| weapon instan skill plzzz | |
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rezpect Novice
Posts : 109 Thanked : 0 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: weapon instan skill plzzz 2011-01-26, 18:55 | |
| maap sbelumnya cma bsa mnta2 doank. . dan mhon bntuannya.!! kk senoir dsne da yg bsa bntuin bkinin ane script skill snjta. . yg mna tu snjta klo dpke ngeluarin instan skill. . tpi tnpa mengurangi mp/sp. . . terimaksih sebelum dan sesudahnya | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: weapon instan skill plzzz 2011-01-27, 12:04 | |
| battle system yg dipake apaan? | |
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NachtEinhorn Robot Gedek Galak
Posts : 1274 Thanked : 9 Engine : Multi-Engine User Skill : Beginner Type : Developer
| Subyek: Re: weapon instan skill plzzz 2011-01-27, 12:54 | |
| uda keliatan dia request di subfor RMXP jelaslah dia make RMXP LOL. | |
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Call me "Doc" Newbie
Posts : 10 Thanked : 0 Engine : RMVX Skill : Beginner Type : Scripter
| Subyek: Re: weapon instan skill plzzz 2011-01-27, 14:44 | |
| moga bisa bantu, kemarin saya coba nih script, jangan lupa creditnya sama Ryex - Spoiler:
- Code:
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#============================================================================= # # ** Ryex's Weapons Unleash Skills # #----------------------------------------------------------------------------- # # By Ryex # V 1.22 # #----------------------------------------------------------------------------- # # Features # # * Allows Weapons to have a chance to "Unleash" skills from the database # * Customizable unleash rates / chance to unleash for every weapon # # # #----------------------------------------------------------------------------- # # Instructions # # Place in a new script above main then fill out the Configuration. # #============================================================================== module RPG class Weapon def unleash_id(id) case id #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration for the skills weapons unleash # Use when <WeaponID> then return <ID of Unleash skill> #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: when 1 then return 7 when 5 then return 10 when 25 then return 19 when 29 then return 22 #add new lines here #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: end return 0 end def unleash_chance(id) case id #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration for unleash chance. # this must be filled out other wise weapons will NEVER unleash # Use when <WeaponID> then return <% chance of unleash (a # 0 - 100)> #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: when 1 then return 100 when 5 then return 50 when 25 then return 25 when 29 then return 75 #add new lines here #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: end return false end end end class Game_BattleAction attr_accessor :unleash alias ryex_WUS_GBattleAction_clear_later clear def clear @unleash = false ryex_WUS_GBattleAction_clear_later end end class Scene_Battle
alias ryex_WUS_SBattle_update_phase4_step2_later update_phase4_step2 def update_phase4_step2 if @active_battler.is_a?(Game_Actor) if @active_battler.current_action.basic == 0 unless $data_weapons[@active_battler.weapon_id].unleash_chance(@active_battler.weapon_id) == false if rand(100) <= ($data_weapons[@active_battler.weapon_id].unleash_chance(@active_battler.weapon_id)) @active_battler.current_action.kind = 1 @active_battler.current_action.skill_id = $data_weapons[@active_battler.weapon_id].unleash_id(@active_battler.weapon_id) @active_battler.current_action.unleash = true else @active_battler.current_action.unleash = false end else @active_battler.current_action.unleash = false end end end ryex_WUS_SBattle_update_phase4_step2_later end alias ryex_WUS_SBattle_make_skill_action_result_later make_skill_action_result def make_skill_action_result if @active_battler.current_action.unleash == true # Get skill @skill = $data_skills[@active_battler.current_action.skill_id] @active_battler.current_action.unleash = false @status_window.refresh # Show skill name on help window @help_window.set_text(@active_battler.name+"'s Weapon Unleashes "+@skill.name, 1) # Set animation ID @animation1_id = @skill.animation1_id @animation2_id = @skill.animation2_id # Set command event ID @common_event_id = @skill.common_event_id # Set target battlers set_target_battlers(@skill.scope) # Apply skill effect for target in @target_battlers target.skill_effect(@active_battler, @skill) end else ryex_WUS_SBattle_make_skill_action_result_later end @active_battler.current_action.unleash = false end end
demonya media fire | |
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rezpect Novice
Posts : 109 Thanked : 0 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: Re: weapon instan skill plzzz 2011-01-27, 21:01 | |
| - Quote :
- battle system yg dipake apaan?
pke blizzabs kk @doc oke kk tes dlo. . thx sebelumnya EDIT: maap kk doc ntu demonya kok g da filenya??? ato ane yg slah??, . . mank pa nma file demonya kk(maklum nubi mode on) | |
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Call me "Doc" Newbie
Posts : 10 Thanked : 0 Engine : RMVX Skill : Beginner Type : Scripter
| Subyek: Re: weapon instan skill plzzz 2011-01-28, 15:01 | |
| kalo yg ABS - Spoiler:
- Code:
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#============================================================================= # # ** Ryex's Weapons Unleash Skills BABS version # #----------------------------------------------------------------------------- # # By Ryex # V 1.00 # #----------------------------------------------------------------------------- # # Features # # * Allows Weapons to have a chance to "Unleash" skills from the database # * Customizable unleash rates / chance to unleash for every weapon # # # #----------------------------------------------------------------------------- # # Instructions # # Place in a new script above main then fill out the Configuration. # #============================================================================== module RPG class Weapon def unleash_id(id) case id #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration for the skills weapons unleash # Use when <WeaponID> then return <ID of Unleash skill> #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: when 1 then return 7 when 5 then return 10 when 25 then return 19 when 29 then return 22 #add new lines here #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: end return 0 end def unleash_chance(id) case id #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration for unleash chance. # this must be filled out other wise weapons will NEVER unleash # Use when <WeaponID> then return <% chance of unleash (a # 0 - 100)> #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: when 1 then return 100 when 5 then return 50 when 25 then return 25 when 29 then return 75 #add new lines here #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: end return false end end end class class Game_Actor < Game_Battler attr_accessor :unleash alias ryex_WUS_GActor_init_later initialize def initialize(actor_id) @unleash = false ryex_WUS_GActor_init_later(actor_id) end end class Map_Actor < Map_Battler
def use_attack unless $data_weapons[@battler.weapon_id].unleash_chance(@battler.weapon_id) == false if rand(100) <= ($data_weapons[@battler.weapon_id].unleash_chance(@battler.weapon_id)) use_skill($data_skills[$data_weapons[@battler.weapon_id].unleash_id(@battler.weapon_id]) @battler.unleash = ture end end return super end alias ryex_WUS_Map_Actor_use_skill_latter use_skill def use_skill(skill) #if this skill in a waepon unleash if @battler.unleash @battler.hpdamage = @battler.spdamage = 0 # call common event common_event_call(skill) # set usage animation set_usage_animation(skill) # set up user damage display if necessary user_damage_display # reset action self.reset_action # if using skill sprites for this type of battler if BlizzABS::Config::A_SKILL_SPRITES # setup sprite extension with ID setup_sprites("_skl#{skill.id}") else # setup sprite extension setup_sprites('_skl') end @battler.unleash = false return true else ryex_WUS_Map_Actor_use_skill_latter(skill) end end
end
demonya hapus tanda bintang dalam kata media*fire semoga bisa membantu -DOC- | |
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bungatepijalan Moe Princess
Posts : 1487 Thanked : 30 Engine : Multi-Engine User Skill : Intermediate Type : Developer
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rezpect Novice
Posts : 109 Thanked : 0 Engine : RMXP Skill : Beginner Type : Event Designer
| Subyek: Re: weapon instan skill plzzz 2011-01-29, 11:54 | |
| @DOC oce cba pas kompi ane dah di perbaiki - Quote :
- demonya hapus tanda bintang dalam kata media*fire
dah dhapus kk. . .tpi pas w msuk web ntu. . .cma nangkring d halaman depan doank. . kan biasanya langsung k file yg mw d DL??? ato demonya dah ke delete??? | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: weapon instan skill plzzz 2011-01-29, 12:17 | |
| - Milan Nacht wrote:
- uda keliatan dia request di subfor RMXP
jelaslah dia make RMXP LOL. kebodohan masa kini yang gw tanya itu dia pake default battle system, sideview battle system, apa ABS !? nih kalo pake Blizz ABS - Code:
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#============================================================================= # # ** Ryex's Weapons Unleash Skills BABS version # #----------------------------------------------------------------------------- # # By Ryex # V 1.01 # #----------------------------------------------------------------------------- # # Features # # * Allows Weapons to have a chance to "Unleash" skills from the database # * Customizable unleash rates / chance to unleash for every weapon # # # #----------------------------------------------------------------------------- # # Instructions # # Place in a new script above main then fill out the Configuration. # #============================================================================== module RPG class Weapon def unleash_id(id) case id #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration for the skills weapons unleash # Use when <WeaponID> then return <ID of Unleash skill> #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: when 1 then return 7 #add new lines here #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: end return 0 end def unleash_chance(id) case id #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # START Configuration for unleash chance. # this must be filled out other wise weapons will NEVER unleash # Use when <WeaponID> then return <% chance of unleash (a # 0 - 100)> #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: when 1 then return 50 #add new lines here #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: # END Configuration #:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: end return false end end end class Game_Actor < Game_Battler attr_accessor :unleash alias ryex_WUS_GActor_init_later initialize def initialize(actor_id) @unleash = false ryex_WUS_GActor_init_later(actor_id) end end class Map_Actor < Map_Battler
def use_attack unless $data_weapons[@battler.weapon_id].unleash_chance(@battler.weapon_id) == false if rand(100) <= ($data_weapons[@battler.weapon_id].unleash_chance(@battler.weapon_id)) use_skill($data_skills[$data_weapons[@battler.weapon_id].unleash_id(@battler.weapon_id)]) @battler.unleash = true end end return super end alias ryex_WUS_Map_Actor_use_skill_latter use_skill def use_skill(skill) #if this skill in a waepon unleash if @battler.unleash @battler.unleash = false # remove last hpdamage and spdamage values @battler.hpdamage = @battler.spdamage = 0 # execute skill result = $BlizzABS.skillitem_process(self, skill) # if used and not charging up if result # call common event common_event_call(skill) # set usage animation set_usage_animation(skill) # set up user damage display if necessary user_damage_display # reset action self.reset_action # if using skill sprites for this type of battler if BlizzABS::Config::A_SKILL_SPRITES # setup sprite extension with ID setup_sprites("_skl#{skill.id}") else # setup sprite extension setup_sprites('_skl') end end # used or charging return (result || charging?) else ryex_WUS_Map_Actor_use_skill_latter(skill) end end
end edit : ternyata dah ada yg ngepost duluan...
Terakhir diubah oleh LiTTleDRAgo tanggal 2011-01-29, 12:25, total 1 kali diubah | |
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Call me "Doc" Newbie
Posts : 10 Thanked : 0 Engine : RMVX Skill : Beginner Type : Scripter
| Subyek: Re: weapon instan skill plzzz 2011-01-29, 12:18 | |
| - rezpect wrote:
- @DOC oce cba pas kompi ane dah di perbsiki
- Quote :
- demonya hapus tanda bintang dalam kata media*fire
dah dapus kk. . .tpi pas w msuk web ntu. . .cma nangkring d halaman depan doank. . kan biasanya langsung k file yg mw d DL???
ato demonya dah ke delete??? nih coba link ini http://www.media*fire.com/?jizdzo0wtgn | |
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