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| HanzouMasta udah kaya wartawan... | |
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HanzouMasta Newbie
Posts : 37 Thanked : 1 Engine : RMVX Skill : Beginner Type : Writer
| Subyek: HanzouMasta udah kaya wartawan... 2011-06-12, 12:04 | |
| Karena aku cuman bisa online dari warnet pas weekend doang... Pas weekdays aku nyatet hal2 yg bikin mampet di notepad buat ditanya pas online... Jadi deh segini banyak... (Pertanyaannya pake bahasa linggis, soalnya aku bikin ini sebelom nemu RMID >_<) - Spoiler:
-So I want my game to be like Tears to Tiara - before going into battle, there will be a pre-battle scene which informs the win and loss conditions and some info (already been done via Show Picture). Then, this is what should happen next: 1. The screen won't change UNLESS the player presses the C (Z in the keyboard) button. 2. When the player do press the C button, the game will offer the player to Save, Advance without saving, or Reconsider, which cancels the choices screen unless the player press the C button again. 3. Yep, choice 1 and 2 should make the player enter the battle.
-I want my game to be able to save in-between dialogues, just like visual novels. Then, when the player loads the game, it will start from exactly where he'd saved (line of dialogue, position of events, etc.)
-How can I make it so that my custom font will display in the message preview, instead of the default font?
REGARDING GTBS
What does "blahblahblah Skill Range Modification" do and how do I use it?
How do I adjust the EXP gain from hitting/killing an enemy?
Can I use multiple Victory/Fail conditions? Like "Kill Ultra Slime before turn 5" or "Reach the Tall Tower before actor A that is surrounded die"?
Does this functions available in GTBS; Prevent the enemy from reaching point A for X turns
When adding scripts, where should I put 'em? Below or above the GTBS?
What does the Enemy_Classes and Enemy_Levels in the Enemy Setup section do?
How do I setup a Large Unit? (you know, that kind of unit who stands on more than one tile)
Can I modify the battle HUD? Things I want to change are primarily the AT Gauge (seeing numbers racing doesn't really feels comfortable) into image.
The texts are cut off when I use another font. How do I fix this?
Can I use images as the battle start message when using ATB mode? If not, can I, at least, disable the battle start text?
Thx in advance... *bows* PS: Kalo ada yg bisa bantuin soal GTBS tolong dibantu ya... sebenernya itu uda pernah dipost di RMVX.net hari Jumat kemaren, tapi sampe sekarang belom ada yg jawab... TT__TT | |
| | | Rin Novice
Posts : 203 Thanked : 2 Engine : RMVX Skill : Beginner Type : Writer
| Subyek: Re: HanzouMasta udah kaya wartawan... 2011-06-12, 12:19 | |
| wah, pertanyaan ny rame abis trkadang wa brharap sepinter gitu jawab yang sekirany bisa wa jawab aja deh - Eh, Tears to Tiara intinya ngbuat sebelum battle ada pilihan kan ? kenapa ngga pake show choice aja ? terus taruh d atas ? - Kayak d VN yah ? wa juga pernah request k kur2 kyak gtuan tapi tetep aja kalo pake event paralel, jadiny malah ng save setelah messagenya berakhir kga tau deh, nyerah - Setau wa, script hanya aktif kalo udah di eksekusi, atau dengan kata lain udah di "play". Kalo mau font di message preview nya terganti, coba ganti font defaultnya langsung dari instalasi folder RMVX nya kalo masih kga bisa, coba file font ny di rename dengan nama font default nya sisany kga tau deh | |
| | | HanzouMasta Newbie
Posts : 37 Thanked : 1 Engine : RMVX Skill : Beginner Type : Writer
| Subyek: Re: HanzouMasta udah kaya wartawan... 2011-06-12, 12:59 | |
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