| [Xp/Vx/Vx-A] Critical HP Warning | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: [Xp/Vx/Vx-A] Critical HP Warning 2010-12-25, 14:05 | |
| Critical HP Warning Versi: 1.00 Tipe: ?? PengenalanKarena lagi nganggur & kurang kerjaan makanya gw bikin skrip ini Fitur
- Bisa bikin screen kedap kedip kalo HP characternya lagi low
Screenshots ScriptsHere Credits
Terakhir diubah oleh LiTTleDRAgo tanggal 2012-02-02, 13:01, total 3 kali diubah | |
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izn_lawliet Advance
Posts : 434 Thanked : 5 Engine : RMVX Skill : Beginner Type : Event Designer
| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2010-12-25, 14:07 | |
| wow~ udah lama wa nyari ini tapi biasanya pake Mr. Mo's.. jadi ada sendiri berguna juga nih.. *simpen script* Arigatou~ :izn: | |
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F# != Admin
Stupid Moderator
Posts : 396 Thanked : 11 Engine : Multi-Engine User Skill : Very Beginner Type : Writer
| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2010-12-25, 14:26 | |
| sama seperti izn dulu juga cari script seperi ini, wah bagus kak, script-script nya benar benar bagus bagus. maen ke CB dong hehehhe | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2010-12-25, 14:50 | |
| CB? singkatan apaan tuh kk? | |
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KID_VX Senior
Posts : 959 Thanked : 24 Engine : Multi-Engine User Skill : Very Beginner Type : Developer
| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2010-12-25, 14:59 | |
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junogan Newbie
Posts : 37 Thanked : 0 Engine : RMVX Skill : Beginner Type : Scripter
| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2011-01-29, 19:51 | |
| asikkk.... udh gw tunggu'' dri dluu..... nce share | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2012-02-02, 12:57 | |
| update buat support ke rgss3 | |
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shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
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| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2012-02-02, 14:37 | |
| *tepok jidat* gw kira kedap-kedipnya pas di battle... | |
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TheoAllen ♫ RMID Rebel ♫
Posts : 4935 Thanked : 63
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| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2012-02-02, 15:03 | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2012-02-02, 15:36 | |
| wah, gw lupa dengan dbs ama sbs --a
updated
@theo kyknya sih compatible, tapi setelah gw pikir2 kyknya sama blizz abs belum dah | |
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shikami Member 1000 Konsep
Posts : 3744 Thanked : 31 Engine : Multi-Engine User Skill : Beginner Type : Developer
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| Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2012-02-02, 15:42 | |
| @lil ~ pastebin lagi down ga bisa ngecek | |
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LiTTleDRAgo Senior
Posts : 712 Thanked : 27 Engine : RMXP Skill : Skilled Type : Scripter
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Awards: | Subyek: Re: [Xp/Vx/Vx-A] Critical HP Warning 2012-02-02, 16:07 | |
| nih - Spoiler:
- Code:
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#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # [XP/VX/VX-A] Critical HP Warning # Version: 1.20 # Author : LiTTleDRAgo #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= VX = defined?(Window_BattleMessage) VXA = defined?(Window_KeyItem) module LiTTleDRAgo LOWHP = 25 #% # Persentase HP Untuk mengaktifkan Warning SE = "057-Wrong01" # Sound Effect pas warning FLASH = true # Nyalain flash apa ngga pas warning LOOP = 35 # Loop tiap warningnya end #============================================================================== # ** Game_Player #------------------------------------------------------------------------------ # This class handles maps. It includes event starting determinants and map # scrolling functions. The instance of this class is referenced by $game_map. #============================================================================== class Game_Player < Game_Character #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- alias_method :drago_hp_warn_update, :update def update @warn = @warn.nil? || @warn > LiTTleDRAgo::LOOP ? 0 : @warn + 1 game_party = VX || VXA ? $game_party.members : $game_party.actors screen = VX || VXA ? $game_map.screen : $game_screen (0...game_party.size).each {|i| actor = game_party[i] cond = actor.hp * 100 / (VXA ? actor.mhp : actor.maxhp) if cond <= LiTTleDRAgo::LOWHP && @warn == 1 Audio.se_play("Audio/SE/#{LiTTleDRAgo::SE}" ,100,100) rescue nil screen.start_flash(Color.new(255,50,0,128), 10) if LiTTleDRAgo::FLASH end } drago_hp_warn_update end end #============================================================================== # ** Scene_Battle #------------------------------------------------------------------------------ # This class performs battle screen processing. #============================================================================== class Scene_Battle #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- alias_method :drago_hp_warn_update, :update def update @warn = @warn.nil? || @warn > LiTTleDRAgo::LOOP ? 0 : @warn + 1 game_party = VX || VXA ? $game_party.members : $game_party.actors screen = VX || VXA ? $game_troop.screen : $game_screen (0...game_party.size).each {|i| actor = game_party[i] cond = actor.hp * 100 / (VXA ? actor.mhp : actor.maxhp) if cond <= LiTTleDRAgo::LOWHP && @warn == 1 && actor.hp > 0 Audio.se_play("Audio/SE/#{LiTTleDRAgo::SE}" ,100,100) rescue nil screen.start_flash(Color.new(255,50,0,128), 10) if LiTTleDRAgo::FLASH end } drago_hp_warn_update end end
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