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Per 2016, RMID pindah ke RMID Discord (Invite link dihapus untuk mencegah spambot -Theo @ 2019). Posting sudah tidak bisa dilakukan lagi.
Mohon maaf atas ketidaknyamanannya dan mohon kerjasamanya.

 

 [Xp/Vx] Show Event Name

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Kuro Ethernite
jhontitor
Dezwil
Shazuu
junogan
reijubv
rusted_71
nasgor
Feriell'a
konnichi
hart
Yaden
bungatepijalan
eve
TheoAllen
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shikami
LiTTleDRAgo
22 posters
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PengirimMessage
LiTTleDRAgo
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2010-12-22, 21:40

First topic message reminder :

Show Event Name
Versi: 3.11
Tipe: Grafik addon


Pengenalan

Kepikiran aja pas main game online.
Btw ini script pertama gw disini, maap kalo ada bugnya ^^


Fitur


  • Dari Screenshot aja dah jelas kan, memperlihatkan nama event



Screenshots

[Xp/Vx] Show Event Name - Page 2 78430015



Scripts

http://pastebin.com/Ket2fwXQ

Konfignya ada di script,

Cara settingannya :
[Xp/Vx] Show Event Name - Page 2 56815131

kalo mau set nama player tinggal ketik \n[1] di nama eventnya
ex:
Code:
Young \n[1]
nanti yang keliatan di map jadi Young Aluxes

---Cross Engine---


Credits


  • LiTTleDRAgo


Terakhir diubah oleh LiTTleDRAgo tanggal 2011-09-17, 21:10, total 18 kali diubah
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PengirimMessage
nasgor
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-01-28, 20:00

kayaknya lebih kepada..
event/script ini belum aktif 100% harus ada gangguan dahulu baru bisa jalan.. dalam hal ini adalah menu

tp masukannya bermanfaat.. thx ya
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reijubv
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-01-28, 20:31

(Nyoba jadi nyebelin dan sok ngajarin a-la Glitchfinder)
Saya lihat script ini melakukan draw text pada sprite untuk menampilkan nama pada method update,
sebaiknya membuat method baru misalnya refresh_name dimana pada method itu dimasukan kode yang melakukan clear bitmap dan draw text pada sprite tsb, kemudian pada initialize panggil saja refresh_name, dan kode pada update yang melakukan draw text itu di hapus dan diganti memanggil method refresh_name.
Melakukan ini membuat kode lebih rapi dan mudah kalau nanti mau dirubah2 lagi :)

Saran:

hope it helps . . .
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nasgor
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-01-28, 21:27

perlu waktu 1 jam untuk memahami inti pernyataan anda..
tetapi worth it

*perbaikan akan dilakukan ASAP
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LiTTleDRAgo
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-01-29, 22:22

reijubv wrote:
(Nyoba jadi nyebelin dan sok ngajarin a-la Glitchfinder)
Saya lihat script ini melakukan draw text pada sprite untuk menampilkan nama pada method update,
sebaiknya membuat method baru misalnya refresh_name dimana pada method itu dimasukan kode yang melakukan clear bitmap dan draw text pada sprite tsb, kemudian pada initialize panggil saja refresh_name, dan kode pada update yang melakukan draw text itu di hapus dan diganti memanggil method refresh_name.
Melakukan ini membuat kode lebih rapi dan mudah kalau nanti mau dirubah2 lagi :)

Saran:

hope it helps . . .

walah, bahasanya ilmiah banget [Xp/Vx] Show Event Name - Page 2 Onion-40
tp kalo kk rei yang ngomong pasti intinya hebat [Xp/Vx] Show Event Name - Page 2 Onion-73

karena dari sekilas yg gw baca ada kata2 Scene Map, skripnya gw rubah lagi ke versi 3 (gw lagi males mikir yg berat2) [Xp/Vx] Show Event Name - Page 2 Onion-89
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nasgor
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-01-29, 23:10

aq jd merasa ngak enak..
biar aq jelas.. krn gw takut salah.. bisa dibikin 1 file jadi untuk contohnya
alasan asli:
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LiTTleDRAgo
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-02, 11:13

update skrip biar jadi ga ngelag
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nasgor
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-02, 15:16

kk baik deh.. dan ganteng
*pasti ada maunya
semoga dikabulkan:
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junogan
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-03, 14:22

seppp gw ska gya loeee
mantapp abizzz
kerennn
gaoll
gokill
yg pling pnting gw ska nih script
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LiTTleDRAgo
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-03, 15:25

nasgor wrote:
kk baik deh.. dan ganteng
*pasti ada maunya
semoga dikabulkan:

Spoiler:
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nasgor
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-03, 23:55

oh iya.. boleh request
Quote :
update skrip biar jadi ga ngelag
ane pengen bikin adegan kayak matrix dimana semua melambat.. ato gampannya terjadi LAG
ada saran scri[nya?!? ato mungkin eventnya jadi kita seolah2 kena LAG begitu
*serius mode*
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LiTTleDRAgo
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-04, 08:09

nasgor wrote:
oh iya.. boleh request
Quote :
update skrip biar jadi ga ngelag
ane pengen bikin adegan kayak matrix dimana semua melambat.. ato gampannya terjadi LAG
ada saran scri[nya?!? ato mungkin eventnya jadi kita seolah2 kena LAG begitu
*serius mode*

ini ada2 aja, orang biasanya nyari cara biar ga lagg kok kk maunya biar jadi lag =))
kalo ga salah ada kan skrip FPS modulator, pake aja skrip macam kyk gitu buat ngerubah speed game
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reijubv
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-02-04, 09:15

@^
Pake aja
Code:
Graphics.frame_rate = 10

defaultnya itu kalo XP
Code:
Graphics.frame_rate = 40

atau ganti2 aja angkanya, makin gede makin cepet gamenya :D
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LiTTleDRAgo
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-04-10, 19:39

Update 3.09
- Cross Engined
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Shazuu
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-04-30, 15:41

kak aku kok error mulu ya??
tulisannya gini
Quote :
Script 'Show_event_name' line 246: NoMethodError occured. undefined method 'rpgvx?' for nil:NilClass
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LiTTleDRAgo
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-04-30, 19:10

fixed
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Shazuu
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-05-01, 08:48

TErima Kasih kk, sudah bisa.....
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Dezwil
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-06-18, 05:52

hmmm, maap aku numpang tanya..

di judulnya ada tilisan Xp/Vx.
brrti script ini sudah bisa dipakai di VX.
betulkah?
dan udah ane coba ttapi yang muncul hanya nama actor dan nama eventnya tak muncul.
pas mencet C k event yg udadi "Show Name" lgsg error trus muncul game
_interprater lah apalah..

ini knp ya?
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LiTTleDRAgo
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-06-20, 10:03

hmm dah lama ga gw update, ntar yah
btw ada skrip khusus lainnya yg kk pake?
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-06-20, 19:37

wah... ada k dezwill :) :sembah: (Fans Arcadia)

@Drago: kk drago tolong dunk convert nih script ke vx pleaseeee :)
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-06-20, 20:52

Konvert ni script k VX ??? :swt: bukanny dari judul udah d britahukan, klo script ini work in VX too..... right ?? :thumbup:

And anyway, script "Show Event Name" ada jga yg buatan Woratana untuk VX :- :- Yg q pake untuk bbrapa project q juga~
As I know, d kompilasi jga dlam "Wora Christmas Gift Pack" :thumbup: :thumbup:
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-07-03, 12:40

LiTTleDRAgo wrote:
Show Event Name
Versi: 3.09b
Tipe: Grafik addon


Pengenalan

Kepikiran aja pas main game online.
Btw ini script pertama gw disini, maap kalo ada bugnya ^^


Fitur


  • Dari Screenshot aja dah jelas kan, memperlihatkan nama event



Screenshots

[Xp/Vx] Show Event Name - Page 2 78430015



Scripts

Code:
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# [Xp/Vx] Show Event Name
# Version: 3.10
# Author : LiTTleDRAgo
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:
#
# Explanation:
#
#  - This script shows event name in map
#
# Instructions:
#
#  - Setup the few configurations below. 
#  - This script uses comments in the event's pages at any line.
#   
#    Comment : Show Name
#
#  That's all
#
#  To show name actor, set the event name to \a[ ActorID ]
#  To show value of variable, set to \v[ VariableID ]
#
#  Extra Function
#    \fontsize[ Size ]
#    \bold
#    \italic
#    \fontname[ Fontname ]
#    \color[ R, G, B, ALPHA ]
#    \sn[ Name ]
#
#  Press Z and C together to turn on the name on / off
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:

Sprite_Base = RPG::Sprite  if !defined? Sprite_Base

class Sprite_EventName < Sprite_Base

  FONT          = ['Calibri',12]  # Font Name and Font Size
  BOLD          = true            # Toggle Bold
  ITALIC        = true            # Toggle Italic
  PLAYER_NAME  = true            # Show the player name too?
  DIS_EV_SWITCH = 5                # Switch for Disable Show Event Name
  PRESS_BTN    = [Input::A,      # (Z Keyboard XP) (Shift Keyboard VX)
                  Input::C]      # (C/Enter Keyboard XP) (Z/Enter Keyboard VX)
  COLOR        = Color.new(255,255,255,240) # Color Default
 
end
#------------------------------------------------------------------------------
# SDK Check
#------------------------------------------------------------------------------
if Object.const_defined?('SDK')
 SDK.log('Show Event Name', 'LiTTleDRAgo', 3, '03.02.11')
 @event_name_disabled = !SDK.enabled?('Show Event Name')
end

if !@event_name_disabled
#==============================================================================
# ** Sprite_EventName
#------------------------------------------------------------------------------
#  This sprite is used to display Event Name. It observes a instance of the
# Game_Character class and automatically changes sprite conditions.
#==============================================================================
class Sprite_EventName < Sprite_Base
 
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :character
  #--------------------------------------------------------------------------
  # * Object Initialization
  #    viewport  : viewport
  #    character : character (Game_Character)
  #--------------------------------------------------------------------------
  def initialize(v,character)
    super(v)
    @character = character
    @name_event = Sprite.new
    @name_event.bitmap = Bitmap.new(100,280)
    @name_event.visible = true
    refresh_name
    update
  end
  #--------------------------------------------------------------------------
  # * Coloring
  #--------------------------------------------------------------------------
  def coloring
    size, name, bold, italic, color = FONT[1], FONT[0], BOLD, ITALIC, COLOR
      if $xrxs_xas
        @char.gsub!(/<Enemy(\d+)>/i) do color = Color.new(255,0,0,240) end
      elsif $BlizzABS && @character.is_a?(Map_Battler)
        case @character.ai.group
        when 1 then color = Color.new(0  , 0  , 255, 240)
        when 2 then color = Color.new(255, 0  , 0  , 240)
        when 3 then color = Color.new(128, 128, 128, 240)
        when 4 then color = Color.new(128, 128, 128, 240)
        when 5 then color = Color.new(255, 255, 0  , 240)
        when 6 then color = Color.new(0  , 255, 0  , 240)
        end
      end
      @char.gsub!(/\\fontsize\[(\d+)\]/) do size  = $1.to_i  end
      @char.gsub!('\\bold')              do bold  = true    end
      @char.gsub!('\\italic')            do italic = true    end
      @char.gsub!(/\\fontname\[(.*?)\]/) do name  = $1.to_s  end
      @char.gsub!(/\\color\[(\d+),(\d+),(\d+),(\d+)\]/) do
        color = Color.new($1.to_i,$2.to_i,$3.to_i,$4.to_i)    end
    @name_event.bitmap.font.name  = name
    @name_event.bitmap.font.bold  = bold
    @name_event.bitmap.font.italic = italic
    @name_event.bitmap.font.size  = size
    @name_event.bitmap.font.color  = color
  end
  #--------------------------------------------------------------------------
  # * Check Name
  #--------------------------------------------------------------------------
  def event_name_check
    @char.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
    @char.gsub!(/\\[Aa]\[([0-9]+)\]/) { !$game_actors[$1.to_i].nil? ?
                                        $game_actors[$1.to_i].name : ''}
    @char.gsub!(/\\fontsize\[(\d+)\]/) {''}
    @char.gsub!('\\bold')              {''}
    @char.gsub!('\\italic')            {''}
    @char.gsub!(/\\fontname\[(.*?)\]/) {''}
    @char.gsub!(/\\color\[(\d+),(\d+),(\d+),(\d+)\]/) {''}
    if $xrxs_xas
      @char.gsub!(/<Footstep>/i) {''}
      @char.gsub!(/<Throw(\d+)>/i) {''}
      @char.gsub!(/<Somaria(\d+)>/i) {''}
      @char.gsub!(/<Hookshot(\d+)>/i) {''}
      @char.gsub!(/<Enemy(\d+)>/i) { !$data_enemies[$1.to_i].nil? ?
                                    $data_enemies[$1.to_i].name : ''}
    end
    @char.gsub!(/\\[Ss][Nn]\[(.*?)\]/) do @char = $1.to_s end
  end
  #--------------------------------------------------------------------------
  # * Update
  #--------------------------------------------------------------------------
  def update
    super
    if @tile_id != @character.tile_id or
        @character_name != @character.character_name or
        (!rpgvx? && @character_hue != @character.character_hue)
      @tile_id, @character_name = @character.tile_id, @character.character_name
      @character_hue = @character.character_hue  if !rpgvx?
      refresh_name
    end
    return @name_event.visible = false if !DIS_EV_SWITCH.nil? and
      (@character.opacity < 50 or $game_switches[DIS_EV_SWITCH])
    visibility if !PRESS_BTN.nil?
    if @name_event.visible
      refresh_name if @cw.nil?
      @name_event.x = @character.screen_x - (@cw.nil? ? 0 : @cw/2)
      @name_event.y = @character.screen_y
      @name_event.z = 1
      @name_event.opacity    = @character.opacity
      @name_event.blend_type = @character.blend_type
      @name_event.bush_depth = @character.bush_depth
    end
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh_name
    return if @name_event.nil? or @name_event.bitmap.nil? or
      !@name_event.visible or @name_event.disposed? or @character.name_effect.nil?
    @name_event.bitmap.clear
    @character.name_effect.each {|@char| coloring
                                        event_name_check }
    draw_name if($BlizzABS && @character.is_a?(Map_Battler) && PLAYER_NAME) or
            (@character.is_a?(Game_Event) && @character.nametag) or
            (@character.is_a?(Game_Player) && PLAYER_NAME) or
            ($xas_caterpillar && @character.is_a?(Game_Party) && PLAYER_NAME)
    @x_frame, @y_frame = 4, 4
    @cw = @name_event.bitmap.width / @x_frame / 2
    @ch = @name_event.bitmap.height / @y_frame - 40
  end
  #--------------------------------------------------------------------------
  # * Draw Name
  #--------------------------------------------------------------------------
  def draw_name
    if defined? Bitmap.draw_hemming_text
      @name_event.bitmap.draw_hemming_text(0, 0, 100, 20, @char ,4)
    else
      @name_event.bitmap.draw_text(0, 0, 100, 20, @char ,4)
    end
  end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    super
    @name_event.dispose
  end
  #--------------------------------------------------------------------------
  # * Visibility
  #--------------------------------------------------------------------------
  def visibility
    pressed = Input.press?(PRESS_BTN[0]) && Input.trigger?(PRESS_BTN[1])
    if @name_event.visible && pressed
      @name_event.visible = false
    elsif !@name_event.visible && pressed
      @name_event.visible = true
    end
  end
end

#==============================================================================
# ** Kernel
#==============================================================================
module Kernel
  def rpgvx?() return (defined? Graphics.resize_screen) end
end
 
Cache = RPG::Cache if !defined? Cache
#==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
#  This class handles the party. It includes information on amount of gold
# and items. The instance of this class is referenced by $game_party.
#==============================================================================
class Game_Party
  #--------------------------------------------------------------------------
  # * Name
  #--------------------------------------------------------------------------
  def name_effect() leader_name  end
  #--------------------------------------------------------------------------
  # * Leader Name
  #--------------------------------------------------------------------------
  def leader_name
    return @actors[0].nil? ? '' : @actors[0].name if !rpgvx?
    return members[0].nil? ? '' : members[0].name
  end 
end

#==============================================================================
# ** Game_Event
#------------------------------------------------------------------------------
#  This class deals with events. It handles functions including event page
# switching via condition determinants, and running parallel process events.
# It's used within the Game_Map class.
#==============================================================================
class Game_Event
  #--------------------------------------------------------------------------
  # * Name
  #--------------------------------------------------------------------------
  def name_effect() @event.name  end
  #--------------------------------------------------------------------------
  # * Nametag
  #--------------------------------------------------------------------------
  def nametag
    return (!@list.nil? && @list.any? {|i| i.code == 108 &&
      i.parameters == ['Show Name']})
  end
end

#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
#  This class handles maps. It includes event starting determinants and map
# scrolling functions. The instance of this class is referenced by $game_map.
#==============================================================================
class Game_Player
  #--------------------------------------------------------------------------
  # * Name
  #--------------------------------------------------------------------------
  def name_effect() return $game_party.leader_name end
end

#==============================================================================
# ** Map Battler
#------------------------------------------------------------------------------
#  This class handles battlers in Blizz ABS
#==============================================================================
if $BlizzABS 
  class Map_Battler
    def name_effect() return @battler.name end
  end
end

#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
#  This class performs the map screen processing.
#==============================================================================
class Scene_Map
  attr_accessor :spriteset
end

  #--------------------------------------------------------------------------
  # * Refresh Name
  #--------------------------------------------------------------------------
  def refresh_name(val=nil) 
    return $scene.spriteset.eventname[val].refresh_name if !val.nil?
    $scene.spriteset.eventname.each {|i| i.refresh_name}
  end
 
#==============================================================================
# ** Spriteset_Map
#------------------------------------------------------------------------------
#  This class brings together map screen sprites, tilemaps, etc. It's used
# within the Scene_Map class.
#==============================================================================
class Spriteset_Map
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :eventname
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def init_eventname
    @eventname = []
    @eventname[0] = Sprite_EventName.new(@viewport1,$game_player) 
    ($game_map.events.keys.sort).each {|i|
      @eventname[i] = Sprite_EventName.new(@viewport1,$game_map.events[i])}
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  alias update_eventname_earlier update
  def update
    @eventname.nil? ? init_eventname : @eventname.each {|i|i.update if !i.nil?}
    update_eventname_earlier
  end 
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  alias dispose_eventname dispose
  def dispose
    @eventname.each {|i| i.dispose if !i.nil?}
    dispose_eventname
  end
end
#--------------------------------------------------------------------------
# SDK Check End
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------
# END OF SCRIPT
#--------------------------------------------------------------------------
Konfignya ada di script,

Cara settingannya :
[Xp/Vx] Show Event Name - Page 2 56815131

kalo mau set nama player tinggal ketik \n[1] di nama eventnya
ex:
Code:
Young \n[1]
nanti yang keliatan di map jadi Young Aluxes

---Cross Engine---


Credits


  • LiTTleDRAgo


kok gak bisa kk di tempat saya? itu script nya tinggal copas ato ketik ulang ??
mohon pencerahan kk...
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SerpentZ
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-07-15, 13:10

Tapi untuk script vx yang Namanya harus tepat di atas kepala bagaimana ya kk?
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Lukas
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PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-09-09, 14:24

kok namanya di bawah bukan di atas ?
cara biar warna merah gimana ? sya liat di script udah ada Coloring, cara gunainnya gmana ?
makasih :D
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LiTTleDRAgo
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-09-16, 11:38

buat biar namanya ada diatas

Spoiler:

biar warnanya merah

Spoiler:
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SerpentZ
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-09-16, 12:33

kok di atasnya di samping kanan gak tepat di tengah?
bantu kk
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ReydVires
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[Xp/Vx] Show Event Name - Page 2 Empty
PostSubyek: Re: [Xp/Vx] Show Event Name   [Xp/Vx] Show Event Name - Page 2 Empty2011-09-16, 17:31

:v
Itu kok namanya dibawah ??? :hammer:
Tolong keataskan dan berada diposisi tengah gan....
ane bingung editnya :ngacay:

thx~
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