LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: [Xp] Multiple Fog 2011-06-06, 09:51 | |
| Multiple Fog Versi: 1.00 Tipe: Graphic PengenalanSkrip buat memunculkan lebih dari satu fog Fitur
- Memunculkan lebih dari satu fog
ScreenshotsMales DemoMales juga Scripts - Code:
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#============================================================================== # ** Spriteset_Map #------------------------------------------------------------------------------ # This class brings together map screen sprites, tilemaps, etc. # It's used within the Scene_Map class. #==============================================================================
class Spriteset_Map #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def multifog(a,b,c) @fog2_name = "" @fog2 = Plane.new(a) @fog2.z = -400 @fog2_ox = 0 @fog2_oy = 0 @fog3_name = "" @fog3 = Plane.new(b) @fog3.z = -300 @fog3_ox = 0 @fog3_oy = 0 @fog4_name = "" @fog4 = Plane.new(c) @fog4.z = -200 @fog4_ox = 0 @fog4_oy = 0 end #-------------------------------------------------------------------------- # * Fog Setup #-------------------------------------------------------------------------- def system_fog_setup $game_system.fog2_name = "" $game_system.fog2_zoom = 1.00 $game_system.fog2_opacity = 255 $game_system.fog2_blend_type = 0 $game_system.fog2_ox = 0 $game_system.fog2_oy = 0 $game_system.fog3_name = "" $game_system.fog3_zoom = 1.00 $game_system.fog3_opacity = 255 $game_system.fog3_blend_type = 0 $game_system.fog3_ox = 0 $game_system.fog3_oy = 0 $game_system.fog4_name = "" $game_system.fog4_zoom = 1.00 $game_system.fog4_opacity = 255 $game_system.fog4_blend_type = 0 $game_system.fog4_ox = 0 $game_system.fog4_oy = 0 end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- alias dispose_multifog dispose def dispose [@fog2, @fog3, @fog4].each {|i| i.dispose} dispose_multifog end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- alias update_multifog update def update if @fog2_name == nil v1, v2, v3 = @viewport1, @viewport2, @viewport3 multifog(v1,v2,v3) end if $game_system.fog2_name == nil system_fog_setup end #--------------------------------------------------------------------------- # FOG 2 #--------------------------------------------------------------------------- if @fog2_name != $game_system.fog2_name @fog2_name = $game_system.fog2_name if @fog2.bitmap != nil @fog2.bitmap.dispose @fog2.bitmap = nil end if @fog2_name != "" @fog2.bitmap = RPG::Cache.fog(@fog2_name, 0) end Graphics.frame_reset end @fog2.opacity = 255 @fog2.blend_type = $game_system.fog2_blend_type @fog2_ox += $game_system.fog2_ox @fog2_oy += $game_system.fog2_oy @fog2.ox = $game_map.display_x / 3 + ($game_player.screen_x / 3 ) + @fog2_ox @fog2.oy = $game_map.display_y / 3 + @fog2_oy #--------------------------------------------------------------------------- # FOG 3 #--------------------------------------------------------------------------- if @fog3_name != $game_system.fog3_name @fog3_name = $game_system.fog3_name if @fog3.bitmap != nil @fog3.bitmap.dispose @fog3.bitmap = nil end if @fog3_name != "" @fog3.bitmap = RPG::Cache.fog(@fog3_name, 0) end Graphics.frame_reset end @fog3.opacity = 255 @fog3_ox += $game_system.fog3_ox @fog3_oy += $game_system.fog3_oy @fog3.ox = $game_map.display_x / 3 + ($game_player.screen_x / 2 ) + @fog3_ox @fog3.oy = $game_map.display_y / 4 + @fog3_oy #--------------------------------------------------------------------------- # FOG 4 #--------------------------------------------------------------------------- if @fog4_name != $game_system.fog4_name @fog4_name = $game_system.fog4_name if @fog4.bitmap != nil @fog4.bitmap.dispose @fog4.bitmap = nil end if @fog4_name != "" @fog4.bitmap = RPG::Cache.fog(@fog4_name, 0) end Graphics.frame_reset end @fog4.opacity = 255 @fog4_ox += $game_system.fog4_ox @fog4_oy += $game_system.fog4_oy @fog4.ox = $game_map.display_x / 3 + ($game_player.screen_x / 2 ) + @fog4_ox @fog4.oy = $game_map.display_y / 4 + @fog4_oy #--------------------------------------------------------------------------- update_multifog end end
class Interpreter def set_fog2(n = "",ox = 0,oy = 0) $game_system.fog2_name = n $game_system.fog2_ox = ox $game_system.fog2_oy = oy end def set_fog3(n = "",ox = 0,oy = 0) $game_system.fog3_name = n $game_system.fog3_ox = ox $game_system.fog3_oy = oy end def set_fog4(n = "",ox = 0,oy = 0) $game_system.fog4_name = n $game_system.fog4_ox = ox $game_system.fog4_oy = oy end def reset_fog set_fog2("", 0, 0) set_fog3("", 0, 0) set_fog4("", 0, 0) end end
#=============================================================================== # â– GAME_SYSTEM #=============================================================================== class Game_System attr_accessor :fog2_name attr_accessor :fog2_zoom attr_accessor :fog2_opacity attr_accessor :fog2_blend_type attr_accessor :fog2_ox attr_accessor :fog2_oy attr_accessor :fog3_name attr_accessor :fog3_zoom attr_accessor :fog3_opacity attr_accessor :fog3_blend_type attr_accessor :fog3_ox attr_accessor :fog3_oy attr_accessor :fog4_name attr_accessor :fog4_zoom attr_accessor :fog4_opacity attr_accessor :fog4_blend_type attr_accessor :fog4_ox attr_accessor :fog4_oy #-------------------------------------------------------------------------- # â—Ź Initialize #-------------------------------------------------------------------------- alias drago_multifog_init initialize def initialize drago_multifog_init @fog2_name = @fog3_name = @fog4_name = "" @fog2_zoom = @fog3_zoom = @fog4_zoom = 1.00 @fog2_opacity = @fog3_opacity = @fog4_opacity = 255 @fog2_blend_type = @fog3_blend_type = @fog4_blend_type = 0 @fog2_ox = @fog3_ox = @fog4_ox = @fog2_oy = @fog3_oy = @fog4_oy = 0 end end cara pakenya : panggil di skrip editor - Code:
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set_fog2(n,ox ,oy) set_fog3(n,ox ,oy) set_fog4(n,ox ,oy) bedanya fog2, fog3, fog4 ada di viewportnya n = nama fog (liat di bagian folder fog => harus string (" ")) ox = geser vertikalnya, mesti integer (positif geser kanan, negatif geser kiri) oy = geser horizontalnya, (positif geser bawah, negatif geser atas) kalo mau reset fog panggil di skrip editornya - Code:
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reset_fog Credits | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [Xp] Multiple Fog 2011-06-06, 10:20 | |
| wogh mantap mas drago... gw dah kmren" nyari ni script | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp] Multiple Fog 2011-06-06, 18:38 | |
| wah, jadi malu nih kk hmm kyknya ada sedikit salah typo di skripnya, ntar saya benerin dulu deh | |
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| Subyek: Re: [Xp] Multiple Fog | |
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