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 [AES]Kuro Event Bull's Eye

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Rin
nisamerica
Kuro Ethernite
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Kuro Ethernite
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-09-29, 19:40

Kuro Event Bull's Eye
Versi: 2.0
~MiniGame~


Introduction
One of my stupid experiment~
The idea is...... you know, with 2 bar and one with the different color, and also there are a cursor that move over them, and then when we strike (input button) the cursor stopped and..... yea, just like that.... It's useful for a lot of minigame that using "chance" as the base, like mining, fishing, etc.....


Changelog
V1
  • Only use 2 picture, the BAR and the CURSOR.
  • The bar graphic should be 200 x 20 pixel, and the cursor should 5 x 30 pixel.
  • You need to set some variable before call the common event....
    • X Bar = The X position
    • Y Bar = The Y position
    • Difficulty = The preset....
    • Speed = The cursor speed

  • Using 6 variables, n 2 switches headbang
  • Any question, just contact me~



V2
  • Change the name, from Kuro Strike Chance to Kuro Event Bull's Eye
  • Very customable !!
  • Add preset thing
  • Now that I knew the script method (thanks to blackcat) there's no limit for the graphic size !!! any-size it's fine !!!!
  • You can change the BAR graphic in the preset !!! just, see the DEMO !!!
  • Now using 8 variables & 2 switches ~

Screenshots
Here u go~
Spoiler:


How To Use~
  • It's simple....
  • To change the graphic, call script
    Code:
    @picturename = "(graphic name)"
    in the preset
  • All preset must contain that script
  • To create a new preset, create a conditional branch if variable preset = (ID). ID is the preset ID (number)

File
Here u go~
http://www.mediafire.com/download.php?nn4l8dwk92a0s24 Versi 1
http://www.mediafire.com/download.php?b0a44241p68l98f Versi 2


Credits
  • me, Kuro Creator
  • Blackcat :sembah: yg telah mmberi kkuatan ini tau manggil picture dri script~


Terakhir diubah oleh Kuro Creator tanggal 2010-10-29, 17:04, total 4 kali diubah
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nisamerica
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-09-29, 19:52

Wew, dipost sini juga y? XD
Komen lagi ah~

Eventingnya jago & rapih (sala satu kelemahan gwa XD), bagus banget buat game2 GaJe :clap:

Btw, bntar ya gwa bedah dulu :peace:
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Kuro Ethernite
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Kuro Ethernite


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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-09-29, 20:22

Not just in here......
My target is the world..... I'll infect the world.... WITH MY OUTSTANDING GIGANTIC POWER !!!! MWAHAHAHAHA !!!!
d blog q jga dmikian~ headbang
and again.... thanks for the comment :sembah:
just one klemahan dari ini :swt:
musti make resolusi yg udah trtera.... jdi ga bebas :swt:
asal aq tau aja method script manggil picture, mungkin bisa..... :hmm:
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Kuro Ethernite
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-03, 16:09

:hmm: Just 3 my question :swt:
  • Nama ny apa dah benar ?? Strike Chance ?? :o I mean, nama komersial untuk sistem mcam kyak gini ?? :swt:
  • Sistem kyak gini, tipe apaan ??? :swt:
  • Ada yg tau method script tuk manngil show picture ?? :swt: I was told....
    Quote :
    $game_screen.pictures[nomor].show(argumen2 ny...)
    gitu :swt: tpi ga bisa :swt:
    Ada yg bisa beri contoh ?? :swt:


That's demi pengembangan sistem ini~ :hammer: :hammer:


Terakhir diubah oleh Kuro Creator tanggal 2010-10-03, 16:11, total 1 kali diubah (Reason for editing : ada typo....)
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Rin
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-21, 19:44

  • Karena mmbutuhkan ketepatan, bull's eye kali :kabur:
  • Bukannya minigame ?? :swt:
  • kga tau :swt:
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Blackcat
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-21, 19:57

apakah ini yang anda maksud
Code:
@sprite.bitmap = Cache.system("Title")

dan ini
Code:
@sprite = Sprite.new
    @sprite.bitmap = Cache.title("Title")
    @sprite.ox = 3
    @sprite.oy = 3

atau ini?
Code:
@bg = Sprite.new
    @bg.bitmap = Cache.system("NamaFile")
    @bg.opacity = 100
    @bg.blend_type = 2
    @bg.zoom_x = 3
    @bg.zoom_y = 3
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Kuro Ethernite
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Kuro Ethernite


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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-21, 20:19

@Rin
lbih cocok bull's eye ya... :hmm: minigame ya ?? :swt:

@Blackcat
no, yg q maksud itu.... sama kyak command "show picture" and "move picture" d event :swt: but, in script version ny.....
kay, whta I need is..... q mau "Zoom X" ny pake variable :swt: makany nany script mode dari show picture :swt:
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Fandrey
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-21, 20:48

Quote :
Nama ny apa dah benar ?? Strike Chance ?? :o I mean, nama komersial untuk sistem mcam kyak gini ?? :swt:

Hoshigami-like Critical Strike System? Soalnya System yang sama udah ada di gamenya Hoshigami :P (klo gag tepat di merah = serangan biasa, bull's eye = critiical)
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http://fandrey.lucidrine.com/
Kuro Ethernite
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Kuro Ethernite


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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-21, 21:20

not just for battle....
ini jga untuk .... kyak mancing, dll yg mggunakan "chance" sbgai dasar ny...
mau tau nama umumny gtu.....
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Blackcat
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-21, 21:49

Mengapa tidak di coba seperti ini
Code:
@bg.zoom_x = $game_system.variables[no variable]
Tapi kalau tetap mau game picture akan ku lihat2 nanti, sementara coba seperti ini dulu.
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Blackcat
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-23, 18:27

Sory dopost, sekalian bump (udah lewat sehari)

Code:
screen.pictures[B1].show(B2, B3, B4, B5, B6, B7, B8, B9)

B1 = picture nomor.... jika ingin picture no 5, tulis aja screen.picture[5].show(...)
screen.pictures[5].show(...)

B2 = nama file, harus ada di folder Graphics/Pictures.
nama file harus ada tanda petik " dan tanpa extension misal .png atau .jpg
contohnya "Title"
screen.pictures[5].show("Title", ... )

B3 = posisi, ada upper left dan center bukan.... gunakan 0 untuk upper left dan 1 untuk center
ingat,
0 untuk kiri atas
1 untuk tengah
screen.pictures[5].show("Title", 0, ... )

B4 = letak x.letak gambar secara lurus kiri kanan (entah vertikal atau horizontal :jedug ) tidak perlu saya jelaskan terlalu detil pasti anda tau yang satu ini
untuk contoh, 7 ke kanan
screen.pictures[5].show("Title", 0, 7, ... )

B5 = letak y.letak gambar secara lurus atas bawah (entah vertikal atau horizontal :jedug ) tidak perlu saya jelaskan terlalu detil pasti anda tau yang satu ini
untuk contoh, 146 ke bawah
screen.pictures[5].show("Title", 0, 7, 146, ... )

B6 = zoom x, perbesaran gambar mendatar dalam persen.
jika gambar tidak ingin di perbesar atau di perkecil... tulis 100
screen.pictures[5].show("Title", 0, 7, 146, 100, ... )

B7 = zoom y, perbesaran gambar menurun dalam persen
jika gambar tidak ingin di perbesar atau di perkecil... tulis 100
screen.pictures[5].show("Title", 0, 7, 146, 100, 100, ... )

B8 = opacity, tingkat transparansi gambar,
255 untuk gambar secara jelas
screen.pictures[5].show("Title", 0, 7, 146, 100, 100, 255, ... )

B9 = blend type, mode nya gambar (ga tau gimana jelasinnya :- )
0 untuk Normal
1 untuk Add
2 untuk Sub
kita ambil contoh normal
screen.pictures[5].show("Title", 0, 7, 146, 100, 100, 255, 0)

Code:
screen.pictures[5].show("Title", 0, 7, 146, 100, 100, 255, 0)
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Kuro Ethernite
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-24, 17:23

@blackcat
*sigh* okay..... I'll try..... Hope this one works.....

5 minutes later....
HELL !!!!!!!! IT WORKS !!!!!!!!! :banana: :banana: THANKS !!!!!! REALLY THANKS !!!!!! now I can enhance this system~ :twisted:

5 minutes later....
*CLINK* *CLANK* !!!!
*CLINK* *CLANK* !!!!

5 minutes later....
AND NOW IT'S DONE !!!!! MUHOOHOO~
yea, I did enhance it~
  • Sekarang ukuran graphic bisa TERSERAH !!!!!!!!
  • Ada preset2 ny~ :hammer:
  • Krena d rombak ulang, n gnti nama, n pitur baru, jadi lgsung k V.2~
  • Graphic bar ny bisa d ganti lewat preset~ :banana: liat aja demo ny biar jelas headbang


And, THANKS TO U, BLACKCAT !!! :sembah: I can feel my new power~ :twisted:
please, check first post XD XD
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shikami
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-24, 17:48

ijin nyomot gan~~
btw lupa thank/credit ke blackcat tuh
bisa diterapkn wat BS ga?
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http://shikamicro.wordpress.com
Kuro Ethernite
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Kuro Ethernite


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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-24, 18:00

o ya, lupa~ :swt:
lewat BS.... scara teori bisa :hmm:
skill/item yg manggil common event :hmm: dari common event, bila SUCCESS lngsung "force action"....
kyakny bisa deh :o
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Youkai
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-26, 11:30

wah, hebat kk! bisa buat sistem beginian hanya make event !! :sembah:
btw, gimana cara ganti graphic nya kk ???? liat demo nya masih belum mengerti :hmm:
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nisamerica
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-26, 12:02

Oooooh~ :o
Setelah dicoba baru ngerti napa lu susah2 make script...
Trnyata mo masukin bar FSN y? :P

Buat BS, coba ada script buat common event sebelum jurus, sistem ni pasti bakal dewa... :hmm:
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Kuro Ethernite
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-29, 17:42

@youkai
di preset nya, panggil script ini
Code:
@picturename = "(nama graphic)"
d demo udah jelas kok :swt:

@nisamerica
uhm.... nope.....
why me use script ??? biar bisa....
Quote :
Now that I knew the script method (thanks to blackcat) there's no limit for the graphic size !!! any-size it's fine !!!!
yah, yg awalny kan WAJIB grapik ny 200 x 20 untuk ukuran bar n 5 x 30 untuk ukuran kursor..... now, stelah tau tau scriptny, ukuran skarang BEBAS !!!!!!!!
EDIT + OOT?:
common event sbelum jurus ?? :twisted: why not manipulasi aja....
skill kosong yg d isi common event, n tmbahin conditional after Bull's Eye sistem...
IF SUCCESS
@> Force Action (skill ny) :twisted:

Anyway, q UPDATE !!! headbang
bukan update sistem, cuma trit :hammer: :hammer: nambahin how to use (yg msih ga jelas jga :hammer: )
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nisamerica
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-10-29, 21:01

@Kuro
Oh, pertanyaan lagi deh, maklum kurang ngerti scripting :hammer:
Kalo ukuran graphic bebas, bukannya kalo diubah ukurannya bakal jadi gepeng? (misal kalo persegi 50 X 50, dengan gambar bola, diubah jadi 200 x 20, ntar gambarnya jadi lonjong? :hammer:)

Ato pengubahan ukuran melalui script tuh trimming? (Jadi gambarnya kepotong gitu)


OOT:
Masalahnya, kalo pake cara di atas, ntar pas ngelancarin jurus + force action, nama jurusnya bakal muncul dua kali :hammer:

Dan ga ada common event buat attack biasa... :swt:
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Kuro Ethernite
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Kuro Ethernite


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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-11-01, 10:33

Quote :
Kalo ukuran graphic bebas, bukannya kalo diubah ukurannya bakal jadi gepeng? (misal kalo persegi 50 X 50, dengan gambar bola, diubah jadi 200 x 20, ntar gambarnya jadi lonjong? :hammer:)

q GA ngrubah ukuran graphic jdi 200 x 20 :swt: :swt: ukuranny bakal TETAP :swt:
kursorny aja yg bkal "move" spanjang width ORIGINAL ny graphic :hmm: yg "merah2" ny aja yg d zoom X sbesar persentase yg dah d input lwat preset :hmm:

Quote :
Masalahnya, kalo pake cara di atas, ntar pas ngelancarin jurus + force action, nama jurusnya bakal muncul dua kali :hammer:
o ya, q ralat.... emang nggak bisa :swt: lgian. kursorny ga mau gerak pas d panggil...... apa ga bisa move picture saat battle yah.....? :swt:
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nisamerica
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[AES]Kuro Event Bull's Eye Empty
PostSubyek: Re: [AES]Kuro Event Bull's Eye   [AES]Kuro Event Bull's Eye Empty2010-11-01, 11:07

Oh... Gitu... Jadi yg diubah tu merah2nya :hmm:

Btw
Kalo pas battle harusnya bisa, soalnya gwa sering move picture buat battle intro :hmm: (catatan: pas di XP, kalo VX g tau)
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[AES]Kuro Event Bull's Eye Empty
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[AES]Kuro Event Bull's Eye
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» Bulls Hit! 3
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» [AES] Kuro Scoring
» [ASK]Event , Common Event , Switch.
» [RGSS3] Kuro Any Bar

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