| [WIP-Danmaku Mix] chain.drive() | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: [WIP-Danmaku Mix] chain.drive() 2010-08-25, 20:50 | |
| - Quote :
chain.drive( ); Onta production's project #3 - Intro wrote:
- No story, No tears, No MERCY , just Shoot 'em and collects Resources. Enemies now has pass through the 3rd barrier. all Riders, get into your Ship and shoot 'em all. this is a good condition to manipulates enemy's resources.
- Behind wrote:
- this project, just a simple project both me and my friend. until now, almost all of the graphics are my by me. and the programming's controlled by my friend. maybe this project will complete in a few weeks. just setup you brain, and prepare to break your eyes
- Features wrote:
- High Maneuver evading system:
allows you to evade enemy's bullet with easy
Overdrive System: Do your powerful movement
Voice Act: Makes you more easy to understand the missions
- Gameplay wrote:
the first experiment, just a horizontal shooting game with just 3 level . but the next revision will be straight shooting, with face-paced style shooter, and also Bullet Hell for planning, the game will be like this: we need a lot of resource, for expansion.. so maybe will takes more than one month (even when this only experiment ) - Progress wrote:
Scripts: 70% Graphics: 90% Maps : 0% (actually no maps ) Audio: 40% - credits wrote:
- GOD ; of course, we'll never be like this without our lovely GOD
Blizzard; for give a great ABS Fandrey; for gives a great Music
Terakhir diubah oleh Echizen tanggal 2010-09-17, 14:03, total 5 kali diubah | |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-25, 21:16 | |
| hmm . tertarik aku . how blizz-abs control the danmaku game type . kalo selesai, jangan lupa bagi2 ilmu yah | |
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Fandrey Novice
Posts : 110 Thanked : 3 Engine : RMVX
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-25, 22:11 | |
| judulnya kaya game gw wkwkwkw danmaku yah, jadi pengen nyoba | |
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ucokberingas Novice
Posts : 166 Thanked : 1 Engine : RMVX Skill : Beginner Type : Writer
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-26, 08:51 | |
| wow keren! saran: kasi spesial2 kak! cth ada yg spesialny jd kebal, clock up (musuh jadi lambat), ngebersiin peluru (bom ky touhou), laser gun (ngebersiin peluru tapi lurus ga semuanya, but deadly) jd biar unik! gud luk bro!! may the force with you! | |
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reijubv Kai Runes
Posts : 1476 Thanked : 33 Engine : RMVX
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| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-26, 10:05 | |
| danmaku itu apa ya maaf katro Kalau udah ada skrinsut/demo jgn lupa di post ya | |
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Delphinus Novice
Posts : 166 Thanked : 0 Engine : RMVX Skill : Intermediate Type : Artist
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-26, 12:30 | |
| Kayaknya menarik tuh~ (walaupun tanpa story) kita tunggu demonya ya!!
infonya bagusan ditranslate ke bahasa Indonesia, soalnya mungkin ada orang yang nggak ngerti bahasa inggris disini ^^ | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-26, 13:38 | |
| wogh.. se ngebet itu kah? padahal cuman project "selipan" buat eksperimen doang @fan: benarkah?? bru tau.. gw ngambil dri salah satu piece of code script.. klo mau aku isa ganti judul'e karo code lain | |
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wltr3565 Senior
Posts : 870 Thanked : 28 Engine : RMVX Skill : Skilled Type : Scripter
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| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-26, 19:14 | |
| @rei: Danmaku dalam bahasa Jepang artinya neraka peluru (Bullet Hell). Pelurunya bakal super banyak. Tahu kan teknik boss-boss EG sekarang? @echi: Jadi ini game action dengan konsep danmaku? Boleh, coba apa aku bisa kalahkan bossnya ABS yang kutahu yang lebih efisien untuk ngebuat peluru bejibun itu XAS. Dah coba dengan Blizz punya? | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-27, 15:41 | |
| @wltr: kaga, cuman game shooting biasa, cuman buat eksperimen hmmm... XAS yak.. , blizz az ah.. soalnya blizz abs bisa di edit jadi linear shooting klo xas kaga tau.. | |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-27, 21:24 | |
| @echizen uhm .. mintak skrincrut dunk kk .. prototypenya aja ngga knapa2 . penasaran aku gimana kamu ngatur projektil nya | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-28, 18:59 | |
| @Brad: bzzz.. is that much important? (alesan, males apload ) | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-08-30, 17:05 | |
| *first post updated *added gameplay *added progress
i guess in 2 weeks, this project (revised of course) will ready to beta test. | |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-09-04, 23:45 | |
| well . maaf . ini project kelanjutannya gimana ? ada screenshot ? release kapan ? | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-09-05, 16:46 | |
| *something updated @Brad: udah tuh~ | |
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bradhawk Admin
Posts : 637 Thanked : 8 Skill : Beginner
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-09-05, 16:52 | |
| awesome ! . ga nyangka saya bisa jadi kaya gini . kelihatannya butuh bantuan grafis nih ? | |
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Echizen Advance
Posts : 372 Thanked : 3
| Subyek: Re: [WIP-Danmaku Mix] chain.drive() 2010-09-17, 14:02 | |
| guys, team gw butuh bantuan nih.. nanti mau pake blizz abs, dan kontrolnya dirancang senyaman mungkin,, tapi kemungkinan bullet nya gak bakal terlalu banyak, karena biikin sedikit lag, sama gk bisa diagonal shoot. terus nanti kira2 mau ganti abs jadi behemoth's abs, nanti bulletnya bakal bisa bejibun banget, movement bisa cepet banget, tapi kontrolx bisa jadi gk nyaman, plus gk bakal ada cms, dan bisa jadi gk ada pause. dan klo ditembak, actor gk bakal bisa nembak balik (kecuali ada yg bisa kasi jawaban ) klo ada yg bisa kasih saran, dimohon saranx (ato mungkin ada yg bisa ngasih abs laen) | |
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