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Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

 

 [XP]Dhoom Script Workshop

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esamudra
Phoenix_Reborn
rezpect
BeYonD_BirThDay
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chymenk87
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nisamerica
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PostSubyek: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-13, 22:08

[XP]Dhoom Script Workshop Dhoom_ws
[XP]Dhoom Script Workshop Open

Ok... engg... (bingung mau nulis apaan).
Karna aku sedang mendalami RGSS, tpi g punya ide mau bkin apaan, jadi aku bikin trid ini. Kalian bisa request script XP disini. Tapi, tidak semua request aku terima (seperti battle system yang aku masih belum sanggup). Hanya satu request yang kukerjakan hingga selesai, jadi yang lain ngantri ya XD (copas dari yg VX :hammer:)

Ok, Request kubuka!

Template Request
Tipe/Nama Script:
Deskripsi Script:

[XP]Dhoom Script Workshop Accept_req

[XP]Dhoom Script Workshop Completed_req
Basic Attack Common Event for nisamerica
Code:
#===============================================================================
#---------------------=• Basic Attack Common Event •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0 (For Default Battle System)
# Date Published: 19 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event when using basic attack
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
]module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
 
    ENEMY = []
    #ENEMY[enemy id] = common event id
    ENEMY[1] = 1
 
    #ENE_ACTIVE = [enemy id]
    ENE_ACTIVE = [1]
 
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Game_Enemy
  def enemy?
    return true
  end
end

class Game_Actor
  def enemy?
    return false
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result
    dhoom_basic_action
    if @active_battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]
        end
      elsif @active_battler.enemy? and Dhoom::CEW::ENEMY[@active_battler.id] != nil
        if Dhoom::CEW::ENE_ACTIVE.include?(@active_battler.id)
          common_event = $data_common_events[Dhoom::CEW::ENEMY[@active_battler.id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::ENEMY[@active_battler.id]
        end
      end
    end
  end
end
Code:
#===============================================================================
#---------------------=• Basic Attack Common Event •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0 (For Atoa CBS)
# Date Published: 19 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event when using basic attack
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
 
    ENEMY = []
    #ENEMY[enemy id] = common event id
    ENEMY[1] = 1
 
    #ENE_ACTIVE = [enemy id]
    ENE_ACTIVE = [1]
 
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Game_Enemy
  def enemy?
    return true
  end
end

class Game_Actor
  def enemy?
    return false
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result(battler)
    dhoom_basic_action(battler)
    if battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]
        end
      elsif battler.enemy? and Dhoom::CEW::ENEMY[battler.id] != nil
        if Dhoom::CEW::ENE_ACTIVE.include?(battler.id)
          common_event = $data_common_events[Dhoom::CEW::ENEMY[battler.id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::ENEMY[battler.id]
        end
      end
    end
  end
end

Common Event Before Skill for nisamerica
Code:
#===============================================================================
#---------------------=•Common Event Before Skill •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0
# Date Published: 18 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event before using skill
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
module Dhoom
  module CEBA
    COMMON_EVENT = [] #<--- Don't Delete this line
  #COMMON_EVENT[skill id] = common event id
    COMMON_EVENT[1] = 4
  end
end

class Scene_Battle
  alias dhoom_make_skill make_skill_action_result
  def make_skill_action_result
    dhoom_make_skill
    if Dhoom::CEBA::COMMON_EVENT[@skill.id] != nil
      common_event = $data_common_events[Dhoom::CEBA::COMMON_EVENT[@skill.id]]
      $game_system.battle_interpreter.setup(common_event.list, 0)
    end
  end
end

Inferno CMS V1.1 for superkudit
Code:
http://www.media*fire.com/?oj0jxrt88muu8mq
Note: hilangkan tanda *. Thanks untuk superkudit yang udah ngaplud ulang :sembah:
Screenshoot:
[XP]Dhoom Script Workshop Dhoom_10

Shortcut Scene V1.0 for rezpect & esamudra
Code:
#===============================================================================
#---------------------------= Shortcut Scene =----------------------------------
#-----------------------------= by: DrDhoom =-----------------------------------
# Version: 1.1
# Date Published: 27 - 12 - 2011
#-------------------------------------------------------------------------------
# Introduction:
# With this script, you can make a Shortcut for calling scene.
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#-------------------------------------------------------------------------------
#===============================================================================

module Dhoom
  module ShortcutScene
    #Shortcut = [[Button, Scene], [Button, Scene], ...]

    # Button = Input button, look at Game Properties>Keyboard(F1 when playing)
    #          for more keys. The format is "Input::Keys".
    # Scene = Scene class.
    # You can add as many shortcut as you want.
 
    Shortcut = [[Input::R, Scene_Item],[Input::L, Scene_Skill]]
  end
end

class Scene_Map
 
  include Dhoom::ShortcutScene
 
  alias dhoom_map_shortcut_update update
 
  def update
    dhoom_map_shortcut_update
    update_shortcut
  end
 
  def update_shortcut
    return if $game_system.map_interpreter.running?
    for key in Shortcut
      if Input.trigger?(key[0])
        $game_player.straighten
        $scene = key[1].new
        return
      end
    end
  end
end

Semua script yang aku post di thread ini
[XP]Dhoom Script Workshop Credit


Terakhir diubah oleh DrDhoom tanggal 2011-12-29, 10:50, total 8 kali diubah
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nisamerica
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-13, 23:32

WOHOHO~~ Serius?? Sep2, gwa dah tunggu ini buka dari kapan :twisted:

Bisa ga ngutak-ngatik common event? Kalo bisa langsung aja ke sini gan :hammer: >> https://rmid.forumotion.net/t2852-butuh-beberapa-script-tentang-common-event

Ga terlalu mendesak kok, jadi just take your time... :hammer:

quote dari diriku sendiri :hammer::

O iya nomor 5 gwa dah bisa ngulik sendiri, jadi udah oke :D
Nomor 4 juga dipikir2 ga perlu deh :hammer:
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DrDhoom
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DrDhoom


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Thanked : 22
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Skill : Intermediate
Type : Scripter

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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-14, 15:56

ok... gw dh kelarin yg no 1 sama 2... ntar d post... lg mob mode

Edit:

1.
Code:
module Dhoom
  module CEBA
    COMMON_EVENT = [] #<--- Don't Delete this line
  #COMMON_EVENT[skill id] = common event id
    COMMON_EVENT[1] = 4
  end
end

class Scene_Battle
  alias dhoom_make_skill make_skill_action_result
  def make_skill_action_result
    dhoom_make_skill
    if Dhoom::CEBA::COMMON_EVENT[@skill.id] != nil
      common_event = $data_common_events[Dhoom::CEBA::COMMON_EVENT[@skill.id]]
      $game_system.battle_interpreter.setup(common_event.list, 0)
    end
  end
end
itu buat common event sebelum skill...

2.
Code:
module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
   
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result
    dhoom_basic_action
    if @active_battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]
        end
      end
    end
  end
end
Yg dalam ACTIVE jlan sebelum nyerang...
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nisamerica
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nisamerica


Kosong
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-18, 14:36

Uwoh keren, wahaha thanks Dhoom, gwa ga sangka cepet begini... :D
Gila, belum satu hari request gwa lewat padahal =))

Gwa dah coba, keren lol =))
Tapi sayang, ga compatible dengan Atoa ATB... :hammer:

Boleh request biar compatible? :hammer:


Cendol sent btw, kalo gwa masih make BS default XP script ini super keren :thumbup:
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LiTTleDRAgo
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-19, 11:09

wooh, kk bikin lapak XP juga ternyata O.o

gw mau request donk pokoknya yg bisa bikin seperti ini

[XP]Dhoom Script Workshop 58818022.th
[XP]Dhoom Script Workshop 74760575.th
[XP]Dhoom Script Workshop 22121450.th
[XP]Dhoom Script Workshop 41035076.th

:D
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nisamerica
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-19, 11:48

Eh iya, gwa baru keingetan XD
Mengenai yang common event tuk serangan biasa, kalo buat enemy gimana? Kan enemy ga make weapon tuh :D

Plus kalo bisa compatible ama Atoa :hammer:
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DrDhoom
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DrDhoom


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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-19, 13:33

@nisa: mnta link Atoa atb nya donk... g punya :hammer:
nih yg ada enemy nya
Code:
module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
   
    ENEMY = []
    #ENEMY[enemy id] = common event id
    ENEMY[1] = 1
   
    #ENE_ACTIVE = [enemy id]
    ENE_ACTIVE = [1]
 
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Game_Enemy
  def enemy?
    return true
  end
end

class Game_Actor
  def enemy?
    return false
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result
    dhoom_basic_action
    if @active_battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]
        end
      elsif @active_battler.enemy? and Dhoom::CEW::ENEMY[@active_battler.id] != nil
        if Dhoom::CEW::ENE_ACTIVE.include?(@active_battler.id)
          common_event = $data_common_events[Dhoom::CEW::ENEMY[@active_battler.id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::ENEMY[@active_battler.id]
        end
      end
    end
  end
end

@drago: gw coba dulu... (lu request ny yg susah mulu :hammer:)
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nisamerica
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-19, 13:40

Buset thanks Dhoom, ini link Battle System Atoa :D >> http://www.hbgames.org/forums/viewtopic.php?t=62914
Hati2 mabok :hammer:

Wogh yang enemy juga udah jadi :hammer:
Berhubung cendol gwa buat hari ni udah abis, besok aja gwa kasi cendolnya XD
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-19, 13:54

@nisa: mslah cendol mah gmpng... ;)
btw, atoa cbs nya kok g bisa dibuka? "Project from old version can't be loaded"... cara bkanya gimana? :swt:

Edit:
udah bisa... coba ini
Code:
#===============================================================================
#---------------------=• Basic Attack Common Event •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0 (For Atoa CBS)
# Date Published: 19 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event when using basic attack
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main 
#===============================================================================
module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
   
    ENEMY = []
    #ENEMY[enemy id] = common event id
    ENEMY[1] = 1
   
    #ENE_ACTIVE = [enemy id]
    ENE_ACTIVE = [1]
 
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Game_Enemy
  def enemy?
    return true
  end
end

class Game_Actor
  def enemy?
    return false
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result(battler)
    dhoom_basic_action(battler)
    if battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]
        end
      elsif battler.enemy? and Dhoom::CEW::ENEMY[battler.id] != nil
        if Dhoom::CEW::ENE_ACTIVE.include?(battler.id)
          common_event = $data_common_events[Dhoom::CEW::ENEMY[battler.id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::ENEMY[battler.id]
        end
      end
    end
  end
end
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nisamerica
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-19, 20:32

Uwoah, too fast! Gwa tau cuma ganti beberapa bagian, but this is too fast! X_X (ga ada emot silau ya, kapan2 bikin ah :kabur:)

Sayang lagi ga bisa nyoba, tapi gwa percaya bisa :hammer:

Thanks yaw :D


Eh wait, yang common event untuk skill ga dibikin yang compatiblenya? :o
Ah sudahlah, thanks :D
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hyperkudit
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-21, 17:46

saya mau reques dok headbang
script menu dari kemaren2 mo request selalu sahaja ada halangan..

yang pertama :
Quote :

script menu utama, ubah punya moghunter aja, opsinya cuman item, skill, character, sama end game.. save game diilangin, trus panah buat milih opsi gerakannya kyk jarum jam, porosnya di pangkal jarum
tampilan CG karakter di menu utamanya horizontal (nyamping kiri kanan gitu).. HP, SP sama EXP nya gk usah ditampilin.
dibawah cuma ada play time sama gold...
sisanya sama kyk moghunter..

untuk lebih jelas lihat gambar
Spoiler:

yang kedua :

Quote :

Script menu equip sekaligus status..

BG nya pake gambar, nampilin CG untuk equip yang dipilih, parameternya bentuk kayak hexagonal (tapi 7 sudutnya), statusbarnya ngikutin sudut hexagonalnya itu nanti..
ada potrait char, HP bar, SP bar, EXP... dikasi window yg isinya deskripsi karakter yg lagi dipilih.
dan karena saya mengunakan script two hands nya atoa, sangat diharapkan script ini kompatible sama script Atoa two hands..
jadi misalnya karakter menggunakan 2 buah pedang, maka kita bisa memilih pedang utk ditangan kanan dan ditangan kiri sesuai script atoa, kalo charnya bukan tipe dual wielding berarti tangan kirinya tetep shield...
kalo bisa edit moghunter aja :D
untuk lebih jelas lihat gambar
Spoiler:

ini script Moghunternya..

Code:
http://www.media*fire.com/?3brht2ncab7lr7f

ini script atoa, two hands itu add on nya, ada didalem :D
Code:
http://www.media*fire.com/?8c1k23q8g6wmm6w
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-23, 21:42

Wogh menu sekern itu mah kalo free keknya gwa juga pake tuh, gila :kabur:

Ijin joinan :senyum:
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DrDhoom
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 12:18

@drago: gw bingung bkin ny gmn... basic ny sih bisa... tpi... ah jdi bngung :hammer:
@kudit & nisa: sabar deh klo gitu... krna jdinya mngkin agak lama :D
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hyperkudit
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 15:59

@dokter : gpp dok saya sabar, asalkan nanti hasilnya bisa selamat :D
@nisa : diijinkan :D
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LiTTleDRAgo
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 18:37

gw sih uda nyoba ngeedit game_map sama autotile tapi hasilnya ga ngerti di autotilenya :swt:
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fachiru
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 18:58

bisakah saya request juga? *mata berbinar binar* (doh ga ada emotnya lage)
err sepele sih, kan kalo kita pake sprite battler, di script menu moghunter jadi ancur kan ya :hammer:
nah bisa ga kalo battlernya di ganti sprite, tapi di menunya tetep cg/potraitnya? (btw aku ga tau pasti, sekalian nanya neh :hammer:)

bikinin custom save menu dong XD aku mau yg dari RMID :kabur:

segitu aja XD
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http://fachri-base.blogspot.com
hyperkudit
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 19:05

ijin menjawab pertanyaannya fachri :D
bukannya di moghunter udah tersedia??
kalo kita mau charnya dimenu pake potrait, tinggal bikin gambar dengan nama file
namachar_fc (CMIIW) :D

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Kuro Ethernite
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 19:11

It just me..... or tampang q menghilang dari trit ini....??? :swt:

EDIT : Owh XP area toh~ :hammer:
NB : just numpang lewat :hammer: nyari sensasi ~
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nisamerica
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-24, 21:18

@Kudit
Makasih XD
Tapi ntar diedit2 lagi lah yaw biar beda :-

@Dhoom
OH IYA DHOOM! GWA KELUPAAN SESUATU!! :shocked:
Item, loh, item! XD
Yang common event sebelum item, gwa lupa item juga ada common event XD

Yah, berarti itu intinya, request gwa adalah "Common event sebelum action", mencakup attack biasa, skill, dan item, terus compatible ama Atoa XD

Sori ngerepotin :sembah:
Request ini dikerjain terakhir2 aja, ga butuh cepet kok :D
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DrDhoom
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-25, 20:40

@nisa: nih yg ktinggalan XD
Code:
#===============================================================================
#---------------------=•Common Event Before Skill •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0 (Atoa BS)
# Date Published: 18 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event before using skill
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
module Dhoom
  module CEBA
    COMMON_SEVENT = [] #<--- Don't Delete this line
  #COMMON_SEVENT[skill id] = common event id
    COMMON_SEVENT[1] = 4
   
    COMMON_IEVENT = [] #<--- Don't Delete this line
  #COMMON_IEVENT[item id] = common event id
    COMMON_IEVENT[1] = 4
  end
end

class Scene_Battle
  alias dhoom_make_skill make_skill_action_result
  def make_skill_action_result(battler)
    dhoom_make_skill(battler)
    if Dhoom::CEBA::COMMON_SEVENT[battler.current_skill.id] != nil
      common_event = $data_common_events[Dhoom::CEBA::COMMON_SEVENT[battler.current_skill.id]]
      $game_system.battle_interpreter.setup(common_event.list, 0)
    end
  end
 
  alias dhoom_make_item make_item_action_result
  def make_item_action_result(battler)
    dhoom_make_item(battler)
    if Dhoom::CEBA::COMMON_IEVENT[battler.current_item.id] != nil
      common_event = $data_common_events[Dhoom::CEBA::COMMON_IEVENT[battler.current_item.id]]
      $game_system.battle_interpreter.setup(common_event.list, 0)
    end
  end
end

sdh dtmbhin item nya juga ;)
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LiTTleDRAgo
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-26, 11:25

requestku yang sebelumnya bisa ngga?
kalo ternyata kesusahan gw ganti aja deh yang lebih gampang ^^


editin scene_shop nya moghunter donk
http://atelier-rgss.com/RGSS/Menu/XP_Menu07.html

biar bisa pake variable buat transaksinya (bisa pake gold sama variabel di transaksinya)
terus sama ada pilihan sell only, buy only atau bisa 2-2nya

kalo bisa cara pemakaiannya kyk gini

$scene_shop.var = VARIABLE ID
# (kalo var = variable sesuai IDnya, kalo ga pake ini nanti pake gold)
$scene_shop.type = 1
# (0 = bisa buy & sell / default, 1 = cuma sell, 2 = cuma buy)
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DrDhoom
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-26, 12:19

@drago: ya ksusahan bnget :hammer:
got it! gw usahain XD
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rexoholic
Advance
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-26, 13:29

kk request dong !
tolong bikinin mini game drag race dong !
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DrDhoom
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-26, 13:52

@rexo: mksud? yg jelas donk... g ngrti gw :swt:
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chymenk87
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PostSubyek: Re: [XP]Dhoom Script Workshop   [XP]Dhoom Script Workshop Empty2011-05-26, 14:40

Gan, mw request nih..
script bagian yg bwt ganti menu awal di mana ya..?
cz ane mw ubah gmabr bckground n menu pilihannya gt..
tolong dbantu y gan..
plus crany..hehe..
thnx b 4..

bwt RM Xp gan..


:RMID: :RMID: :RMID: :RMID:
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