOVE_TO_TARGET_FAST","WPN_SWING_V","FORCE_KNOCKBACK","WPN_SWING_VL","WEAPON_DAMAGE", "Can Collapse","12","RESET"], terus skill buatan saya : - Code:
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# HEXA BLAST by bayee "HEXA_BLAST"=> ["STEP_FORWARD","Afterimage ON","DRAW_WEAPON","30","WPN_SWING_VL","WEAPON2_DAMAGE", "WPN_SWING_UNDER","WEAPON_DAMAGE", "WPN_SWING_VL","WEAPON2_DAMAGE", "WPN_SWING_UNDER","WEAPON_DAMAGE", "WPN_SWING_VL","WEAPON2_DAMAGE", "WPN_SWING_UNDER","WEAPON_DAMAGE", "WPN_SWING_VL","WEAPON2_DAMAGE","FLOAT_STOP", "REAL_TARGET","WPN_SWING_V","IMPACT_1","20", "DAMAGE_ANIM_WAIT","FLOAT_LAND","Can Collapse","Afterimage OFF", "16","FLEE_RESET"], namun apa yang terjadi? ini yang terjadi ketika player melakukan attack (dengan senjata terbaik) dan ini yang terjadi ketika melakukan skill rapid attack : apanya yang salah? sementara contoh skill dari tankentai (skill yang digunakan ralph pada demo) seperti itu.. | |
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Aegis Legendary
Posts : 2152 Thanked : 56 Engine : Multi-Engine User Skill : Very Beginner Type : Artist
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| Subyek: Re: skill rapid attack 2011-08-02, 16:21 | |
| itu yg nyerang karakter yg sama ? | |
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bayeeazaeeb Newbie
Posts : 48 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: Re: skill rapid attack 2011-08-02, 16:31 | |
| rapid attack (original from demo) -> ralph hexa blast (yang saya bikin berdasarkan contoh skill) -> ylva | |
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yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Subyek: Re: skill rapid attack 2011-08-02, 16:42 | |
| udah ditaro di note nya belom?
<action: HEXA_BLAST> ._. | |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: skill rapid attack 2011-08-02, 16:45 | |
| 1. setting base damage sama damage fraction (atk_f sama spi_f) udah diatur blom 2. weapon damage tu cuman ngambil animasi si senjata yang lagi dipegang doang ngga ngaruh sama attack power (secara hampir semua skill pake attack power IMO) | |
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bayeeazaeeb Newbie
Posts : 48 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: Re: skill rapid attack 2011-08-02, 16:50 | |
| @very great : ya elah..klo ga disummon tuh script mana bisa dipake..(kan udah di SS tuh skillnya..wkwkwk)
@ritcher : yang di database ya? | |
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richter_h Salto Master Hancip RMID
Posts : 1705 Thanked : 30 Engine : Other Skill : Skilled Type : Developer
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| Subyek: Re: skill rapid attack 2011-08-02, 16:58 | |
| yo'i... ati ati aja salahnya di sono tips: ente juga bisa bikin yang lain kayak WEAPON_DAMAGE - cuman animasi doang - cuman damage doang - dua-duanya lebih banyak baca manualnya ya | |
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bayeeazaeeb Newbie
Posts : 48 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Writer
| Subyek: Re: skill rapid attack 2011-08-02, 19:30 | |
| iya..ternyata salahnya disana fokus di script sih..jadi ga sadar kalo di database ngatur damagenya..
thx thx
(momod, trit solved, silahkan di lock) | |
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Vsio Xutix Xox
Posts : 2377 Thanked : 18 Engine : Multi-Engine User Skill : Advanced Type : Developer
| Subyek: Re: skill rapid attack 2011-08-02, 21:14 | |
| Locked since solved. *locking* | |
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