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| [SOLVED] Cara Lvl+Exp dihilangkan | |
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ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 07:53 | |
| gan... ada yang tahu gak script supaya lvl+Exp-nya hilang... soalnya game saya nggak pakek level-levelan.... tolong bantu gan... gak pakek Exp -Exp ann Tolong pencerahannya.... | |
| | | shimmai Newbie
Posts : 26 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 08:05 | |
| musuhnya di set exp = 0 aja itu ga bakal ngasih keterangan exp pas menang , trus bagian window_menustatus line 31 draw_actor_level coba di kasih tanda # di depannya sapa tau bisa , test aja gw sih lom test | |
| | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 08:25 | |
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| | | Relink Newbie
Posts : 9 Thanked : 0 Engine : Other Skill : Beginner Type : Scripter
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 08:36 | |
| bakal sulit nih, pasti harus ubah tampilan menu. soalnya di menu ada level & exp yg anda maksud. bisa kasih tau mau dihilangkan sejauh mana ? siapa tau gua bisa bantu. kalau untuk sistemnya, bisa lewat database biar si aktor gak bakal naik level.
arigatou | |
| | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 08:39 | |
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| | | Relink Newbie
Posts : 9 Thanked : 0 Engine : Other Skill : Beginner Type : Scripter
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 08:59 | |
| - Code:
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class Window_MenuStatus < Window_Selectable def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end end
class Window_Status < Window_Base def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) draw_equipments(288, 160) end def draw_basic_info(x, y) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end end coba kode di atas untuk menu sekaligus status. apa perlu equipment dan class dihilangkan juga ? arigatou | |
| | | shimmai Newbie
Posts : 26 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| | | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:06 | |
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Terakhir diubah oleh ReydVires tanggal 2011-07-06, 09:09, total 1 kali diubah | |
| | | dnasman
Admin Kodok Ganteng Indonesia™
Posts : 1361 Thanked : 21 Engine : RMXP Skill : Intermediate Type : Event Designer
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| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:07 | |
| Untuk ngilangin EXP sama level di menu Status Buka Scrip Editor > Window_Status Cari line 36, kira2 isinya gini: - Code:
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draw_actor_level(@actor, x, y + WLH * 0) rubah jadi - Code:
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#draw_actor_level(@actor, x, y + WLH * 0) Cari line 62, kira2 isinya gini: - Code:
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self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) self.contents.font.color = normal_color self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) ubah jadi - Code:
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#self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) Coba dulu, jangan males duluan Thnx | |
| | | shimmai Newbie
Posts : 26 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| | | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:11 | |
| - dnasman wrote:
- Untuk ngilangin EXP sama level di menu Status
Buka Scrip Editor > Window_Status
Cari line 36, kira2 isinya gini:
- Code:
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draw_actor_level(@actor, x, y + WLH * 0) rubah jadi - Code:
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#draw_actor_level(@actor, x, y + WLH * 0) Cari line 62, kira2 isinya gini: - Code:
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self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) self.contents.font.color = normal_color self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) ubah jadi - Code:
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#self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ExpTotal) #self.contents.draw_text(x, y + WLH * 2, 180, WLH, s_next) self.contents.font.color = normal_color #self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2) #self.contents.draw_text(x, y + WLH * 3, 180, WLH, s2, 2) Coba dulu, jangan males duluan
Thnx thx bang... ane udah.... dari td... tp di isi apa ya ?? kan jd kosong itu.... Thx | |
| | | dnasman
Admin Kodok Ganteng Indonesia™
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| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:14 | |
| - ReydVires wrote:
- thx bang... ane udah.... dari td... tp di isi apa ya ?? kan jd kosong itu.... Thx
Hmm entahlah, mungkin posisi equipnya dipindah ke atas aja Btw, solved kah? Thnx | |
| | | shimmai Newbie
Posts : 26 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:17 | |
| - ReydVires wrote:
- thx bang... ane udah.... dari td... tp di isi apa ya ?? kan jd kosong itu.... Thx
ke bagian vocab aja, trus ilangin kata2 current ex, bla bla bla, trus biarin kosong aja jg gpp mnurut gw | |
| | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:18 | |
| - dnasman wrote:
- ReydVires wrote:
- thx bang... ane udah.... dari td... tp di isi apa ya ?? kan jd kosong itu.... Thx
Hmm entahlah, mungkin posisi equipnya dipindah ke atas aja
Btw, solved kah?
Thnx Nnahh... dari td ane pusing yg ntu... scriptnya yg mana sih ??? ane edit kaga pindah2.. jd nyerah ane... bisa bantu gak ??? thx sebelumnya | |
| | | shimmai Newbie
Posts : 26 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:21 | |
| - ReydVires wrote:
Nnahh... dari td ane pusing yg ntu... scriptnya yg mana sih ??? ane edit kaga pindah2.. jd nyerah ane... bisa bantu gak ???
thx sebelumnya mungkin ke window_equip line 28 , koordinatnya samaiin aja kayak yg exp tadi | |
| | | Relink Newbie
Posts : 9 Thanked : 0 Engine : Other Skill : Beginner Type : Scripter
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:22 | |
| udah di bilang, copas aja script code dari gua. itu langsung ubah data bawaan alias overwrite.
arigatou | |
| | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:28 | |
| - Relink wrote:
-
- Code:
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class Window_MenuStatus < Window_Selectable def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end end
class Window_Status < Window_Base def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) draw_equipments(288, 160) end def draw_basic_info(x, y) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end end coba kode di atas untuk menu sekaligus status. apa perlu equipment dan class dihilangkan juga ?
arigatou Masalahnya... ane simpen dimana tuh scriptnye ??? Argg.... ane otak-atik jd anchurrr.... kaga ngartiii aneeee | |
| | | Relink Newbie
Posts : 9 Thanked : 0 Engine : Other Skill : Beginner Type : Scripter
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:35 | |
| taruh di bagian material seperti biasa kita menambahkan script baru. pakai yang ini aja, dah sama edit bagian equip biar gak ada tempat kosong. - Code:
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class Window_MenuStatus < Window_Selectable def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end end
class Window_Status < Window_Base def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) draw_equipments(288, 32) end def draw_basic_info(x, y) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1) * 2) end end end script ini ubah data asli, jadi jika ada masalah ya edit yang ini aja. kalau edit yang asli bakal ribet buat balikinnya. kalau yang ini tinggal hapus maka sudah kembali ke menu original bawaan RM. arigatou | |
| | | ReydVires The First ThV©
Posts : 538 Thanked : 5 Engine : RMVX Skill : Skilled Type : Event Designer
| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:42 | |
| - Relink wrote:
- taruh di bagian material seperti biasa kita menambahkan script baru.
pakai yang ini aja, dah sama edit bagian equip biar gak ada tempat kosong. - Code:
-
class Window_MenuStatus < Window_Selectable def refresh self.contents.clear @item_max = $game_party.members.size for actor in $game_party.members draw_actor_face(actor, 2, actor.index * 96 + 2, 92) x = 104 y = actor.index * 96 + WLH / 2 draw_actor_name(actor, x, y) draw_actor_class(actor, x + 120, y) draw_actor_state(actor, x, y + WLH * 2) draw_actor_hp(actor, x + 120, y + WLH * 1) draw_actor_mp(actor, x + 120, y + WLH * 2) end end end
class Window_Status < Window_Base def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) draw_equipments(288, 32) end def draw_basic_info(x, y) draw_actor_state(@actor, x, y + WLH * 1) draw_actor_hp(@actor, x, y + WLH * 2) draw_actor_mp(@actor, x, y + WLH * 3) end def draw_equipments(x, y) self.contents.font.color = system_color self.contents.draw_text(x, y, 120, WLH, Vocab::equip) for i in 0..4 draw_item_name(@actor.equips[i], x + 16, y + WLH * (i + 1) * 2) end end end
script ini ubah data asli, jadi jika ada masalah ya edit yang ini aja. kalau edit yang asli bakal ribet buat balikinnya. kalau yang ini tinggal hapus maka sudah kembali ke menu original bawaan RM.
arigatou Hmm.... good banget tuh..... TERIMAKASIIIHHH BANYAKK GANN...... thx semua dah mau bantuuu | |
| | | dnasman
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| Subyek: Re: [SOLVED] Cara Lvl+Exp dihilangkan 2011-07-06, 09:46 | |
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