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| [Xp] Menu Tembus Pandang | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: [Xp] Menu Tembus Pandang 2011-01-12, 08:41 | |
| Menu tembus Pandang Versi: xx Tipe: ??? PengenalanSkrip ini bisa membuat menu jadi tembus pandang Sebenernya mau gw pake buat HiMe tapi karena kk yerrynya kelamaan jd gw post aja
Fitur
- Membuat Scene Menu, Item, Equip, Skill, Status, Shop, File, Name, End jadi agak tembus pandang
Screenshots Scripts - Code:
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module DRAgoCFG
def create_spriteset case self when Scene_File @spriteset_bgmap = (Sprite.new.bitmap = RPG::Cache.title("001-Title01")) when Scene_End @spriteset_bgmap = (Sprite.new.bitmap = RPG::Cache.title("001-Title01")) else; @spriteset_bgmap = Spriteset_Map.new; end end def dispose_spriteset; @spriteset_bgmap.dispose; end end
class Window_Base < Window
alias xeodrago_initialize initialize def initialize(x, y, w, h); xeodrago_initialize(x, y, w, h) self.back_opacity = 160 if $scene.is_a?(Scene_Menu) || $scene.is_a?(Scene_Item) || $scene.is_a?(Scene_Skill) || $scene.is_a?(Scene_Equip) || $scene.is_a?(Scene_Status) || $scene.is_a?(Scene_Shop) || $scene.is_a?(Scene_File) || $scene.is_a?(Scene_Name) || $scene.is_a?(Scene_End) end end
class Scene_Menu;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Item;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Shop;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Name;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Skill;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Equip;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Status; include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_File; include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_End;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end Cukup ditaro dibawah scene debug Credits | |
| | | kuja Novice
Posts : 159 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Spriter
| Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-12, 10:51 | |
| Letain tempat biasa ya? Nah, mo tanya nich. Tw script rei visible? Nah kalo rei visible dgbng ma XAS, script reiny jd gk ngaruh wkt nampilin menu. Jd mapnya terang lg dech. Nah gmana script yg atu nie. Bs suport gk dgn rei visible. Jd wkt nampilin menu, bs tetep bfngsi sistem jarak pandangny.
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| | | LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-12, 11:43 | |
| wah saya ga pernah coba skripnya kk tp kayaknya sih ga ngaruh soalnya ini skrip kan cuma ngemodif
Scene_Menu, Scene_Item, Scene_Skill, Scene_Equip, Scene_Status, Scene_Shop, Scene_File, Scene_Name, Scene_End
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| | | yerry_great @> Moderator
Posts : 1251 Thanked : 15 Engine : Multi-Engine User Skill : Very Beginner Type : Jack of All Trades
| Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-12, 19:24 | |
| Aha... Aku ol ym kok kk... Kalo RMID jarang soalnya lappy dipake... Ol YM kadang di BB... Ngobrol di YM soal Hime aja oke Nice Script BTW | |
| | | LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-12, 21:09 | |
| kk jarang2 nyapa sih gw kira lagi sibuk | |
| | | kuja Novice
Posts : 159 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Spriter
| Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-12, 22:03 | |
| kalo ngeliat scriptnya... kalo gak salah cuma mainin opasiti-nya ya? nah di XAS juga mainin opasiti... n waktu tadi ane coba mainin opasiti di menu sistem... lyar dibelakang menu jadi terang lagi tuh... coba aja kalo mau test... Rei_vision-nya jadi off. khan lucu jadinya... misalnya kalo pake rei gelepkhan... ada musuh yang gak keliatan terus waktu tekan menu eh musuhnya ketauan lagi ngumpet dimana... jadinya khan gak seru lagi... apa mungkin bisa disimpulkan dua script ini gak suport? | |
| | | LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-15, 07:20 | |
| pas gw cari2 ke thread scrip rei visionnya ternyata file demonya dah not found, uplotin demonya donk kk biar bisa gw analisa | |
| | | nasgor Senior
Posts : 711 Thanked : 3 Engine : RM2k3 Skill : Skilled Type : Writer
| Subyek: Re: [Xp] Menu Tembus Pandang 2011-01-15, 13:22 | |
| demonya gede ngak? kl gede pake lokal aja.. ntar dibantu buat upload ke LN (media fire dan sebagainya) | |
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