nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Pertanyaan tentang script BGM. 2010-09-11, 21:19 | |
| Tentang lagu ato BGM, saya sudah menanyakan d thread lain, bagaimana cara untuk meneruskan lagu map ke dalam battle (Jadi maksudnya, ketika di map play lagu 'A', trus lanjut sampe battle), dan sudah dijawab oleh kk Rusty, dan saya diberi scriptnya SandGolem. Masalahnya, dan memang uda diperingatin ole kk Rusty, itu script agak (buat saya sih banget) rumit cara pakenya, jadi saya mau tanya bagaimana cara pakai script ini (Uda diutak atik kaga bisa bisa... Ancurlah pokonya). Ini codeny: - Spoiler:
=begin ===============================================================================
#================================================= ========================= # ** SG Optional Battle Music #================================================= ========================= # sandgolem # Version 1 # 24.06.06 #================================================= =========================
# Switch number to activate the Even Music # #Also note, in Event enabling this switch, change battle win ME to null Scene_Map::SG_Disable_BattleMusic = 5
#================================================= ========================= # # To check for updates or find more scripts, visit: # http://www.gamebaker.com/rmxp/scripts/ # # To use this script, copy it and insert it in a new section above "Main", # under the default scripts, and the SDK if you're using it. # # Have problems? Official topic: # http://forums.gamebaker.com/showthread.php?t=13 # #================================================= =========================
begin SDK.log('SG Optional Battle Music', 'sandgolem', 1, '24.06.06') if SDK.enabled?('SG Optional Battle Music') != true @sg_nobattlebgm_disabled = true end rescue end
if !@sg_nobattlebgm_disabled #--------------------------------------------------------------------------
class Game_System alias sandgolem_nobattlebgm_system_bgm bgm_play def bgm_play(bgm) if !$sg_keep_music sandgolem_nobattlebgm_system_bgm(bgm) end end
alias sandgolem_nobattlebgm_system_bgmstop bgm_stop def bgm_stop if !$sg_keep_music sandgolem_nobattlebgm_system_bgmstop end end end
class Scene_Map alias sandgolem_nobattlebgm_map_callbattle call_battle def call_battle if $game_switches[SG_Disable_BattleMusic] $sg_keep_music = true end sandgolem_nobattlebgm_map_callbattle $sg_keep_music = nil end end
#-------------------------------------------------------------------------- end
#███████████████████████████████████████████████████████████████████████████████ =end
Tolong kalo bisa bantu saya ya kk2 semua... Dan maaf kalo ngrepotin... (sekedar tambahan, thread sebelumnya: https://rmid.forumotion.net/rmxp-f15/tanya-dong-t2430.htm#39589) | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: Pertanyaan tentang script BGM. 2010-09-17, 12:08 | |
| :sundul: ga ada yang komen ya?... | |
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nisamerica Living Skeleton
Posts : 1668 Thanked : 25 Engine : RMVX Skill : Very Beginner Type : Artist
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| Subyek: Re: Pertanyaan tentang script BGM. 2010-09-18, 17:43 | |
| UWOOOOOGGGHHHH!!!!! Akhirnya bisa!!! Tiba-tiba jadi ngerti caranya setelah ngeliat scriptnya k notorius!! (yang ga bisa jual itu lo) OK sip! Ini silakan di locked aja kk2 moderator!! Thanks: Shikami, UserID, karena sudah komen Special thanks: Sand Golem sebagai pembuat scriptnya, kk Rusty yang ngasih scriptnya, Notorius yang scara ga langsung (aneh bin ajaib) bikin saya ngerti caranya!! SOLVED!! | |
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