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 [GM Minigame] AaaaA* Chasing Minigame

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PengirimMessage
bungatepijalan
Moe Princess
bungatepijalan


Level 5
Posts : 1487
Thanked : 30
Engine : Multi-Engine User
Skill : Intermediate
Type : Developer

Trophies
Awards:
[GM Minigame] AaaaA* Chasing Minigame Empty
PostSubyek: [GM Minigame] AaaaA* Chasing Minigame   [GM Minigame] AaaaA* Chasing Minigame Empty2010-11-24, 18:29

Genre: Action Minigame
Engine: Game Maker


Selagi menekuni algoritma-algoritma yang dapat dimanfaatkan dalam berbagai game, seperti algortima Dijkstra, A*, dll, ane coba bikin minigame kejar2an, namanya: AaaaA* Chasing Minigame.

Overview
Dalam minigame ini, karakter (Xothex) akan terus-terusan dikejar oleh seorang cewek (entahlah siapa :-). Ia harus bertahan dan mengumpulkan item, jangan sampai tertangkap si cewek. Pergerakan si cewek semakin cepat. Setelah semua item terkumpul, sebuah portal (lingkaran hijau) terbuka, sehingga Xothex dapat keluar lewat itu.

Controls
Only arrow keys to move the character.

Feature
Berdasarkan konfigurasi pada options, gameplay menggunakan algoritma Dijkstra, Best-first Search atau algoritma A*, untuk mencari jalan terpendek dari posisi cewek ke posisi Xothex.

Screenshot
Awas gede!:

Download Link
http://www.yoyogames.com/games/153835-aaaaa-chasing-minigame
Mirror:
http://ifile.it/14rsfdz (v1.2)
http://ifile.it/lz2syjr (v1.3)

Versions Changelog
Version 1.3
- New title appearance and AaaaA* logo
- Added Best-first Search algorithm configuration for chaser's pathfinding (but might still rather unstable)
- Added configuration to use two or three chasers
- Dijkstra's algorithm now becomes faster
- A* algorithm also optimized
- Added terrains (grass, swamp and ice) that slows/fastens the character (Xothex) and chasers that step on them
- Added a powerup that temporarily increases Xothex's speed

Version 1.2
- Fixed bugs for A* algorithm script that sometimes causes lags and fails on pathfinding
- Map now bigger
- Now there are two chasers and speed shift delay of the chasers increased

Version 1.1
- Added A* algorithm beside Dijkstra's algorithm for chaser's pathfinding
- Added configurations for algorithms
- Gameplay is: collect all items to open the portal


Credits
Vsio
Game Maker 8

Tentang algoritma Dijkstra, lihat di: http://prodig.forumotion.net/programming-f28/programming-dijkstra-s-algorithm-find-your-shortest-way-t84.htm
Coding algoritmanya lihat di: http://prodig.forumotion.net/gml-f38/gml-dijkstra-s-algorithm-beta-t300.htm


Terakhir diubah oleh bungatepijalan tanggal 2010-12-06, 12:11, total 2 kali diubah
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http://miyuki-maker.blogspot.co.id/
bungatepijalan
Moe Princess
bungatepijalan


Level 5
Posts : 1487
Thanked : 30
Engine : Multi-Engine User
Skill : Intermediate
Type : Developer

Trophies
Awards:
[GM Minigame] AaaaA* Chasing Minigame Empty
PostSubyek: Re: [GM Minigame] AaaaA* Chasing Minigame   [GM Minigame] AaaaA* Chasing Minigame Empty2010-11-29, 18:14

Setelah mengutak-atik algoritma yang satu lagi, yaitu algoritma A*, akhirnya sudah diimplementasikan dalam game ini. Tapi maap, script algoritma A* masih belum mantap. Dan lagi karena itu, si pengejar tetap satu. Ditambah lagi, tujuan gameplay sekarang adalah mengumpulkan semua item untuk membuka portal (mirip Pac-Man lah :kabur:).

Btw, ini link donlot yang baru di YoYo Games: http://www.yoyogames.com/games/153835-aaaaa-chasing-minigame :kabur:
Kembali Ke Atas Go down
http://miyuki-maker.blogspot.co.id/
bungatepijalan
Moe Princess
bungatepijalan


Level 5
Posts : 1487
Thanked : 30
Engine : Multi-Engine User
Skill : Intermediate
Type : Developer

Trophies
Awards:
[GM Minigame] AaaaA* Chasing Minigame Empty
PostSubyek: Re: [GM Minigame] AaaaA* Chasing Minigame   [GM Minigame] AaaaA* Chasing Minigame Empty2010-12-06, 12:13

Version 1.3 released! Dan versi ini sudah final (admin/momod, tolong pindahin trid ini yah :sembah:)

Berikut ini changelognya :kabur:
Version 1.3
- New title appearance and AaaaA* logo
- Added Best-first Search algorithm configuration for chaser's pathfinding (but might still rather unstable)
- Added configuration to use two or three chasers
- Dijkstra's algorithm now becomes faster
- A* algorithm also optimized
- Added terrains (grass, swamp and ice) that slows/fastens the character (Xothex) and chasers that step on them
- Added a powerup that temporarily increases Xothex's speed

Version 1.2
- Fixed bugs for A* algorithm script that sometimes causes lags and fails on pathfinding
- Map now bigger
- Now there are two chasers and speed shift delay of the chasers increased

Version 1.1
- Added A* algorithm beside Dijkstra's algorithm for chaser's pathfinding
- Added configurations for algorithms
- Gameplay is: collect all items to open the portal


Dan.. ini skrinsyutnya yg baru:
Awas gede!:

Tinggal download ulang link YYGnya atau mirrornya: http://ifile.it/lz2syjr
Kembali Ke Atas Go down
http://miyuki-maker.blogspot.co.id/
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