GhyZe Newbie
Posts : 9 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Artist
| Subyek: Addon Script buat animasi Ketapel 2011-01-05, 21:57 | |
| Critanya: lagi pngen bkin animasi buat senjata Catapult ato Ketapel dan aku dah bkin animasinya yg mrip dgn animasi Panah ala Tanketai SBS.. Ini animasi yg kubuat: kalo ada yg bisa bantu bkin script animasinya.... mhon bantuannya. thanks......! | |
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haikalemo Newbie
Posts : 1 Thanked : 0 Engine : RMVX Skill : Beginner Type : Writer
| Subyek: Re: Addon Script buat animasi Ketapel 2011-01-09, 18:16 | |
| Buka scrpt tankentai SBSnya. disitu ada daftar skill masukan lah skill kk yg bru dibuat | |
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fly-man
Poison Elemental Anak Cantik
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| Subyek: Re: Addon Script buat animasi Ketapel 2011-01-09, 19:14 | |
| aku ko blum bisa nangkep animasinya kaya apa y?? masalahnya talinya kpanjangan kaya panah.. kalo misal animasinya jelas aku buatin^^ | |
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shikami Member 1000 Konsep
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| Subyek: Re: Addon Script buat animasi Ketapel 2011-01-09, 19:32 | |
| mungkin yang dimaksud animasi sequence buat tankentai ato animasi standar ? bagaimana gerakan ketapelnya ? dan apa yang ditembakin dari ketapel.. ? perlu dijelasin lagi kk
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fly-man
Poison Elemental Anak Cantik
Posts : 917 Thanked : 11 Engine : RMVX Skill : Beginner Type : Artist
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| Subyek: Re: Addon Script buat animasi Ketapel 2011-01-10, 12:49 | |
| aku nangkepnya si addon script.. y kan??^^.. cuman animasinya lum masuk aja.. mau gamabrin males..he2.. kalo dah ada animasinya si d buatin deh^^ | |
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GhyZe Newbie
Posts : 9 Thanked : 0 Engine : RMVX Skill : Very Beginner Type : Artist
| Subyek: Re: Addon Script buat animasi Ketapel 2011-01-12, 23:33 | |
| @Shikami: yah, semcam itu, mslahnya...kmren udah coba bkin sndr animationnya, tp mlah dpat bnyk error.. ^^ @Fly Man: Itu niatnya batu di lemparin pake ketapel, coba klik gmbarnya, jd animasi yg dah ku bkin lbih jlas kliatan.
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fly-man
Poison Elemental Anak Cantik
Posts : 917 Thanked : 11 Engine : RMVX Skill : Beginner Type : Artist
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| Subyek: Re: Addon Script buat animasi Ketapel 2011-01-13, 02:06 | |
| ini scriptna - Spoiler:
#============================================================================== #ntar credit k fly y? ^^ #tapi saya juga nyontek si kylock..xixiixixi... #==============================================================================
module N01 # Attack Animation RANGED_ANIME = { "apa" => [ 0, 1, 1, 2, 0, -1, 0, true,"" ], "tapel" => ["anime", 91, 0, false, false, false], "coor" => ["SINGLE",0,"COORD_RESET","batunya"], "batunya" => ["m_a",92,0,0,20,-5,0,0, 1,false,""],} ANIME.merge!(RANGED_ANIME) # Action Sequence TAPEL_ACTION = { "Tapel_ATTACK" => ["JUMP_AWAY","tapel","apa","REAL_TARGET","6","coor","20", "OBJ_ANIM_WEIGHT","10","One Wpn Only","16","Can Collapse","JUMP_TO", "COORD_RESET"],} ACTION.merge!(TAPEL_ACTION) end
module RPG class Weapon alias kylock_flyedit_base_action base_action def base_action # kalo ketapel elemntnya d database, # Tapel atack jadi. if $data_weapons[@id].element_set.include?(19) return "Tapel_ATTACK" end kylock_flyedit_base_action end end # kalo elent d database mele # asnimasi serangan balik k normal. class Skill alias Fly_skill_base_action base_action def base_action if $data_skills[@id].element_set.include?(1) return "NORMAL_ATTACK" end Fly_skill_base_action end end end
untuk animasi ketapel d jepretnya taro d skill nomer 91, n animasi batunya d skill nomor 92, ok??n elemt senjata ketapel id-nya = 19, ntar d ganti aja d scriptna kalo beda m punyamu, semoga membantu | |
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