| [XP]Dhoom Script Workshop | |
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+13esamudra Phoenix_Reborn rezpect BeYonD_BirThDay Yaden chymenk87 rexoholic Kuro Ethernite fachiru hyperkudit LiTTleDRAgo nisamerica DrDhoom 17 posters |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: [XP]Dhoom Script Workshop 2011-05-13, 22:08 | |
| Ok... engg... (bingung mau nulis apaan). Karna aku sedang mendalami RGSS, tpi g punya ide mau bkin apaan, jadi aku bikin trid ini. Kalian bisa request script XP disini. Tapi, tidak semua request aku terima (seperti battle system yang aku masih belum sanggup). Hanya satu request yang kukerjakan hingga selesai, jadi yang lain ngantri ya (copas dari yg VX ) Ok, Request kubuka! Template RequestTipe/Nama Script: Deskripsi Script: Basic Attack Common Event for nisamerica - Code:
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#=============================================================================== #---------------------=• Basic Attack Common Event •=--------------------------- #---------------------------=• by: DrDhoom •=----------------------------------- # Version: 1.0 (For Default Battle System) # Date Published: 19 - 05 - 2011 # RPGMakerID Community #------------------------------------------------------------------------------- # Introduction: # Execute commont event when using basic attack #------------------------------------------------------------------------------- # How to use: # - Insert this script above Main #=============================================================================== ]module Dhoom module CEW COMMON_WEAPON = [] #<--- Don't Delete this line #COMMON_WEAPON[Weapon ID] = Common Event ID COMMON_WEAPON[1] = 4 COMMON_WEAPON[2] = 1 COMMON_WEAPON[3] = 2 ENEMY = [] #ENEMY[enemy id] = common event id ENEMY[1] = 1 #ENE_ACTIVE = [enemy id] ENE_ACTIVE = [1] #ACTIVE = [weapon id] ACTIVE = [1,2] end end
class Game_Enemy def enemy? return true end end
class Game_Actor def enemy? return false end end
class Scene_Battle alias dhoom_basic_action make_basic_action_result def make_basic_action_result dhoom_basic_action if @active_battler.current_action.basic == 0 if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id) common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] end elsif @active_battler.enemy? and Dhoom::CEW::ENEMY[@active_battler.id] != nil if Dhoom::CEW::ENE_ACTIVE.include?(@active_battler.id) common_event = $data_common_events[Dhoom::CEW::ENEMY[@active_battler.id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::ENEMY[@active_battler.id] end end end end end - Code:
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#=============================================================================== #---------------------=• Basic Attack Common Event •=--------------------------- #---------------------------=• by: DrDhoom •=----------------------------------- # Version: 1.0 (For Atoa CBS) # Date Published: 19 - 05 - 2011 # RPGMakerID Community #------------------------------------------------------------------------------- # Introduction: # Execute commont event when using basic attack #------------------------------------------------------------------------------- # How to use: # - Insert this script above Main #=============================================================================== module Dhoom module CEW COMMON_WEAPON = [] #<--- Don't Delete this line #COMMON_WEAPON[Weapon ID] = Common Event ID COMMON_WEAPON[1] = 4 COMMON_WEAPON[2] = 1 COMMON_WEAPON[3] = 2 ENEMY = [] #ENEMY[enemy id] = common event id ENEMY[1] = 1 #ENE_ACTIVE = [enemy id] ENE_ACTIVE = [1] #ACTIVE = [weapon id] ACTIVE = [1,2] end end
class Game_Enemy def enemy? return true end end
class Game_Actor def enemy? return false end end
class Scene_Battle alias dhoom_basic_action make_basic_action_result def make_basic_action_result(battler) dhoom_basic_action(battler) if battler.current_action.basic == 0 if Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] != nil if Dhoom::CEW::ACTIVE.include?(battler.weapon_id) common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] end elsif battler.enemy? and Dhoom::CEW::ENEMY[battler.id] != nil if Dhoom::CEW::ENE_ACTIVE.include?(battler.id) common_event = $data_common_events[Dhoom::CEW::ENEMY[battler.id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::ENEMY[battler.id] end end end end end Common Event Before Skill for nisamerica - Code:
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#=============================================================================== #---------------------=•Common Event Before Skill •=--------------------------- #---------------------------=• by: DrDhoom •=----------------------------------- # Version: 1.0 # Date Published: 18 - 05 - 2011 # RPGMakerID Community #------------------------------------------------------------------------------- # Introduction: # Execute commont event before using skill #------------------------------------------------------------------------------- # How to use: # - Insert this script above Main #=============================================================================== module Dhoom module CEBA COMMON_EVENT = [] #<--- Don't Delete this line #COMMON_EVENT[skill id] = common event id COMMON_EVENT[1] = 4 end end
class Scene_Battle alias dhoom_make_skill make_skill_action_result def make_skill_action_result dhoom_make_skill if Dhoom::CEBA::COMMON_EVENT[@skill.id] != nil common_event = $data_common_events[Dhoom::CEBA::COMMON_EVENT[@skill.id]] $game_system.battle_interpreter.setup(common_event.list, 0) end end end Inferno CMS V1.1 for superkudit - Code:
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http://www.media*fire.com/?oj0jxrt88muu8mq Note: hilangkan tanda *. Thanks untuk superkudit yang udah ngaplud ulang Screenshoot: Shortcut Scene V1.0 for rezpect & esamudra - Code:
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#=============================================================================== #---------------------------= Shortcut Scene =---------------------------------- #-----------------------------= by: DrDhoom =----------------------------------- # Version: 1.1 # Date Published: 27 - 12 - 2011 #------------------------------------------------------------------------------- # Introduction: # With this script, you can make a Shortcut for calling scene. #------------------------------------------------------------------------------- # How to use: # - Insert this script above Main #------------------------------------------------------------------------------- #===============================================================================
module Dhoom module ShortcutScene #Shortcut = [[Button, Scene], [Button, Scene], ...]
# Button = Input button, look at Game Properties>Keyboard(F1 when playing) # for more keys. The format is "Input::Keys". # Scene = Scene class. # You can add as many shortcut as you want. Shortcut = [[Input::R, Scene_Item],[Input::L, Scene_Skill]] end end
class Scene_Map include Dhoom::ShortcutScene alias dhoom_map_shortcut_update update def update dhoom_map_shortcut_update update_shortcut end def update_shortcut return if $game_system.map_interpreter.running? for key in Shortcut if Input.trigger?(key[0]) $game_player.straighten $scene = key[1].new return end end end end Semua script yang aku post di thread ini
Terakhir diubah oleh DrDhoom tanggal 2011-12-29, 10:50, total 8 kali diubah | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-13, 23:32 | |
| WOHOHO~~ Serius?? Sep2, gwa dah tunggu ini buka dari kapan Bisa ga ngutak-ngatik common event? Kalo bisa langsung aja ke sini gan >> https://rmid.forumotion.net/t2852-butuh-beberapa-script-tentang-common-eventGa terlalu mendesak kok, jadi just take your time... - quote dari diriku sendiri :
- nisamerica wrote:
- Jadi gini, gwa butuh beberapa script
Dan walaupun judul tritnya common event, sebetulnya ada request script lain Tapi awal2 kita liat dulu faktanya
- Common event kan biasanya terjadi setelah skill kan?
- Terus, attack biasa ga ada common event kan?
- Dalam battle, event misalnya [turn 2], terjadi di awal turn 2 kan?
- Satu lagi. Status yang bisa diakses oleh weapon, armor, dan state kan beda2.
Weapon: ATK, PDEF, dll. Armor: EVA, INT, dll. State: Bisa semua.
Nah, ada ga script agar:
- Common event ada dua tiap kali skill, sebelum dan sesudah pengaktifan skill, atau paling ngga, minimal bisa diset kapan common event terjadi. (sangat diperlukan)
- Common event setelah attack biasa, baik untuk player maupun enemy.
Mungkin harus ada common event yang terpasang di weapon biasa? (lumayan diperlukan)
- Misal pada battle, set event pada [Turn 2], dan bisa di set apakah terjadi di awal atau akhir dari turn. (sangat diperlukan)
- Weapon dan Armor bisa menambah/mengurangi seluruh status yang ada, atau minimal Armor bisa menambah ATK. (tidak begitu diperlukan, hanya sebagai pelengkap, tapi akan sangat berterimakasih bila ada)
- Tambahan, biar ga bikin trid baru
Script untuk transfer ke map lain dari menu, dan kembali ke menu dan map sebelumnya (agak susah dijelasin, tapi sangat diperlukan) Ada contoh, tapi filenya gede, dan itu game... "H"
Nomer 1, 3, dan 5 adalah prioritas utama, mohon dibantu bila ada Kalo ada yang bersedia membuatkan scriptnya, saya akan sangat berterimakasih Cendol & credit is ready
ENGINE: XP BS: DEFAULT FRONTVIEW BS
O iya nomor 5 gwa dah bisa ngulik sendiri, jadi udah oke Nomor 4 juga dipikir2 ga perlu deh | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-14, 15:56 | |
| ok... gw dh kelarin yg no 1 sama 2... ntar d post... lg mob mode Edit: 1. - Code:
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module Dhoom module CEBA COMMON_EVENT = [] #<--- Don't Delete this line #COMMON_EVENT[skill id] = common event id COMMON_EVENT[1] = 4 end end
class Scene_Battle alias dhoom_make_skill make_skill_action_result def make_skill_action_result dhoom_make_skill if Dhoom::CEBA::COMMON_EVENT[@skill.id] != nil common_event = $data_common_events[Dhoom::CEBA::COMMON_EVENT[@skill.id]] $game_system.battle_interpreter.setup(common_event.list, 0) end end end itu buat common event sebelum skill... 2. - Code:
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module Dhoom module CEW COMMON_WEAPON = [] #<--- Don't Delete this line #COMMON_WEAPON[Weapon ID] = Common Event ID COMMON_WEAPON[1] = 4 COMMON_WEAPON[2] = 1 COMMON_WEAPON[3] = 2 #ACTIVE = [weapon id] ACTIVE = [1,2] end end
class Scene_Battle alias dhoom_basic_action make_basic_action_result def make_basic_action_result dhoom_basic_action if @active_battler.current_action.basic == 0 if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id) common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] end end end end end Yg dalam ACTIVE jlan sebelum nyerang... | |
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nisamerica Living Skeleton
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-18, 14:36 | |
| Uwoh keren, wahaha thanks Dhoom, gwa ga sangka cepet begini... Gila, belum satu hari request gwa lewat padahal Gwa dah coba, keren lol Tapi sayang, ga compatible dengan Atoa ATB... Boleh request biar compatible? Cendol sent btw, kalo gwa masih make BS default XP script ini super keren | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP]Dhoom Script Workshop 2011-05-19, 11:09 | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-19, 11:48 | |
| Eh iya, gwa baru keingetan Mengenai yang common event tuk serangan biasa, kalo buat enemy gimana? Kan enemy ga make weapon tuh Plus kalo bisa compatible ama Atoa | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-19, 13:33 | |
| @nisa: mnta link Atoa atb nya donk... g punya nih yg ada enemy nya - Code:
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module Dhoom module CEW COMMON_WEAPON = [] #<--- Don't Delete this line #COMMON_WEAPON[Weapon ID] = Common Event ID COMMON_WEAPON[1] = 4 COMMON_WEAPON[2] = 1 COMMON_WEAPON[3] = 2 ENEMY = [] #ENEMY[enemy id] = common event id ENEMY[1] = 1 #ENE_ACTIVE = [enemy id] ENE_ACTIVE = [1] #ACTIVE = [weapon id] ACTIVE = [1,2] end end
class Game_Enemy def enemy? return true end end
class Game_Actor def enemy? return false end end
class Scene_Battle alias dhoom_basic_action make_basic_action_result def make_basic_action_result dhoom_basic_action if @active_battler.current_action.basic == 0 if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id) common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] end elsif @active_battler.enemy? and Dhoom::CEW::ENEMY[@active_battler.id] != nil if Dhoom::CEW::ENE_ACTIVE.include?(@active_battler.id) common_event = $data_common_events[Dhoom::CEW::ENEMY[@active_battler.id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::ENEMY[@active_battler.id] end end end end end @drago: gw coba dulu... (lu request ny yg susah mulu ) | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-19, 13:40 | |
| Buset thanks Dhoom, ini link Battle System Atoa >> http://www.hbgames.org/forums/viewtopic.php?t=62914 Hati2 mabok Wogh yang enemy juga udah jadi Berhubung cendol gwa buat hari ni udah abis, besok aja gwa kasi cendolnya | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-19, 13:54 | |
| @nisa: mslah cendol mah gmpng... btw, atoa cbs nya kok g bisa dibuka? "Project from old version can't be loaded"... cara bkanya gimana? Edit: udah bisa... coba ini - Code:
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#=============================================================================== #---------------------=• Basic Attack Common Event •=--------------------------- #---------------------------=• by: DrDhoom •=----------------------------------- # Version: 1.0 (For Atoa CBS) # Date Published: 19 - 05 - 2011 # RPGMakerID Community #------------------------------------------------------------------------------- # Introduction: # Execute commont event when using basic attack #------------------------------------------------------------------------------- # How to use: # - Insert this script above Main #=============================================================================== module Dhoom module CEW COMMON_WEAPON = [] #<--- Don't Delete this line #COMMON_WEAPON[Weapon ID] = Common Event ID COMMON_WEAPON[1] = 4 COMMON_WEAPON[2] = 1 COMMON_WEAPON[3] = 2 ENEMY = [] #ENEMY[enemy id] = common event id ENEMY[1] = 1 #ENE_ACTIVE = [enemy id] ENE_ACTIVE = [1] #ACTIVE = [weapon id] ACTIVE = [1,2] end end
class Game_Enemy def enemy? return true end end
class Game_Actor def enemy? return false end end
class Scene_Battle alias dhoom_basic_action make_basic_action_result def make_basic_action_result(battler) dhoom_basic_action(battler) if battler.current_action.basic == 0 if Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] != nil if Dhoom::CEW::ACTIVE.include?(battler.weapon_id) common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] end elsif battler.enemy? and Dhoom::CEW::ENEMY[battler.id] != nil if Dhoom::CEW::ENE_ACTIVE.include?(battler.id) common_event = $data_common_events[Dhoom::CEW::ENEMY[battler.id]] $game_system.battle_interpreter.setup(common_event.list, 0) else @common_event_id = Dhoom::CEW::ENEMY[battler.id] end end end end end | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-19, 20:32 | |
| Uwoah, too fast! Gwa tau cuma ganti beberapa bagian, but this is too fast! X_X (ga ada emot silau ya, kapan2 bikin ah ) Sayang lagi ga bisa nyoba, tapi gwa percaya bisa Thanks yaw Eh wait, yang common event untuk skill ga dibikin yang compatiblenya? Ah sudahlah, thanks | |
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hyperkudit Pahlawan Super
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-21, 17:46 | |
| saya mau reques dok script menu dari kemaren2 mo request selalu sahaja ada halangan.. yang pertama : - Quote :
script menu utama, ubah punya moghunter aja, opsinya cuman item, skill, character, sama end game.. save game diilangin, trus panah buat milih opsi gerakannya kyk jarum jam, porosnya di pangkal jarum tampilan CG karakter di menu utamanya horizontal (nyamping kiri kanan gitu).. HP, SP sama EXP nya gk usah ditampilin. dibawah cuma ada play time sama gold... sisanya sama kyk moghunter..
untuk lebih jelas lihat gambar
- Spoiler:
yang kedua : - Quote :
Script menu equip sekaligus status..
BG nya pake gambar, nampilin CG untuk equip yang dipilih, parameternya bentuk kayak hexagonal (tapi 7 sudutnya), statusbarnya ngikutin sudut hexagonalnya itu nanti.. ada potrait char, HP bar, SP bar, EXP... dikasi window yg isinya deskripsi karakter yg lagi dipilih. dan karena saya mengunakan script two hands nya atoa, sangat diharapkan script ini kompatible sama script Atoa two hands.. jadi misalnya karakter menggunakan 2 buah pedang, maka kita bisa memilih pedang utk ditangan kanan dan ditangan kiri sesuai script atoa, kalo charnya bukan tipe dual wielding berarti tangan kirinya tetep shield... kalo bisa edit moghunter aja untuk lebih jelas lihat gambar
- Spoiler:
ini script Moghunternya.. - Code:
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http://www.media*fire.com/?3brht2ncab7lr7f ini script atoa, two hands itu add on nya, ada didalem - Code:
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http://www.media*fire.com/?8c1k23q8g6wmm6w | |
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nisamerica Living Skeleton
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-23, 21:42 | |
| Wogh menu sekern itu mah kalo free keknya gwa juga pake tuh, gila Ijin joinan | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 12:18 | |
| @drago: gw bingung bkin ny gmn... basic ny sih bisa... tpi... ah jdi bngung @kudit & nisa: sabar deh klo gitu... krna jdinya mngkin agak lama | |
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hyperkudit Pahlawan Super
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 15:59 | |
| @dokter : gpp dok saya sabar, asalkan nanti hasilnya bisa selamat @nisa : diijinkan | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 18:37 | |
| gw sih uda nyoba ngeedit game_map sama autotile tapi hasilnya ga ngerti di autotilenya | |
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fachiru Sherlockian
Posts : 634 Thanked : 6 Engine : RMXP Skill : Beginner Type : Writer
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 18:58 | |
| bisakah saya request juga? *mata berbinar binar* (doh ga ada emotnya lage) err sepele sih, kan kalo kita pake sprite battler, di script menu moghunter jadi ancur kan ya nah bisa ga kalo battlernya di ganti sprite, tapi di menunya tetep cg/potraitnya? (btw aku ga tau pasti, sekalian nanya neh ) bikinin custom save menu dong aku mau yg dari RMID segitu aja | |
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hyperkudit Pahlawan Super
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 19:05 | |
| ijin menjawab pertanyaannya fachri bukannya di moghunter udah tersedia?? kalo kita mau charnya dimenu pake potrait, tinggal bikin gambar dengan nama file namachar_fc (CMIIW) | |
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Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 19:11 | |
| It just me..... or tampang q menghilang dari trit ini....??? EDIT : Owh XP area toh~ NB : just numpang lewat nyari sensasi ~ | |
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nisamerica Living Skeleton
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| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-24, 21:18 | |
| @Kudit Makasih Tapi ntar diedit2 lagi lah yaw biar beda @Dhoom OH IYA DHOOM! GWA KELUPAAN SESUATU!! Item, loh, item! Yang common event sebelum item, gwa lupa item juga ada common event Yah, berarti itu intinya, request gwa adalah "Common event sebelum action", mencakup attack biasa, skill, dan item, terus compatible ama Atoa Sori ngerepotin Request ini dikerjain terakhir2 aja, ga butuh cepet kok | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-25, 20:40 | |
| @nisa: nih yg ktinggalan - Code:
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#=============================================================================== #---------------------=•Common Event Before Skill •=--------------------------- #---------------------------=• by: DrDhoom •=----------------------------------- # Version: 1.0 (Atoa BS) # Date Published: 18 - 05 - 2011 # RPGMakerID Community #------------------------------------------------------------------------------- # Introduction: # Execute commont event before using skill #------------------------------------------------------------------------------- # How to use: # - Insert this script above Main #=============================================================================== module Dhoom module CEBA COMMON_SEVENT = [] #<--- Don't Delete this line #COMMON_SEVENT[skill id] = common event id COMMON_SEVENT[1] = 4 COMMON_IEVENT = [] #<--- Don't Delete this line #COMMON_IEVENT[item id] = common event id COMMON_IEVENT[1] = 4 end end
class Scene_Battle alias dhoom_make_skill make_skill_action_result def make_skill_action_result(battler) dhoom_make_skill(battler) if Dhoom::CEBA::COMMON_SEVENT[battler.current_skill.id] != nil common_event = $data_common_events[Dhoom::CEBA::COMMON_SEVENT[battler.current_skill.id]] $game_system.battle_interpreter.setup(common_event.list, 0) end end alias dhoom_make_item make_item_action_result def make_item_action_result(battler) dhoom_make_item(battler) if Dhoom::CEBA::COMMON_IEVENT[battler.current_item.id] != nil common_event = $data_common_events[Dhoom::CEBA::COMMON_IEVENT[battler.current_item.id]] $game_system.battle_interpreter.setup(common_event.list, 0) end end end sdh dtmbhin item nya juga | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [XP]Dhoom Script Workshop 2011-05-26, 11:25 | |
| requestku yang sebelumnya bisa ngga? kalo ternyata kesusahan gw ganti aja deh yang lebih gampang ^^
editin scene_shop nya moghunter donk http://atelier-rgss.com/RGSS/Menu/XP_Menu07.html
biar bisa pake variable buat transaksinya (bisa pake gold sama variabel di transaksinya) terus sama ada pilihan sell only, buy only atau bisa 2-2nya
kalo bisa cara pemakaiannya kyk gini
$scene_shop.var = VARIABLE ID # (kalo var = variable sesuai IDnya, kalo ga pake ini nanti pake gold) $scene_shop.type = 1 # (0 = bisa buy & sell / default, 1 = cuma sell, 2 = cuma buy) | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-26, 12:19 | |
| @drago: ya ksusahan bnget got it! gw usahain | |
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rexoholic Advance
Posts : 330 Thanked : 2 Engine : Multi-Engine User Skill : Beginner Type : Jack of All Trades
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-26, 13:29 | |
| kk request dong ! tolong bikinin mini game drag race dong ! | |
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DrDhoom Doomed Zombie
Posts : 629 Thanked : 22 Engine : Multi-Engine User Skill : Intermediate Type : Scripter
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-26, 13:52 | |
| @rexo: mksud? yg jelas donk... g ngrti gw | |
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chymenk87 Newbie
Posts : 1 Thanked : 0 Engine : RMVX Skill : Beginner Type : Artist
| Subyek: Re: [XP]Dhoom Script Workshop 2011-05-26, 14:40 | |
| Gan, mw request nih.. script bagian yg bwt ganti menu awal di mana ya..? cz ane mw ubah gmabr bckground n menu pilihannya gt.. tolong dbantu y gan.. plus crany..hehe.. thnx b 4.. bwt RM Xp gan.. | |
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