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| [ASK] masalah timing movement di event... | |
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ayambakar Newbie
Posts : 10 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| Subyek: [ASK] masalah timing movement di event... 2011-05-12, 19:17 | |
| mudah2an gak repost pertanyaannya... mastah2 di sini ada yang bisa ngasih tau perhitungan tentang speed dan frequency pas kita bikin movement suatu event, niatnya si biar pas ngeset event paralel waktunya bisa diatur... trus bedanya wait sama wait movement completion apa toh? soalnya kadang2 ada fenomena dimana event berenti saat movement selesai diakhiri dengan wait movement completion, klo gitu ane ngakalinnya ditambahin wait 1s... baru bisa jalan lagi... (btw, udah lama jadi silent reader di sinih) | |
| | | ashm Veteran
Posts : 1131 Thanked : 8 Engine : RMVX Ace Skill : Intermediate Type : Event Designer
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| Subyek: Re: [ASK] masalah timing movement di event... 2011-05-12, 21:02 | |
| @ ayam bakar : Aku juga silent rider + stalker. Oke back to topic : 1. Kalo setau ashm, perhitungannya gak tahu pasti, mungkin hitung manual. Yaa pas2in aja. 2. Wait movement completion yg di checklist itu kan? itu artinya kalo di checklist, smua step yang ada di kolom box nya diselesaikan dulu baru event selanjutnya jalan. Kalo gak di checklist, sambil char nya jalan, sambl terjadi event (Contoh : char nya ngobrol sambil jalan-jalan) Intinya akal2in aja biar enak diliat, toh konsumen gak bakal korek2 proyek mu kan? Yg di bawah mungkin bisa bantu? Ciao !! Edited reason : keyboard Bangs*t, tulisan jadi amburadul | |
| | | Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
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| Subyek: Re: [ASK] masalah timing movement di event... 2011-05-12, 22:00 | |
| Brdasarkan hasil eksperimen q..... (lbih bisa d bilang, masih kira2 jga sih ~ ) Speed (Kcepatan pindahny gerak suatu event per tile) Slow : 1 s Normal : 1/2 s Fast : 1/4 s Very Fast : 1/8 s Frequency (Interval / jeda waktu tiap gerak) Slow : 1 s Normal : 1/2 s Fast : 1/4 s Very Fast : 0 s - Myself wrote:
- Perlu diingatkan kembali, bahwa ini masih kira2 jga pokokny yg q yakini, selisihny 2 x lipat ~
Soal yg wait for completion contoh dah - contoh:
:@> Event entah apalah ~ :@> Set Move Route : This Event, Wait : : Sorong ke sini ~ : : Wait 10 s : : Sorong ke sana ~ : : Wait 10 s :@> Event ya gitu deh ~
Dalam contoh, wait for completion ny di centang jadi, event bakal NUNGGU sampe ini sprite slesai bergerak dulu, baru mlanjutkan Event ya gitu deh ~ .... Kalo ga di centang, TANPA NUNGGU lagi event bakal langsung execute Event ya gitu deh ~ .... | |
| | | nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: [ASK] masalah timing movement di event... 2011-05-12, 22:44 | |
| Tunggu, ga ada namanya event wait dengan satuan second wuy (Ato ada ya? ) Yah, pokonya, frame-rate XP kan 20, atau 40 bila settingan graphic di set smooth (ato berapa ya gwa lupa ) Berarti 20 frame (atau 40 frame dalam smooth mode) sama dengan satu second Jadi kalo mo nunggu 10 s, ya tinggal dikalis 10, misal 200 gitu CMIIW~ | |
| | | Kuro Ethernite The Creator
Posts : 1631 Thanked : 24 Engine : RMVX Ace Skill : Masterful Type : Jack of All Trades
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| Subyek: Re: [ASK] masalah timing movement di event... 2011-05-12, 23:01 | |
| since TS ny udah mulai dengan kata "s" jdiny kbawa as I know..... XP itu 30 fps then, 30 frame = 1 s :thumbup as I know (again) ..... RM2K3 satuan ny emang sekon : | |
| | | ayambakar Newbie
Posts : 10 Thanked : 0 Engine : RMVX Skill : Beginner Type : Event Designer
| Subyek: Re: [ASK] masalah timing movement di event... 2011-05-13, 01:18 | |
| Oh ya kk, ngaco juga kok satuannya 's' mksudnya framerate, klo di xp 40 frame tu 1s normalnya maksudku tadi 1 frame berarti... sekedar tambahan delay buat wait movement completion.. soalnya kalo ada beberapa mov event paralel yang jalan suka ada event yg berenti sendiri klo ga ditambahin delay 1f dibawahny:hmm: pertanyaanyya jadi: yg wait movement completion (WMC) tu kalo dipake buat paralel event, dia bakal nunggu selesai movement eventnya dia aja atau nunggu semua event yang lagi jalan pas itu selesai baru lanjut...?? bingung ga sama pertanyaanny? @kurocreator thx kk, itu perhitungannya kykny mantep kk, belom nyoba ngitung si (ngapain juga diitungin ) tapi sepertinya terpercaya.. @ashm ya gitu deh, makanya nanya2 kemari... soalnya kalo lagi bikin event yang langsung panjang kan cape juga ngepasinnya ya itu si klo make cara konvensional ala ane... hihihi | |
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