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Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

 

 Menghilangkan beberapa menu

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maihime
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PostSubyek: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-12, 19:29

gan... ada yg tau gak cara ngilangin menu Save & Skill di menu RPGM VX ??? ane gak butuh untuk game ane.... (Lg gak butuh) tolong.. om2 scripter... ane butuh bantuan supaya tuh skill & save di menu ane hilang....

mohon pencerahannya
Thx! sebelumnya
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wltr3565
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-12, 19:40

Ku buat patchnya nih:
Code:
class Scene_Menu < Scene_Base
  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s3, s4, s6])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # If number of party members is 0
      @command_window.draw_item(0, false)    # Disable item
      @command_window.draw_item(1, false)    # Disable skill
      @command_window.draw_item(2, false)    # Disable equipment
      @command_window.draw_item(3, false)    # Disable status
    end
    if $game_system.save_disabled            # If save is forbidden
      @command_window.draw_item(4, false)    # Disable save
    end
  end
  #--------------------------------------------------------------------------
  # * Update Command Selection
  #--------------------------------------------------------------------------
  def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # Item
        $scene = Scene_Item.new
      when 1,2  # Skill, equipment, status
        start_actor_selection
      when 3    # End Game
        $scene = Scene_End.new
      end
    end
  end
 
  def update_actor_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      end_actor_selection
    elsif Input.trigger?(Input::C)
      $game_party.last_actor_index = @status_window.index
      Sound.play_decision
      case @command_window.index
      when 1  # equipment
        $scene = Scene_Equip.new(@status_window.index)
      when 2  # status
        $scene = Scene_Status.new(@status_window.index)
      end
    end
  end
end
Taruh aja diatas main :hmm:
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-12, 19:42

wltr3565 wrote:
Ku buat patchnya nih
wah gann.... rada error pasbuka end game.. pas cencel.. malah ini yang dihasilkan

Spoiler:

kayanya blm 100% complet
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-13, 17:52

:doh: Aku lupa bilang "semoga beruntung" :kabur:

Code:
class Scene_Menu < Scene_Base
  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s3, s4, s6])
    @command_window.index = @menu_index
    for i in 0...4
      @command_window.draw_item(i)
    end
  end
  #--------------------------------------------------------------------------
  # * Update Command Selection
  #--------------------------------------------------------------------------
  def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # Item
        $scene = Scene_Item.new
      when 1,2  # Skill, equipment, status
        start_actor_selection
      when 3    # End Game
        $scene = Scene_End.new
      end
    end
  end
 
  def update_actor_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      end_actor_selection
    elsif Input.trigger?(Input::C)
      $game_party.last_actor_index = @status_window.index
      Sound.play_decision
      case @command_window.index
      when 1  # equipment
        $scene = Scene_Equip.new(@status_window.index)
      when 2  # status
        $scene = Scene_Status.new(@status_window.index)
      end
    end
  end
end
Tuh yang baru, dan semoga beruntung :hmm:
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SerpentZ
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-13, 18:54

Patch Yang sebelumnya Work di Project ane,,, :v
Tapi kenapa di project @Reyd ga jadi??? :hmm:

Sedikit Tambahan
Spoiler:
Semoga dibantu XD :v
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-13, 19:16

kalo mau savenya aja yang diilangin, nih patchnya :
Spoiler:
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-13, 19:23

:sembah: :sembah: bwt Lowlinglife
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-13, 19:28

itu cuma minor edit doang.... gak usah dipuji-puji... btw, thx! :thumbup:
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-13, 19:54

Oke :thumbup:
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 08:48

@ Serpentz: Lho? Bukannya klo
ngilangin menu save di menu
tinggal pake change save access?
Save-nya tinggal di disable... :- :kabur:
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 10:52

@mai : itu buat ngilangin akses save di menu
di menu tetep ada tulisannya, cuma gk bisa dipake.. CMIIW
TSnya ingin dimenu gk ada tulsan save
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:27

ilangin aja dibagian scriptnya bro,
:D :D
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:37

redlagart wrote:
ilangin aja dibagian scriptnya bro,
:D :D

ane bukan scripter omm :swt: :jedug

tp udah berhasil kak =))
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:49

@TS
Uda berhasil ya? :swt:
padahal.. ane mo nunjukkin ini :swt:
Code:
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs the menu screen processing.
#==============================================================================

class Scene_Menu < Scene_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #    menu_index : command cursor's initial position
  #--------------------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    create_menu_background
    create_command_window
    @gold_window = Window_Gold.new(0, 360)
    @status_window = Window_MenuStatus.new(160, 0)
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_menu_background
    @command_window.dispose
    @gold_window.dispose
    @status_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    update_menu_background
    @command_window.update
    @gold_window.update
    @status_window.update
    if @command_window.active
      update_command_selection
    elsif @status_window.active
      update_actor_selection
    end
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s3, s4, s6])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # If number of party members is 0
      @command_window.draw_item(0, false)    # Disable item
      @command_window.draw_item(1, false)    # Disable equipment
      @command_window.draw_item(2, false)    # Disable status
    end
    if $game_system.save_disabled            # If save is forbidden
      #@command_window.draw_item(4, false)    # Disable save
    end
  end
  #--------------------------------------------------------------------------
  # * Update Command Selection
  #--------------------------------------------------------------------------
  def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # Item
        $scene = Scene_Item.new
      when 1,2  # equipment, status
        start_actor_selection
      when 3      # End Game
        $scene = Scene_End.new
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Start Actor Selection
  #--------------------------------------------------------------------------
  def start_actor_selection
    @command_window.active = false
    @status_window.active = true
    if $game_party.last_actor_index < @status_window.item_max
      @status_window.index = $game_party.last_actor_index
    else
      @status_window.index = 0
    end
  end
  #--------------------------------------------------------------------------
  # * End Actor Selection
  #--------------------------------------------------------------------------
  def end_actor_selection
    @command_window.active = true
    @status_window.active = false
    @status_window.index = -1
  end
  #--------------------------------------------------------------------------
  # * Update Actor Selection
  #--------------------------------------------------------------------------
  def update_actor_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      end_actor_selection
    elsif Input.trigger?(Input::C)
      $game_party.last_actor_index = @status_window.index
      Sound.play_decision
      case @command_window.index
      when 1  # equipment
        $scene = Scene_Equip.new(@status_window.index)
      when 2  # status
        $scene = Scene_Status.new(@status_window.index)
      end
    end
  end
end
..dan berhasil! :banana:
tapi ada fail nya saat setelah milih Game End, lalu di-cancel buat balik ke Menu nya :hmm:

Btw, script ente juga ada fail spt ini ga? :hmm:
Okay, tunggu ya ane mikir dulu :hmm:

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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:51

bungatepijalan wrote:
@TS
Uda berhasil ya? :swt:
padahal.. ane mo nunjukkin ini :swt:
Code:
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs the menu screen processing.
#==============================================================================

class Scene_Menu < Scene_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #    menu_index : command cursor's initial position
  #--------------------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    create_menu_background
    create_command_window
    @gold_window = Window_Gold.new(0, 360)
    @status_window = Window_MenuStatus.new(160, 0)
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    dispose_menu_background
    @command_window.dispose
    @gold_window.dispose
    @status_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    update_menu_background
    @command_window.update
    @gold_window.update
    @status_window.update
    if @command_window.active
      update_command_selection
    elsif @status_window.active
      update_actor_selection
    end
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    s1 = Vocab::item
    s2 = Vocab::skill
    s3 = Vocab::equip
    s4 = Vocab::status
    s5 = Vocab::save
    s6 = Vocab::game_end
    @command_window = Window_Command.new(160, [s1, s3, s4, s6])
    @command_window.index = @menu_index
    if $game_party.members.size == 0          # If number of party members is 0
      @command_window.draw_item(0, false)    # Disable item
      @command_window.draw_item(1, false)    # Disable equipment
      @command_window.draw_item(2, false)    # Disable status
    end
    if $game_system.save_disabled            # If save is forbidden
      #@command_window.draw_item(4, false)    # Disable save
    end
  end
  #--------------------------------------------------------------------------
  # * Update Command Selection
  #--------------------------------------------------------------------------
  def update_command_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      $scene = Scene_Map.new
    elsif Input.trigger?(Input::C)
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end
      Sound.play_decision
      case @command_window.index
      when 0      # Item
        $scene = Scene_Item.new
      when 1,2  # equipment, status
        start_actor_selection
      when 3      # End Game
        $scene = Scene_End.new
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Start Actor Selection
  #--------------------------------------------------------------------------
  def start_actor_selection
    @command_window.active = false
    @status_window.active = true
    if $game_party.last_actor_index < @status_window.item_max
      @status_window.index = $game_party.last_actor_index
    else
      @status_window.index = 0
    end
  end
  #--------------------------------------------------------------------------
  # * End Actor Selection
  #--------------------------------------------------------------------------
  def end_actor_selection
    @command_window.active = true
    @status_window.active = false
    @status_window.index = -1
  end
  #--------------------------------------------------------------------------
  # * Update Actor Selection
  #--------------------------------------------------------------------------
  def update_actor_selection
    if Input.trigger?(Input::B)
      Sound.play_cancel
      end_actor_selection
    elsif Input.trigger?(Input::C)
      $game_party.last_actor_index = @status_window.index
      Sound.play_decision
      case @command_window.index
      when 1  # equipment
        $scene = Scene_Equip.new(@status_window.index)
      when 2  # status
        $scene = Scene_Status.new(@status_window.index)
      end
    end
  end
end
..dan berhasil! :banana:
tapi ada fail nya saat setelah milih Game End, lalu di-cancel buat balik ke Menu nya :hmm:

Btw, script ente juga ada fail spt ini ga? :hmm:
Okay, tunggu ya ane mikir dulu :hmm:

~ Salam Ngacay dari Alissa Liu :ngacay2: ~

ane gak ngedit tuh script gan (Nemu, trus edit, tp bkan yg ini)... :swt: malah pas ane pilih end game, trus di cancel, eh ada 2 blok yg blank.....
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Menghilangkan beberapa menu Empty
PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:56

@^
Ya itu fail yg seperti q maksud :swt:
Okay, ane dapet deh....
nih tambahan script nya :v
Code:
#==============================================================================
# ** Scene_End
#------------------------------------------------------------------------------
#  This class performs game end screen processing.
#==============================================================================

class Scene_End < Scene_Base
  #--------------------------------------------------------------------------
  # * Return to Original Screen
  #--------------------------------------------------------------------------
  def return_scene
    $scene = Scene_Menu.new
  end
end
Btw, owh rupanya ini kekakuan script default nya yg nulisnya $scene = Scene_Menu.new(5) =))

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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:56

@kudit dan Serpentz: Oh! Betul juga! :shocked:
Tnggu, aku temukan cara yang lbih mudah... :3
Yaitu di scene menu,
cari baris ke 60, hapus tuh s5. :D
Selesai... XD
Harusnya sih hilang tuh menu savenya... :3
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 11:59

maihime wrote:
@kudit dan Serpentz: Oh! Betul juga! :shocked:
Tnggu, aku temukan cara yang lbih mudah... :3
Yaitu di scene menu,
cari baris ke 60, hapus tuh s5. :D
Selesai... XD
Harusnya sih hilang tuh menu savenya... :3

pasti ada yg error gan =))
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bungatepijalan
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 12:05

@maihime
ya error lah, gak segampang yg ente pikirkan =))

@^
Ehem.. uda coba tambahan script ku ini lum? :v
udah dijamin berhasil lho :v
Kalo gitu solved aja deh... okay? :v

~ Salam Ngacay dari Alissa Liu :ngacay2: ~
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 12:14

bungatepijalan wrote:
@maihime
ya error lah, gak segampang yg ente pikirkan =))

@^
Ehem.. uda coba tambahan script ku ini lum? :v
udah dijamin berhasil lho :v
Kalo gitu solved aja deh... okay? :v

~ Salam Ngacay dari Alissa Liu :ngacay2: ~

oce Solved ajee... Thx all udah mau bantu
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SerpentZ
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 12:47

Okay............. Solved :RMID:
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dnasman
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PostSubyek: Re: Menghilangkan beberapa menu   Menghilangkan beberapa menu Empty2011-07-14, 13:13

Solved => Locked.

Thnx.
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